562 lines
14 KiB
C++
562 lines
14 KiB
C++
// -*- mode: C++; indent-tabs-mode: nil; c-basic-offset: 2; -*-
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#ifdef HAVE_CONFIG_H
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# include "../config.h"
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#endif
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extern "C" {
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#ifdef SHAPE
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#include <X11/extensions/shape.h>
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#endif // SHAPE
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}
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#include "openbox.hh"
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#include "frame.hh"
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#include "client.hh"
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#include "python.hh"
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#include "bindings.hh"
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#include "otk/display.hh"
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#include <string>
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namespace ob {
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const long Frame::event_mask;
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Frame::Frame(Client *client, otk::Style *style)
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: otk::Widget(openbox, style, Horizontal, 0, 1, true),
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WidgetBase(WidgetBase::Type_Frame),
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_client(client),
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_screen(otk::display->screenInfo(client->screen())),
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_plate(this, WidgetBase::Type_Plate),
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_titlebar(this, WidgetBase::Type_Titlebar),
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_button_close(&_titlebar, WidgetBase::Type_CloseButton),
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_button_iconify(&_titlebar, WidgetBase::Type_IconifyButton),
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_button_max(&_titlebar, WidgetBase::Type_MaximizeButton),
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_button_stick(&_titlebar, WidgetBase::Type_StickyButton),
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_label(&_titlebar, WidgetBase::Type_Label),
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_handle(this, WidgetBase::Type_Handle),
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_grip_left(&_handle, WidgetBase::Type_LeftGrip),
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_grip_right(&_handle, WidgetBase::Type_RightGrip),
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_decorations(client->decorations())
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{
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assert(client);
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assert(style);
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XSelectInput(**otk::display, _window, Frame::event_mask);
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_grip_left.setCursor(openbox->cursors().ll_angle);
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_grip_right.setCursor(openbox->cursors().lr_angle);
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_label.setText(_client->title());
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_style = 0;
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setStyle(style);
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otk::Widget::unfocus(); // stuff starts out appearing focused in otk
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_plate.show(); // the other stuff is shown based on decor settings
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}
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Frame::~Frame()
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{
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}
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void Frame::setTitle(const otk::ustring &text)
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{
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_label.setText(text);
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_label.update();
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}
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void Frame::setStyle(otk::Style *style)
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{
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assert(style);
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// if a style was previously set, then 'replace' is true, cause we're
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// replacing a style
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bool replace = (_style);
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otk::Widget::setStyle(style);
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if (replace) {
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// XXX: do shit here whatever
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}
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_style = style;
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setBorderColor(_style->getBorderColor());
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// if !replace, then adjust() will get called after the client is grabbed!
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if (replace) {
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// size/position everything
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adjustSize();
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adjustPosition();
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}
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}
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void Frame::focus()
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{
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otk::Widget::focus();
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update();
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}
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void Frame::unfocus()
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{
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otk::Widget::unfocus();
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update();
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}
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void Frame::adjust()
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{
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// the party all happens in adjustSize
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}
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void Frame::adjustSize()
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{
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// XXX: only if not overridden or something!!! MORE LOGIC HERE!!
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_decorations = _client->decorations();
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// true/false for whether to show each element of the titlebar
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bool tit_i = false, tit_m = false, tit_s = false, tit_c = false;
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int width; // the width of the client and its border
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int bwidth; // width to make borders
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int cbwidth; // width of the inner client border
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int butsize=0; // width and height of the titlebar buttons
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const int bevel = _style->getBevelWidth();
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if (_decorations & Client::Decor_Border) {
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bwidth = _style->getBorderWidth();
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cbwidth = _style->getFrameWidth();
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} else
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bwidth = cbwidth = 0;
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_innersize.left = _innersize.top = _innersize.bottom = _innersize.right =
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cbwidth;
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width = _client->area().width() + cbwidth * 2;
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_plate.setBorderWidth(cbwidth);
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setBorderWidth(bwidth);
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_titlebar.setBorderWidth(bwidth);
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_grip_left.setBorderWidth(bwidth);
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_grip_right.setBorderWidth(bwidth);
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_handle.setBorderWidth(bwidth);
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if (_decorations & Client::Decor_Titlebar) {
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// set the titlebar size
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_titlebar.setGeometry(-bwidth,
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-bwidth,
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width,
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_style->getFont()->height() + bevel * 2);
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_innersize.top += _titlebar.height() + bwidth;
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// set the label size
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_label.setGeometry(0, bevel, width, _style->getFont()->height());
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// set the buttons sizes
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butsize = _label.height() - 2;
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if (_decorations & Client::Decor_Iconify)
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_button_iconify.setGeometry(0, bevel + 1, butsize, butsize);
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if (_decorations & Client::Decor_Maximize)
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_button_max.setGeometry(0, bevel + 1, butsize, butsize);
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if (_decorations & Client::Decor_Sticky)
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_button_stick.setGeometry(0, bevel + 1, butsize, butsize);
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if (_decorations & Client::Decor_Close)
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_button_close.setGeometry(0, bevel + 1, butsize, butsize);
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// separation between titlebar elements
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const int sep = bevel + 1;
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otk::ustring layout;
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if (!python_get_string("titlebar_layout", &layout))
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layout = "ILMC";
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// this code ensures that the string only has one of each possible
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// letter, all of the letters are valid, and L exists somewhere in the
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// string!
