openbox/render/gradient.c
2003-04-15 02:24:03 +00:00

371 lines
11 KiB
C

#include <glib.h>
#include "render.h"
#include "gradient.h"
#include "../kernel/openbox.h"
#include "color.h"
void gradient_render(Surface *sf, int w, int h)
{
pixel32 *data = sf->data.planar.pixel_data;
pixel32 current;
unsigned int r,g,b;
int off, x;
switch (sf->data.planar.grad) {
case Background_Solid: /* already handled */
return;
case Background_Vertical:
gradient_vertical(sf, w, h);
break;
case Background_Horizontal:
gradient_horizontal(sf, w, h);
break;
case Background_Diagonal:
gradient_diagonal(sf, w, h);
break;
case Background_CrossDiagonal:
gradient_crossdiagonal(sf, w, h);
break;
case Background_Pyramid:
gradient_pyramid(sf, w, h);
break;
default:
g_message("unhandled gradient");
return;
}
if (sf->data.planar.relief == Flat && sf->data.planar.border) {
r = sf->data.planar.border_color->r;
g = sf->data.planar.border_color->g;
b = sf->data.planar.border_color->b;
current = (r << default_red_shift)
+ (g << default_green_shift)
+ (b << default_blue_shift);
for (off = 0, x = 0; x < w; ++x, off++) {
*(data + off) = current;
*(data + off + ((h-1) * w)) = current;
}
for (off = 0, x = 0; x < h; ++x, off++) {
*(data + (off * w)) = current;
*(data + (off * w) + w - 1) = current;
}
}
if (sf->data.planar.relief != Flat) {
if (sf->data.planar.bevel == Bevel1) {
for (off = 1, x = 1; x < w - 1; ++x, off++)
highlight(data + off,
data + off + (h-1) * w,
sf->data.planar.relief==Raised);
for (off = 0, x = 0; x < h; ++x, off++)
highlight(data + off * w,
data + off * w + w - 1,
sf->data.planar.relief==Raised);
}
if (sf->data.planar.bevel == Bevel2) {
for (off = 2, x = 2; x < w - 2; ++x, off++)
highlight(data + off + w,
data + off + (h-2) * w,
sf->data.planar.relief==Raised);
for (off = 1, x = 1; x < h-1; ++x, off++)
highlight(data + off * w + 1,
data + off * w + w - 2,
sf->data.planar.relief==Raised);
}
}
}
void gradient_vertical(Surface *sf, int w, int h)
{
pixel32 *data = sf->data.planar.pixel_data;
pixel32 current;
float dr, dg, db;
unsigned int r,g,b;
int x, y;
dr = (float)(sf->data.planar.secondary->r - sf->data.planar.primary->r);
dr/= (float)h;
dg = (float)(sf->data.planar.secondary->g - sf->data.planar.primary->g);
dg/= (float)h;
db = (float)(sf->data.planar.secondary->b - sf->data.planar.primary->b);
db/= (float)h;
for (y = 0; y < h; ++y) {
r = sf->data.planar.primary->r + (int)(dr * y);
g = sf->data.planar.primary->g + (int)(dg * y);
b = sf->data.planar.primary->b + (int)(db * y);
current = (r << default_red_shift)
+ (g << default_green_shift)
+ (b << default_blue_shift);
for (x = 0; x < w; ++x, ++data)
*data = current;
}
}
void gradient_horizontal(Surface *sf, int w, int h)
{
pixel32 *data = sf->data.planar.pixel_data;
pixel32 current;
float dr, dg, db;
unsigned int r,g,b;
int x, y;
dr = (float)(sf->data.planar.secondary->r - sf->data.planar.primary->r);
dr/= (float)w;
dg = (float)(sf->data.planar.secondary->g - sf->data.planar.primary->g);
dg/= (float)w;
db = (float)(sf->data.planar.secondary->b - sf->data.planar.primary->b);
db/= (float)w;
for (x = 0; x < w; ++x, ++data) {
r = sf->data.planar.primary->r + (int)(dr * x);
g = sf->data.planar.primary->g + (int)(dg * x);
b = sf->data.planar.primary->b + (int)(db * x);
current = (r << default_red_shift)
+ (g << default_green_shift)
+ (b << default_blue_shift);
