openbox/src/Texture.cc
Scott Moynes 987cf7cc40 Added style resources for window.button.pressed.focus: and
window.button.pressed.unfocus:
Documentation to be added.
2002-10-03 03:58:07 +00:00

204 lines
5.8 KiB
C++

// -*- mode: C++; indent-tabs-mode: nil; c-basic-offset: 2; -*-
// Texture.cc for Blackbox - an X11 Window manager
// Copyright (c) 2001 - 2002 Sean 'Shaleh' Perry <shaleh at debian.org>
// Copyright (c) 1997 - 2000, 2002 Bradley T Hughes <bhughes at trolltech.com>
//
// Permission is hereby granted, free of charge, to any person obtaining a
// copy of this software and associated documentation files (the "Software"),
// to deal in the Software without restriction, including without limitation
// the rights to use, copy, modify, merge, publish, distribute, sublicense,
// and/or sell copies of the Software, and to permit persons to whom the
// Software is furnished to do so, subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included in
// all copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
// THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
// DEALINGS IN THE SOFTWARE.
#ifdef HAVE_CONFIG_H
# include "../config.h"
#endif // HAVE_CONFIG_H
extern "C" {
#include <stdio.h>
#ifdef HAVE_CTYPE_H
#include <ctype.h>
#endif
}
#include <assert.h>
#include "Texture.hh"
#include "BaseDisplay.hh"
#include "Image.hh"
#include "Screen.hh"
#include "blackbox.hh"
using std::string;
BTexture::BTexture(const BaseDisplay * const _display,
unsigned int _screen, BImageControl* _ctrl)
: c(_display, _screen), ct(_display, _screen),
lc(_display, _screen), sc(_display, _screen), bc(_display, _screen), t(0),
dpy(_display), ctrl(_ctrl), scrn(_screen) { }
BTexture::BTexture(const string &d, const BaseDisplay * const _display,
unsigned int _screen, BImageControl* _ctrl)
: c(_display, _screen), ct(_display, _screen),
lc(_display, _screen), sc(_display, _screen), bc(_display, _screen), t(0),
dpy(_display), ctrl(_ctrl), scrn(_screen) {
setDescription(d);
}
void BTexture::setColor(const BColor &cc) {
c = cc;
c.setDisplay(display(), screen());
unsigned char r, g, b, rr, gg, bb;
// calculate the light color
r = c.red();
g = c.green();
b = c.blue();
rr = r + (r >> 1);
gg = g + (g >> 1);
bb = b + (b >> 1);
if (rr < r) rr = ~0;
if (gg < g) gg = ~0;
if (bb < b) bb = ~0;
lc = BColor(rr, gg, bb, display(), screen());
// calculate the shadow color
r = c.red();
g = c.green();
b = c.blue();
rr = (r >> 2) + (r >> 1);
gg = (g >> 2) + (g >> 1);
bb = (b >> 2) + (b >> 1);
if (rr > r) rr = 0;
if (gg > g) gg = 0;
if (bb > b) bb = 0;
sc = BColor(rr, gg, bb, display(), screen());
}
void BTexture::setDescription(const string &d) {
descr.erase();
descr.reserve(d.length());
string::const_iterator it = d.begin(), end = d.end();
for (; it != end; ++it)
descr += tolower(*it);
if (descr.find("parentrelative") != string::npos) {
setTexture(BTexture::Parent_Relative);
} else {
setTexture(0);
if (descr.find("gradient") != string::npos) {
addTexture(BTexture::Gradient);
if (descr.find("crossdiagonal") != string::npos)
addTexture(BTexture::CrossDiagonal);
else if (descr.find("rectangle") != string::npos)
addTexture(BTexture::Rectangle);
else if (descr.find("pyramid") != string::npos)
addTexture(BTexture::Pyramid);
else if (descr.find("pipecross") != string::npos)
addTexture(BTexture::PipeCross);
else if (descr.find("elliptic") != string::npos)
addTexture(BTexture::Elliptic);
else if (descr.find("horizontal") != string::npos)
addTexture(BTexture::Horizontal);
else if (descr.find("vertical") != string::npos)
addTexture(BTexture::Vertical);
else
addTexture(BTexture::Diagonal);
} else {
addTexture(BTexture::Solid);
}
if (descr.find("sunken") != string::npos)
addTexture(BTexture::Sunken);
else if (descr.find("flat") != string::npos)
addTexture(BTexture::Flat);
else
addTexture(BTexture::Raised);
if (texture() & BTexture::Flat) {
if (descr.find("border") != string::npos)
addTexture(BTexture::Border);
} else {
if (descr.find("bevel2") != string::npos)
addTexture(BTexture::Bevel2);
else
addTexture(BTexture::Bevel1);
}
if (descr.find("interlaced") != string::npos)
addTexture(BTexture::Interlaced);
}
}
void BTexture::setDisplay(const BaseDisplay * const _display,
const unsigned int _screen) {
if (_display == display() && _screen == screen()) {
// nothing to do
return;
}
dpy = _display;
scrn = _screen;
c.setDisplay(_display, _screen);
ct.setDisplay(_display, _screen);
lc.setDisplay(_display, _screen);
sc.setDisplay(_display, _screen);
bc.setDisplay(_display, _screen);
}
BTexture& BTexture::operator=(const BTexture &tt) {
c = tt.c;
ct = tt.ct;
lc = tt.lc;
sc = tt.sc;
bc = tt.bc;
descr = tt.descr;
t = tt.t;
dpy = tt.dpy;
scrn = tt.scrn;
ctrl = tt.ctrl;
return *this;
}
Pixmap BTexture::render(const unsigned int width, const unsigned int height,
const Pixmap old) {
assert(display() != 0);
assert(texture() != BTexture::NoTexture);
if (texture() == (BTexture::Flat | BTexture::Solid))
return None;
if (texture() == BTexture::Parent_Relative)
return ParentRelative;
if (screen() == ~(0u))
scrn = DefaultScreen(display()->getXDisplay());
assert(ctrl != 0);
Pixmap ret = ctrl->renderImage(width, height, *this);
if (old)
ctrl->removeImage(old);
return ret;
}