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bool tit_l = false;
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for (std::string::size_type i = 0; i < layout.size(); ++i) {
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switch (layout[i]) {
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case 'i':
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case 'I':
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if (!tit_i && (_decorations & Client::Decor_Iconify)) {
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tit_i = true;
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continue;
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}
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break;
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case 'l':
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case 'L':
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if (!tit_l) {
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tit_l = true;
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continue;
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}
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break;
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case 'm':
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case 'M':
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if (!tit_m && (_decorations & Client::Decor_Maximize)) {
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tit_m = true;
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continue;
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}
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break;
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case 's':
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case 'S':
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if (!tit_s && (_decorations & Client::Decor_Sticky)) {
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tit_s = true;
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continue;
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}
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break;
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case 'c':
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case 'C':
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if (!tit_c && (_decorations & Client::Decor_Close)) {
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tit_c = true;
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continue;
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}
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break;
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}
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// if we get here then we don't want the letter, kill it
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layout.erase(i--, 1);
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}
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if (!tit_l)
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layout += "L";
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// the size of the label. this ASSUMES the layout has only buttons other
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// that the ONE LABEL!!
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// adds an extra sep so that there's a space on either side of the
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// titlebar.. note: x = sep, below.
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int lwidth = width - sep * 2 -
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(butsize + sep) * (layout.size() - 1);
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// quick sanity check for really small windows. if this is needed, its
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// obviously not going to be displayed right...
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// XXX: maybe we should make this look better somehow? constraints?
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if (lwidth <= 0) lwidth = 1;
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_label.setWidth(lwidth);
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int x = sep;
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for (std::string::size_type i = 0, len = layout.size(); i < len; ++i) {
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switch (layout[i]) {
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case 'i':
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case 'I':
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_button_iconify.move(x, _button_iconify.rect().y());
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x += _button_iconify.width();
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break;
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case 'l':
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case 'L':
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_label.move(x, _label.rect().y());
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x += _label.width();
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break;
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case 'm':
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case 'M':
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_button_max.move(x, _button_max.rect().y());
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x += _button_max.width();
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break;
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case 's':
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case 'S':
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_button_stick.move(x, _button_stick.rect().y());
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x += _button_stick.width();
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break;
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case 'c':
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case 'C':
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_button_close.move(x, _button_close.rect().y());
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x += _button_close.width();
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break;
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default:
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assert(false); // the layout string is invalid!
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}
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x += sep;
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}
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}
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if (_decorations & Client::Decor_Handle) {
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_handle.setGeometry(-bwidth,
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_innersize.top + _client->area().height() + cbwidth,
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width, _style->getHandleWidth());
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_grip_left.setGeometry(-bwidth,
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-bwidth,
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// XXX: get a Point class in otk and use that for
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// the 'buttons size' since theyre all the same
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butsize * 2,
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_handle.height());
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_grip_right.setGeometry(((_handle.rect().right() + 1) -
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butsize * 2),
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-bwidth,
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// XXX: get a Point class in otk and use that for
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// the 'buttons size' since theyre all the same
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butsize * 2,
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_handle.height());
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_innersize.bottom += _handle.height() + bwidth;
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}
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// position/size all the windows
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if (_client->shaded())
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resize(_innersize.left + _innersize.right + _client->area().width(),
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_titlebar.height());
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else
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resize(_innersize.left + _innersize.right + _client->area().width(),
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_innersize.top + _innersize.bottom + _client->area().height());
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_plate.setGeometry(_innersize.left - cbwidth, _innersize.top - cbwidth,
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_client->area().width(), _client->area().height());
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// map/unmap all the windows
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if (_decorations & Client::Decor_Titlebar) {
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_label.show();
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if (tit_i)
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_button_iconify.show();
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else
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_button_iconify.hide();
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if (tit_m)
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_button_max.show();
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else
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_button_max.hide();
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if (tit_s)
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_button_stick.show();
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else
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_button_stick.hide();
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if (tit_c)
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_button_close.show();
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else
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_button_close.hide();
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_titlebar.show();
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} else {
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_titlebar.hide(true);
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}
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if (_decorations & Client::Decor_Handle)
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_handle.show(true);
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else
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_handle.hide(true);
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_size.left = _innersize.left + bwidth;
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_size.right = _innersize.right + bwidth;
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_size.top = _innersize.top + bwidth;
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_size.bottom = _innersize.bottom + bwidth;
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adjustShape();
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update();
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}
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void Frame::adjustPosition()
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{
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int x, y;
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clientGravity(x, y);
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move(x, y);
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}
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void Frame::adjustShape()
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{
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#ifdef SHAPE
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int bwidth = (_decorations & Client::Decor_Border) ?
