openbox/otk/rendercontrol.hh
2003-02-19 03:55:51 +00:00

85 lines
2.5 KiB
C++

// -*- mode: C++; indent-tabs-mode: nil; c-basic-offset: 2; -*-
#ifndef __rendercontrol_hh
#define __rendercontrol_hh
extern "C" {
#include <X11/Xlib.h>
#include <X11/Xutil.h>
}
#include "surface.hh"
namespace otk {
class ScreenInfo;
class RenderTexture;
class Font;
class RenderColor;
class ustring;
class PixmapMask;
class RenderControl {
protected:
int _screen;
// bool _dither;
RenderControl(int screen);
inline void highlight(pixel32 *x, pixel32 *y, bool raised) const;
void verticalGradient(Surface &sf, const RenderTexture &texture) const;
void horizontalGradient(Surface &sf, const RenderTexture &texture) const;
void diagonalGradient(Surface &sf, const RenderTexture &texture) const;
void crossDiagonalGradient(Surface &sf, const RenderTexture &texture) const;
virtual void drawGradientBackground(Surface &sf,
const RenderTexture &texture) const;
virtual void drawSolidBackground(Surface& sf,
const RenderTexture& texture) const;
//! Reduces a Surface's Surface::pixelData so that it will display correctly
//! on the screen's depth
/*!
This function allocates and sets the im->data member. The allocated memory
will be freed when XDetroyImage is called on the XImage.
*/
virtual void reduceDepth(Surface &sf, XImage *im) const = 0;
public:
virtual ~RenderControl();
static RenderControl *createRenderControl(int screen);
//! Draws a background onto a Surface, as specified by a RenderTexture
/*!
This function will overwrite the entire surface.
*/
virtual void drawBackground(Surface &sf,
const RenderTexture &texture) const;
//! Draws an image onto the surface
/*!
This function will overwrite the entire surface.<br>
The image must be specified in 32-bit packed ARGB format. The current
background will be used for applying the alpha.
*/
virtual void drawImage(Surface &sf, int w, int h,
unsigned long *data) const;
//! Draws an image onto the surface
virtual void drawImage(Surface &sf, Pixmap pixmap, Pixmap mask) const;
//! Draws a string onto a Surface
virtual void drawString(Surface &sf, const Font &font, int x, int y,
const RenderColor &color,
const ustring &string) const;
//! Draws a PixmapMask with a specified color onto a Surface
virtual void drawMask(Surface &sf, const RenderColor &color,
const PixmapMask &mask) const;
virtual void allocateColor(XColor *color) const = 0;
};
}
#endif // __rendercontrol_hh