494 lines
15 KiB
C
494 lines
15 KiB
C
#include <X11/Xlib.h>
|
|
#include <X11/Xutil.h>
|
|
|
|
#include <glib.h>
|
|
#include "render.h"
|
|
#include "gradient.h"
|
|
#include "font.h"
|
|
#include "mask.h"
|
|
#include "color.h"
|
|
#include "image.h"
|
|
#include "theme.h"
|
|
#include "kernel/openbox.h"
|
|
|
|
#ifdef HAVE_STDLIB_H
|
|
# include <stdlib.h>
|
|
#endif
|
|
|
|
int render_depth;
|
|
XVisualInfo render_visual_info;
|
|
|
|
Visual *render_visual;
|
|
Colormap render_colormap;
|
|
|
|
int render_red_offset = 0, render_green_offset = 0, render_blue_offset = 0;
|
|
int render_red_shift, render_green_shift, render_blue_shift;
|
|
int render_red_mask, render_green_mask, render_blue_mask;
|
|
|
|
|
|
void render_startup(void)
|
|
{
|
|
render_depth = DefaultDepth(ob_display, ob_screen);
|
|
render_visual = DefaultVisual(ob_display, ob_screen);
|
|
render_colormap = DefaultColormap(ob_display, ob_screen);
|
|
|
|
switch (render_visual->class) {
|
|
case TrueColor:
|
|
truecolor_startup();
|
|
break;
|
|
case PseudoColor:
|
|
case StaticColor:
|
|
case GrayScale:
|
|
case StaticGray:
|
|
pseudocolor_startup();
|
|
break;
|
|
default:
|
|
g_critical("unsupported visual class.\n");
|
|
exit(EXIT_FAILURE);
|
|
}
|
|
}
|
|
|
|
void truecolor_startup(void)
|
|
{
|
|
unsigned long red_mask, green_mask, blue_mask;
|
|
XImage *timage = NULL;
|
|
|
|
timage = XCreateImage(ob_display, render_visual, render_depth,
|
|
ZPixmap, 0, NULL, 1, 1, 32, 0);
|
|
g_assert(timage != NULL);
|
|
/* find the offsets for each color in the visual's masks */
|
|
render_red_mask = red_mask = timage->red_mask;
|
|
render_green_mask = green_mask = timage->green_mask;
|
|
render_blue_mask = blue_mask = timage->blue_mask;
|
|
|
|
render_red_offset = 0;
|
|
render_green_offset = 0;
|
|
render_blue_offset = 0;
|
|
|
|
while (! (red_mask & 1)) { render_red_offset++; red_mask >>= 1; }
|
|
while (! (green_mask & 1)) { render_green_offset++; green_mask >>= 1; }
|
|
while (! (blue_mask & 1)) { render_blue_offset++; blue_mask >>= 1; }
|
|
|
|
render_red_shift = render_green_shift = render_blue_shift = 8;
|
|
while (red_mask) { red_mask >>= 1; render_red_shift--; }
|
|
while (green_mask) { green_mask >>= 1; render_green_shift--; }
|
|
while (blue_mask) { blue_mask >>= 1; render_blue_shift--; }
|
|
XFree(timage);
|
|
}
|
|
|
|
void pseudocolor_startup(void)
|
|
{
|
|
XColor icolors[256];
|
|
int tr, tg, tb, n, r, g, b, i, incolors, ii;
|
|
unsigned long dev;
|
|
int cpc, _ncolors;
|
|
g_message("Initializing PseudoColor RenderControl\n");
|
|
|
|
/* determine the number of colors and the bits-per-color */
|
|
pseudo_bpc = 2; /* XXX THIS SHOULD BE A USER OPTION */
|
|
g_assert(pseudo_bpc >= 1);
|
|
_ncolors = pseudo_ncolors();
|
|
|
|
if (_ncolors > 1 << render_depth) {
|
|