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_style->getBorderWidth() : 0;
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if (!_client->shaped()) {
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// clear the shape on the frame window
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XShapeCombineMask(**otk::display, _window, ShapeBounding,
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_innersize.left,
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_innersize.top,
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None, ShapeSet);
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} else {
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// make the frame's shape match the clients
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XShapeCombineShape(**otk::display, _window, ShapeBounding,
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_innersize.left,
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_innersize.top,
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_client->window(), ShapeBounding, ShapeSet);
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int num = 0;
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XRectangle xrect[2];
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if (_decorations & Client::Decor_Titlebar) {
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xrect[0].x = _titlebar.rect().x();
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xrect[0].y = _titlebar.rect().y();
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xrect[0].width = _titlebar.width() + bwidth * 2; // XXX: this is useless once the widget handles borders!
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xrect[0].height = _titlebar.height() + bwidth * 2;
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++num;
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}
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if (_decorations & Client::Decor_Handle) {
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xrect[1].x = _handle.rect().x();
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xrect[1].y = _handle.rect().y();
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xrect[1].width = _handle.width() + bwidth * 2; // XXX: this is useless once the widget handles borders!
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xrect[1].height = _handle.height() + bwidth * 2;
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++num;
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}
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XShapeCombineRectangles(**otk::display, window(),
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ShapeBounding, 0, 0, xrect, num,
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ShapeUnion, Unsorted);
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}
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#endif // SHAPE
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}
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void Frame::grabClient()
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{
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// reparent the client to the frame
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XReparentWindow(**otk::display, _client->window(),
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_plate.window(), 0, 0);
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/*
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When reparenting the client window, it is usually not mapped yet, since
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this occurs from a MapRequest. However, in the case where Openbox is
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starting up, the window is already mapped, so we'll see unmap events for
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it. There are 2 unmap events generated that we see, one with the 'event'
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member set the root window, and one set to the client, but both get handled
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and need to be ignored.
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*/
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if (openbox->state() == Openbox::State_Starting)
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_client->ignore_unmaps += 2;
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// select the event mask on the client's parent (to receive config req's)
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XSelectInput(**otk::display, _plate.window(),
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SubstructureRedirectMask);
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// map the client so it maps when the frame does
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XMapWindow(**otk::display, _client->window());
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adjustSize();
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adjustPosition();
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}
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void Frame::releaseClient()
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{
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XEvent ev;
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// check if the app has already reparented its window away
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if (XCheckTypedWindowEvent(**otk::display, _client->window(),
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ReparentNotify, &ev)) {
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XPutBackEvent(**otk::display, &ev);
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// re-map the window since the unmanaging process unmaps it
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XMapWindow(**otk::display, _client->window());
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} else {
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// according to the ICCCM - if the client doesn't reparent itself, then we
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// will reparent the window to root for them
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XReparentWindow(**otk::display, _client->window(),
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_screen->rootWindow(),
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_client->area().x(), _client->area().y());
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}
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}
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void Frame::clientGravity(int &x, int &y)
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{
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x = _client->area().x();
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y = _client->area().y();
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// horizontal
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switch (_client->gravity()) {
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default:
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case NorthWestGravity:
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case SouthWestGravity:
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case WestGravity:
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break;
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case NorthGravity:
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case SouthGravity:
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case CenterGravity:
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x -= (_size.left + _size.right) / 2;
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break;
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case NorthEastGravity:
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case SouthEastGravity:
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case EastGravity:
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x -= _size.left + _size.right;
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break;
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case ForgetGravity:
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case StaticGravity:
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x -= _size.left;
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break;
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}
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// vertical
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switch (_client->gravity()) {
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default:
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case NorthWestGravity:
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case NorthEastGravity:
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case NorthGravity:
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break;
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case CenterGravity:
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case EastGravity:
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case WestGravity:
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y -= (_size.top + _size.bottom) / 2;
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break;
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case SouthWestGravity:
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case SouthEastGravity:
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case SouthGravity:
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y -= _size.top + _size.bottom;
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break;
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case ForgetGravity:
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case StaticGravity:
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y -= _size.top;
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break;
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}
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}
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void Frame::frameGravity(int &x, int &y)
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{
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x = rect().x();
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y = rect().y();
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// horizontal
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switch (_client->gravity()) {
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default:
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case NorthWestGravity:
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case WestGravity:
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case SouthWestGravity:
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break;
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case NorthGravity:
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case CenterGravity:
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case SouthGravity:
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x += (_size.left + _size.right) / 2;
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break;
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case NorthEastGravity:
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case EastGravity:
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case SouthEastGravity:
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x += _size.left + _size.right;
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break;
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case StaticGravity:
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case ForgetGravity:
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x += _size.left;
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break;
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}
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// vertical
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switch (_client->gravity()) {
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default:
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case NorthWestGravity:
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case WestGravity:
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case SouthWestGravity:
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break;
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case NorthGravity:
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case CenterGravity:
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case SouthGravity:
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y += (_size.top + _size.bottom) / 2;
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break;
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case NorthEastGravity:
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case EastGravity:
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case SouthEastGravity:
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y += _size.top + _size.bottom;
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break;
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case StaticGravity:
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case ForgetGravity:
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y += _size.top;
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break;
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}
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}
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}
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