993fc6226d
client.c stacking.c: fixing looping transient case for group transient windows. now a window which is transient for a group is *not* transient for any other transient windows in the group (perviously the other window had to be transient for the group to be excluded, now it can be transient for anything). client.c/h event.c render.c/h: adjustnig icon handling a bit. will be converting the legacy pixmap icons into rgba data so they can be handled the same as netwm icons.
165 lines
3.1 KiB
C
165 lines
3.1 KiB
C
#ifndef __render_h
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#define __render_h
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#include <X11/Xlib.h>
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#define _XFT_NO_COMPAT_ /* no Xft 1 API */
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#include <X11/Xft/Xft.h>
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#include <glib.h>
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#include "color.h"
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#include "kernel/geom.h"
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typedef enum {
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Surface_Planar,
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Surface_Nonplanar
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} SurfaceType;
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typedef enum {
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Flat,
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Raised,
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Sunken
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} ReliefType;
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typedef enum {
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Bevel1,
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Bevel2
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} BevelType;
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typedef enum {
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Background_ParentRelative,
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Background_Solid,
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Background_Horizontal,
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Background_Vertical,
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Background_Diagonal,
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Background_CrossDiagonal,
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Background_PipeCross,
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Background_Rectangle,
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Background_Pyramid,
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Background_Elliptic
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} SurfaceColorType;
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typedef enum {
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Bitmask,
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Text,
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RGBA,
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NoTexture
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} TextureType;
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struct Appearance;
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typedef struct PlanarSurface {
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SurfaceColorType grad;
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ReliefType relief;
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BevelType bevel;
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color_rgb *primary;
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color_rgb *secondary;
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color_rgb *border_color;
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gboolean interlaced;
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gboolean border;
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struct Appearance *parent;
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int parentx;
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int parenty;
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pixel32 *pixel_data;
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} PlanarSurface;
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typedef struct NonplanarSurface {
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int poo;
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} NonplanarSurface;
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typedef union {
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PlanarSurface planar;
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NonplanarSurface nonplanar;
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} SurfaceData;
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typedef struct Surface {
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SurfaceType type;
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SurfaceColorType colortype;
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SurfaceData data;
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} Surface;
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typedef struct {
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XftFont *xftfont;
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int height;
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int elipses_length;
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} ObFont;
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typedef enum {
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Justify_Center,
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Justify_Left,
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Justify_Right
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} Justify;
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typedef struct TextureText {
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ObFont *font;
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Justify justify;
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int shadow;
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char tint;
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unsigned char offset;
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color_rgb *color;
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char *string;
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} TextureText;
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typedef struct {
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Pixmap mask;
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guint w, h;
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char *data;
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} pixmap_mask;
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typedef struct TextureMask {
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color_rgb *color;
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pixmap_mask *mask;
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} TextureMask;
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typedef struct TextureRGBA {
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guint width;
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guint height;
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unsigned long *data;
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/* cached scaled so we don't have to scale often */
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guint cwidth;
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guint cheight;
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unsigned long *cache;
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} TextureRGBA;
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typedef union {
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TextureRGBA rgba;
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TextureText text;
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TextureMask mask;
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} TextureData;
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typedef struct Texture {
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Rect position;
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TextureType type;
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TextureData data;
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} Texture;
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typedef struct Appearance {
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Surface surface;
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Rect area;
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int textures;
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Texture *texture;
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Pixmap pixmap;
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XftDraw *xftdraw;
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} Appearance;
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extern Visual *render_visual;
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extern int render_depth;
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extern Colormap render_colormap;
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void (*paint)(Window win, Appearance *l);
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void render_startup(void);
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void init_appearance(Appearance *l);
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void x_paint(Window win, Appearance *l);
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void render_shutdown(void);
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Appearance *appearance_new(SurfaceType type, int numtex);
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Appearance *appearance_copy(Appearance *a);
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void appearance_free(Appearance *a);
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void truecolor_startup(void);
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void pseudocolor_startup(void);
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void pixel32_to_pixmap(pixel32 *in, Pixmap out, int x, int y, int w, int h);
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void appearance_minsize(Appearance *l, int *w, int *h);
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void render_pixmap_to_rgba(Pixmap pmap, Pixmap mask,
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int *w, int *h, gulong **data);
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#endif /*__render_h*/
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