g_warning("PseudoRenderControl: Invalid colormap size. Resizing.\n");
|
|
pseudo_bpc = 1 << (render_depth/3) >> 3;
|
|
_ncolors = 1 << (pseudo_bpc * 3);
|
|
}
|
|
|
|
/* build a color cube */
|
|
pseudo_colors = malloc(_ncolors * sizeof(XColor));
|
|
cpc = 1 << pseudo_bpc; /* colors per channel */
|
|
|
|
for (n = 0, r = 0; r < cpc; r++)
|
|
for (g = 0; g < cpc; g++)
|
|
for (b = 0; b < cpc; b++, n++) {
|
|
tr = (int)(((float)(r)/(float)(cpc-1)) * 0xFF);
|
|
tg = (int)(((float)(g)/(float)(cpc-1)) * 0xFF);
|
|
tb = (int)(((float)(b)/(float)(cpc-1)) * 0xFF);
|
|
pseudo_colors[n].red = tr | tr << 8;
|
|
pseudo_colors[n].green = tg | tg << 8;
|
|
pseudo_colors[n].blue = tb | tb << 8;
|
|
pseudo_colors[n].flags = DoRed|DoGreen|DoBlue; /* used to track
|
|
allocation */
|
|
}
|
|
|
|
/* allocate the colors */
|
|
for (i = 0; i < _ncolors; i++)
|
|
if (!XAllocColor(ob_display, render_colormap, &pseudo_colors[i]))
|
|
pseudo_colors[i].flags = 0; /* mark it as unallocated */
|
|
|
|
/* try allocate any colors that failed allocation above */
|
|
|
|
/* get the allocated values from the X server (only the first 256 XXX why!?)
|
|
*/
|
|
incolors = (((1 << render_depth) > 256) ? 256 : (1 << render_depth));
|
|
for (i = 0; i < incolors; i++)
|
|
icolors[i].pixel = i;
|
|
XQueryColors(ob_display, render_colormap, icolors, incolors);
|
|
|
|
/* try match unallocated ones */
|
|
for (i = 0; i < _ncolors; i++) {
|
|
if (!pseudo_colors[i].flags) { /* if it wasn't allocated... */
|
|
unsigned long closest = 0xffffffff, close = 0;
|
|
for (ii = 0; ii < incolors; ii++) {
|
|
/* find deviations */
|
|
r = (pseudo_colors[i].red - icolors[ii].red) & 0xff;
|
|
g = (pseudo_colors[i].green - icolors[ii].green) & 0xff;
|
|
b = (pseudo_colors[i].blue - icolors[ii].blue) & 0xff;
|
|
/* find a weighted absolute deviation */
|
|
dev = (r * r) + (g * g) + (b * b);
|
|
|
|
if (dev < closest) {
|
|
closest = dev;
|
|
close = ii;
|
|
}
|
|
}
|
|
|
|
pseudo_colors[i].red = icolors[close].red;
|
|
pseudo_colors[i].green = icolors[close].green;
|
|
pseudo_colors[i].blue = icolors[close].blue;
|
|
pseudo_colors[i].pixel = icolors[close].pixel;
|
|
|
|
/* try alloc this closest color, it had better succeed! */
|
|
if (XAllocColor(ob_display, render_colormap, &pseudo_colors[i]))
|
|
pseudo_colors[i].flags = DoRed|DoGreen|DoBlue; /* mark as alloced */
|
|
else
|
|
g_assert(FALSE); /* wtf has gone wrong, its already alloced for
|
|
chissake! */
|
|
}
|
|
}
|
|
}
|
|
|
|
void paint(Window win, Appearance *l, int w, int h)
|
|
{
|
|
int i, transferred = 0, sw;
|
|
pixel32 *source, *dest;
|
|
Pixmap oldp;
|
|
Rect tarea; /* area in which to draw textures */
|
|
gboolean resized;
|
|
|
|
if (w <= 0 || h <= 0) return;
|
|
|
|
resized = (l->w != w || l->h != h);
|
|
|
|
if (resized) {
|