for (y = 0; y < h; ++y)
*(data + y*w) = current;
}
}
void gradient_diagonal(Surface *sf, int w, int h)
{
pixel32 *data = sf->data.planar.pixel_data;
pixel32 current;
float drx, dgx, dbx, dry, dgy, dby;
unsigned int r,g,b;
int x, y;
for (y = 0; y < h; ++y) {
drx = (float)(sf->data.planar.secondary->r - sf->data.planar.primary->r);
dry = drx/(float)h;
drx/= (float)w;
dgx = (float)(sf->data.planar.secondary->g - sf->data.planar.primary->g);
dgy = dgx/(float)h;
dgx/= (float)w;
dbx = (float)(sf->data.planar.secondary->b - sf->data.planar.primary->b);
dby = dbx/(float)h;
dbx/= (float)w;
for (x = 0; x < w; ++x, ++data) {
r = sf->data.planar.primary->r + ((int)(drx * x) + (int)(dry * y))/2;
g = sf->data.planar.primary->g + ((int)(dgx * x) + (int)(dgy * y))/2;
b = sf->data.planar.primary->b + ((int)(dbx * x) + (int)(dby * y))/2;
current = (r << default_red_shift)
+ (g << default_green_shift)
+ (b << default_blue_shift);
*data = current;
}
}
}
void gradient_crossdiagonal(Surface *sf, int w, int h)
{
pixel32 *data = sf->data.planar.pixel_data;
pixel32 current;
float drx, dgx, dbx, dry, dgy, dby;
unsigned int r,g,b;
int x, y;
for (y = 0; y < h; ++y) {
drx = (float)(sf->data.planar.secondary->r - sf->data.planar.primary->r);
dry = drx/(float)h;
drx/= (float)w;
dgx = (float)(sf->data.planar.secondary->g - sf->data.planar.primary->g);
dgy = dgx/(float)h;
dgx/= (float)w;
dbx = (float)(sf->data.planar.secondary->b - sf->data.planar.primary->b);
dby = dbx/(float)h;
dbx/= (float)w;
for (x = w; x > 0; --x, ++data) {
r = sf->data.planar.primary->r + ((int)(drx * (x-1)) + (int)(dry * y))/2;
g = sf->data.planar.primary->g + ((int)(dgx * (x-1)) + (int)(dgy * y))/2;
b = sf->data.planar.primary->b + ((int)(dbx * (x-1)) + (int)(dby * y))/2;
current = (r << default_red_shift)
+ (g << default_green_shift)
+ (b << default_blue_shift);
*data = current;
}
}
}
void highlight(pixel32 *x, pixel32 *y, gboolean raised)
{
int r, g, b;
pixel32 *up, *down;
if (raised) {
up = x;
down = y;
} else {
up = y;
down = x;
}
r = (*up >> default_red_shift) & 0xFF;
r += r >> 1;
g = (*up >> default_green_shift) & 0xFF;
g += g >> 1;
b = (*up >> default_blue_shift) & 0xFF;
b += b >> 1;
if (r > 255) r = 255;
if (g > 255) g = 255;
if (b > 255) b = 255;
*up = (r << default_red_shift) + (g << default_green_shift)
+ (b << default_blue_shift);
r = (*down >> default_red_shift) & 0xFF;
r = (r >> 1) + (r >> 2);
g = (*down >> default_green_shift) & 0xFF;
g = (g >> 1) + (g >> 2);
b = (*down >> default_blue_shift) & 0xFF;
b = (b >> 1) + (b >> 2);
*down = (r << default_red_shift) + (g << default_green_shift)
+ (b << default_blue_shift);
}
void gradient_solid(Appearance *l, int x, int y, int w, int h)
{
pixel32 pix;
int i, a, b;
PlanarSurface *sp = &l->surface.data.planar;
int left = x, top = y, right = w - 1, bottom = h - 1;
if (sp->primary->gc == None)
color_allocate_gc(sp->primary);
pix = (sp->primary->r << default_red_shift)
+ (sp->primary->g << default_green_shift)
+ (sp->primary->b << default_blue_shift);
for (a = 0; a < l->area.width; a++)
for (b = 0; b < l->area.height; b++)
sp->pixel_data[a + b*l->area.width] = pix;
XFillRectangle(ob_display, l->pixmap, sp->primary->gc
, x, y, w, h);
if (l->surface.data.planar.interlaced) {
if (sp->secondary->gc == None)
color_allocate_gc(sp->secondary);
for (i = y; i < h; i += 2)
XDrawLine(ob_display, l->pixmap, sp->secondary->gc,
