3f32dfa87e
lots of modifications to the render API, prefixing everything, making proper names for everything. the structures are not hidden/opaque yet, but the naming scheme of the public API works much better now.
19 lines
713 B
C
19 lines
713 B
C
#ifndef __gradient_h
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#define __gradient_h
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#include "render.h"
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void gradient_render(RrSurface *sf, int w, int h);
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void gradient_vertical(RrSurface *sf, int w, int h);
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void gradient_horizontal(RrSurface *sf, int w, int h);
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void gradient_diagonal(RrSurface *sf, int w, int h);
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void gradient_crossdiagonal(RrSurface *sf, int w, int h);
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void gradient_pyramid(RrSurface *sf, int w, int h);
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void gradient_pipecross(RrSurface *sf, int w, int h);
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void gradient_rectangle(RrSurface *sf, int w, int h);
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void gradient_solid(RrAppearance *l, int x, int y, int w, int h);
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void highlight(pixel32 *x, pixel32 *y, gboolean raised);
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void render_gl_gradient(RrSurface *sf, int x, int y, int w, int h);
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#endif /* __gradient_h */
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