|
oldp = l->pixmap; /* save to free after changing the visible pixmap */
|
|
l->pixmap = XCreatePixmap(ob_display, ob_root, w, h, render_depth);
|
|
} else
|
|
oldp = None;
|
|
|
|
g_assert(l->pixmap != None);
|
|
l->w = w;
|
|
l->h = h;
|
|
|
|
if (l->xftdraw != NULL)
|
|
XftDrawDestroy(l->xftdraw);
|
|
l->xftdraw = XftDrawCreate(ob_display, l->pixmap, render_visual,
|
|
render_colormap);
|
|
g_assert(l->xftdraw != NULL);
|
|
|
|
g_free(l->surface.pixel_data);
|
|
l->surface.pixel_data = g_new(pixel32, w * h);
|
|
|
|
if (l->surface.grad == Background_ParentRelative) {
|
|
g_assert (l->surface.parent);
|
|
g_assert (l->surface.parent->w);
|
|
|
|
sw = l->surface.parent->w;
|
|
source = (l->surface.parent->surface.pixel_data + l->surface.parentx +
|
|
sw * l->surface.parenty);
|
|
dest = l->surface.pixel_data;
|
|
for (i = 0; i < h; i++, source += sw, dest += w) {
|
|
memcpy(dest, source, w * sizeof(pixel32));
|
|
}
|
|
}
|
|
else if (l->surface.grad == Background_Solid)
|
|
gradient_solid(l, 0, 0, w, h);
|
|
else gradient_render(&l->surface, w, h);
|
|
|
|
RECT_SET(tarea, 0, 0, w, h);
|
|
if (l->surface.grad != Background_ParentRelative) {
|
|
if (l->surface.relief != Flat) {
|
|
switch (l->surface.bevel) {
|
|
case Bevel1:
|
|
tarea.x += 1; tarea.y += 1;
|
|
tarea.width -= 2; tarea.height -= 2;
|
|
break;
|
|
case Bevel2:
|
|
tarea.x += 2; tarea.y += 2;
|
|
tarea.width -= 4; tarea.height -= 4;
|
|
break;
|
|
}
|
|
} else if (l->surface.border) {
|
|
tarea.x += 1; tarea.y += 1;
|
|
tarea.width -= 2; tarea.height -= 2;
|
|
}
|
|
}
|
|
|
|
for (i = 0; i < l->textures; i++) {
|
|
switch (l->texture[i].type) {
|
|
case NoTexture:
|
|
break;
|
|
case Text:
|
|
if (!transferred) {
|
|
transferred = 1;
|
|
if (l->surface.grad != Background_Solid)
|
|
pixel32_to_pixmap(l->surface.pixel_data,
|
|
l->pixmap, 0, 0, w, h);
|
|
}
|
|
if (l->xftdraw == NULL) {
|
|
l->xftdraw = XftDrawCreate(ob_display, l->pixmap,
|
|
render_visual, render_colormap);
|
|
}
|
|
font_draw(l->xftdraw, &l->texture[i].data.text, &tarea);
|
|
break;
|
|
case Bitmask:
|
|
if (!transferred) {
|
|
transferred = 1;
|
|
if (l->surface.grad != Background_Solid)
|
|
pixel32_to_pixmap(l->surface.pixel_data,
|
|
l->pixmap, 0, 0, w, h);
|
|
}
|
|
if (l->texture[i].data.mask.color->gc == None)
|
|
color_allocate_gc(l->texture[i].data.mask.color);
|
|
mask_draw(l->pixmap, &l->texture[i].data.mask, &tarea);
|
|
break;
|
|
case RGBA:
|
|
image_draw(l->surface.pixel_data,
|
|
&l->texture[i].data.rgba, &tarea);
|
|
break;
|
|
}
|
|
}
|
|
|
|
if (!transferred) {
|
|
transferred = 1;
|
|
if (l->surface.grad != Background_Solid)
|
|
pixel32_to_pixmap(l->surface.pixel_data, l->pixmap, 0, 0, w, h);
|
|
}
|
|
|
|
|
|
XSetWindowBackgroundPixmap(ob_display, win, l->pixmap);
|
|
XClearWindow(ob_display, win);