x, i, w, i);
}
/*
switch (texture.relief()) {
case RenderTexture::Raised:
switch (texture.bevel()) {
case RenderTexture::Bevel1:
XDrawLine(ob_display, l->pixmap, texture.bevelDarkColor().gc(),
left, bottom, right, bottom);
XDrawLine(ob_display, l->pixmap, texture.bevelDarkColor().gc(),
right, bottom, right, top);
XDrawLine(ob_display, l->pixmap, texture.bevelLightColor().gc(),
left, top, right, top);
XDrawLine(ob_display, l->pixmap, texture.bevelLightColor().gc(),
left, bottom, left, top);
break;
case RenderTexture::Bevel2:
XDrawLine(ob_display, l->pixmap, texture.bevelDarkColor().gc(),
left + 1, bottom - 2, right - 2, bottom - 2);
XDrawLine(ob_display, l->pixmap, texture.bevelDarkColor().gc(),
right - 2, bottom - 2, right - 2, top + 1);
XDrawLine(ob_display, l->pixmap, texture.bevelLightColor().gc(),
left + 1, top + 1, right - 2, top + 1);
XDrawLine(**display, sf.pixmap(), texture.bevelLightColor().gc(),
left + 1, bottom - 2, left + 1, top + 1);
break;
default:
assert(false); // unhandled RenderTexture::BevelType
}
break;
case RenderTexture::Sunken:
switch (texture.bevel()) {
case RenderTexture::Bevel1:
XDrawLine(**display, sf.pixmap(), texture.bevelLightColor().gc(),
left, bottom, right, bottom);
XDrawLine(**display, sf.pixmap(), texture.bevelLightColor().gc(),
right, bottom, right, top);
XDrawLine(**display, sf.pixmap(), texture.bevelDarkColor().gc(),
left, top, right, top);
XDrawLine(**display, sf.pixmap(), texture.bevelDarkColor().gc(),
left, bottom, left, top);
break;
case RenderTexture::Bevel2:
XDrawLine(**display, sf.pixmap(), texture.bevelLightColor().gc(),
left + 1, bottom - 2, right - 2, bottom - 2);
XDrawLine(**display, sf.pixmap(), texture.bevelLightColor().gc(),
right - 2, bottom - 2, right - 2, top + 1);
XDrawLine(**display, sf.pixmap(), texture.bevelDarkColor().gc(),
left + 1, top + 1, right - 2, top + 1);
XDrawLine(**display, sf.pixmap(), texture.bevelDarkColor().gc(),
left + 1, bottom - 2, left + 1, top + 1);
break;
default:
assert(false); // unhandled RenderTexture::BevelType
}
break;
case RenderTexture::Flat:
if (texture.border())
XDrawRectangle(**display, sf.pixmap(), texture.borderColor().gc(),
left, top, right, bottom);
break;
default:
assert(false); // unhandled RenderTexture::ReliefType
}
*/
}
void gradient_pyramid(Surface *sf, int inw, int inh)
{
pixel32 *data = sf->data.planar.pixel_data;
pixel32 *end = data + inw*inh;
pixel32 current;
float drx, dgx, dbx, dry, dgy, dby;
unsigned int r,g,b;
int x, y, h=(inh+1)/2, w=(inw+1)/2;
memset(data, 0, inw*inh*sizeof(pixel32));
for (y = 0; y < h; ++y) {
drx = (float)(sf->data.planar.secondary->r - sf->data.planar.primary->r);
dry = drx/(float)h;
drx/= (float)w;
dgx = (float)(sf->data.planar.secondary->g - sf->data.planar.primary->g);
dgy = dgx/(float)h;
dgx/= (float)w;
dbx = (float)(sf->data.planar.secondary->b - sf->data.planar.primary->b);
dby = dbx/(float)h;
dbx/= (float)w;
for (x = 0; x < w; ++x, data) {
r = sf->data.planar.primary->r + ((int)(drx * x) + (int)(dry * y))/2;
g = sf->data.planar.primary->g + ((int)(dgx * x) + (int)(dgy * y))/2;
b = sf->data.planar.primary->b + ((int)(dbx * x) + (int)(dby * y))/2;
current = (r << default_red_shift)
+ (g << default_green_shift)
+ (b << default_blue_shift);
*(data+x) = current;
*(data+inw-x) = current;
*(end-x) = current;
*(end-(inw-x)) = current;
}
data+=inw;
end-=inw;
}
}