|
|
if (oldp) XFreePixmap(ob_display, oldp);
|
|
}
|
|
|
|
void render_shutdown(void)
|
|
{
|
|
}
|
|
|
|
Appearance *appearance_new(int numtex)
|
|
{
|
|
Surface *p;
|
|
Appearance *out;
|
|
|
|
out = g_new(Appearance, 1);
|
|
out->textures = numtex;
|
|
out->xftdraw = NULL;
|
|
if (numtex) out->texture = g_new0(Texture, numtex);
|
|
else out->texture = NULL;
|
|
out->pixmap = None;
|
|
out->w = out->h = 0;
|
|
|
|
p = &out->surface;
|
|
p->primary = NULL;
|
|
p->secondary = NULL;
|
|
p->border_color = NULL;
|
|
p->bevel_dark = NULL;
|
|
p->bevel_light = NULL;
|
|
p->pixel_data = NULL;
|
|
return out;
|
|
}
|
|
|
|
Appearance *appearance_copy(Appearance *orig)
|
|
{
|
|
Surface *spo, *spc;
|
|
Appearance *copy = g_new(Appearance, 1);
|
|
|
|
spo = &(orig->surface);
|
|
spc = &(copy->surface);
|
|
spc->grad = spo->grad;
|
|
spc->relief = spo->relief;
|
|
spc->bevel = spo->bevel;
|
|
if (spo->primary != NULL)
|
|
spc->primary = color_new(spo->primary->r,
|
|
spo->primary->g,
|
|
spo->primary->b);
|
|
else spc->primary = NULL;
|
|
|
|
if (spo->secondary != NULL)
|
|
spc->secondary = color_new(spo->secondary->r,
|
|
spo->secondary->g,
|
|
spo->secondary->b);
|
|
else spc->secondary = NULL;
|
|
|
|
if (spo->border_color != NULL)
|
|
spc->border_color = color_new(spo->border_color->r,
|
|
spo->border_color->g,
|
|
spo->border_color->b);
|
|
else spc->border_color = NULL;
|
|
|
|
if (spo->bevel_dark != NULL)
|
|
spc->bevel_dark = color_new(spo->bevel_dark->r,
|
|
spo->bevel_dark->g,
|
|
spo->bevel_dark->b);
|
|
else spc->bevel_dark = NULL;
|
|
|
|
if (spo->bevel_light != NULL)
|
|
spc->bevel_light = color_new(spo->bevel_light->r,
|
|
spo->bevel_light->g,
|
|
spo->bevel_light->b);
|
|
else spc->bevel_light = NULL;
|
|
|
|
spc->interlaced = spo->interlaced;
|
|
spc->border = spo->border;
|
|
spc->pixel_data = NULL;
|
|
|
|
copy->textures = orig->textures;
|
|
copy->texture = g_memdup(orig->texture, orig->textures * sizeof(Texture));
|
|
copy->pixmap = None;
|
|
copy->xftdraw = NULL;
|
|
copy->w = copy->h = 0;
|
|
return copy;
|
|
}
|
|
|
|
void appearance_free(Appearance *a)
|
|
{
|
|
if (a) {
|
|
Surface *p;
|
|
if (a->pixmap != None) XFreePixmap(ob_display, a->pixmap);
|
|
if (a->xftdraw != NULL) XftDrawDestroy(a->xftdraw);
|
|
if (a->textures)
|
|
g_free(a->texture);
|
|
p = &a->surface;
|
|
color_free(p->primary);
|
|
color_free(p->secondary);
|
|
color_free(p->border_color);
|
|
color_free(p->bevel_dark);
|
|
color_free(p->bevel_light);
|
|
g_free(p->pixel_data);
|
|
|
|
g_free(a);
|
|
}
|
|
}
|
|
|
|
|
|
void pixel32_to_pixmap(pixel32 *in, Pixmap out, int x, int y, int w, int h)
|
|
{
|
|
pixel32 *scratch;
|
|
XImage *im = NULL;
|
|
im = XCreateImage(ob_display, render_visual, render_depth,
|
|
ZPixmap, 0, NULL, w, h, 32, 0);
|
|
g_assert(im != NULL);
|
|
im->byte_order = render_endian;
|
|
/* this malloc is a complete waste of time on normal 32bpp
|
|
as reduce_depth just sets im->data = data and returns
|
|
*/
|
|
scratch = g_new(pixel32, im->width * im->height);
|
|
im->data = (char*) scratch;
|
|
reduce_depth(in, im);
|
|
XPutImage(ob_display, out, DefaultGC(ob_display, ob_screen),
|
|
im, 0, 0, x, y, w, h);
|
|
im->data = NULL;
|
|
XDestroyImage(im);
|
|
g_free(scratch);
|
|
}
|
|
|
|
void appearance_minsize(Appearance *l, int *w, int *h)
|
|
{
|
|
int i;
|
|
int m;
|
|
*w = *h = 0;
|
|
|
|
for (i = 0; i < l->textures; ++i) {
|
|
switch (l->texture[i].type) {
|
|
case Bitmask:
|
|
*w = MAX(*w, l->texture[i].data.mask.mask->w);
|
|
*h = MAX(*h, l->texture[i].data.mask.mask->h);
|
|
break;
|
|
case Text:
|
|
m = font_measure_string(l->texture[i].data.text.font,
|
|
l->texture[i].data.text.string,
|
|
l->texture[i].data.text.shadow,
|
|
l->texture[i].data.text.offset);
|
|
*w = MAX(*w, m);
|
|
m = font_height(l->texture[i].data.text.font,
|
|
l->texture[i].data.text.shadow,
|
|
l->texture[i].data.text.offset);
|
|
*h += MAX(*h, m);
|
|
break;
|
|
case RGBA:
|
|
*w += MAX(*w, l->texture[i].data.rgba.width);
|
|
*h += MAX(*h, l->texture[i].data.rgba.height);
|
|
break;
|
|
case NoTexture:
|
|
break;
|
|
}
|
|
}
|
|
|
|
if (l->surface.relief != Flat) {
|
|
switch (l->surface.bevel) {
|
|
case Bevel1:
|
|
*w += 2;
|
|
*h += 2;
|
|
break;
|
|
case Bevel2:
|
|
*w += 4;
|
|
*h += 4;
|
|
break;
|
|
}
|
|
} else if (l->surface.border) {
|
|
*w += 2;
|
|
*h += 2;
|
|
}
|
|
|
|
if (*w < 1) *w = 1;
|
|
if (*h < 1) *h = 1;
|
|
}
|
|
|
|
gboolean render_pixmap_to_rgba(Pixmap pmap, Pixmap mask,
|
|
int *w, int *h, pixel32 **data)
|
|
{
|
|
Window xr;
|
|
int xx, xy;
|
|
guint pw, ph, mw, mh, xb, xd, i, x, y, di;
|
|
XImage *xi, *xm = NULL;
|
|
|
|
if (!XGetGeometry(ob_display, pmap, &xr, &xx, &xy, &pw, &ph, &xb, &xd))
|
|
return FALSE;
|
|
if (mask) {
|
|
if (!XGetGeometry(ob_display, mask, &xr, &xx, &xy, &mw, &mh, &xb, &xd))
|
|
return FALSE;
|
|
if (pw != mw || ph != mh || xd != 1)
|
|
return FALSE;
|
|
}
|
|
|
|
xi = XGetImage(ob_display, pmap, 0, 0, pw, ph, 0xffffffff, ZPixmap);
|
|
if (!xi)
|
|
return FALSE;
|
|
|
|
if (mask) {
|
|
xm = XGetImage(ob_display, mask, 0, 0, mw, mh, 0xffffffff, ZPixmap);
|
|
if (!xm)
|
|
return FALSE;
|
|
}
|
|
|
|
*data = g_new(pixel32, pw * ph);
|
|
increase_depth(*data, xi);
|
|
|
|
if (mask) {
|
|
/* apply transparency from the mask */
|
|
di = 0;
|
|
for (i = 0, y = 0; y < ph; ++y) {
|
|
for (x = 0; x < pw; ++x, ++i) {
|
|
if (!((((unsigned)xm->data[di + x / 8]) >> (x % 8)) & 0x1))
|
|
(*data)[i] &= ~(0xff << default_alpha_offset);
|
|
}
|
|
di += xm->bytes_per_line;
|
|
}
|
|
}
|
|
|
|
*w = pw;
|
|
*h = ph;
|
|
|
|
return TRUE;
|
|
}
|