116 lines
2.9 KiB
C
116 lines
2.9 KiB
C
#ifndef __frame_h
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#define __frame_h
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#include "geom.h"
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#include "client.h"
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#include "render/render.h"
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typedef enum {
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Context_None,
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Context_Root,
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Context_Client,
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Context_Titlebar,
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Context_Handle,
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Context_Frame,
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Context_BLCorner,
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Context_BRCorner,
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Context_TLCorner,
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Context_TRCorner,
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Context_Maximize,
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Context_AllDesktops,
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Context_Shade,
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Context_Iconify,
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Context_Icon,
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Context_Close,
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NUM_CONTEXTS
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} Context;
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#define FRAME_HANDLE_Y(f) (f->innersize.top + f->client->area.height + \
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f->cbwidth)
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typedef struct Frame {
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Client *client;
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Window window;
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Window plate;
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Strut size;
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Rect area;
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gboolean visible;
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Window title;
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Window label;
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Window max;
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Window close;
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Window desk;
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Window shade;
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Window icon;
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Window iconify;
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Window handle;
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Window lgrip;
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Window rgrip;
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Appearance *a_unfocused_title;
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Appearance *a_focused_title;
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Appearance *a_unfocused_label;
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Appearance *a_focused_label;
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Appearance *a_icon;
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Appearance *a_unfocused_handle;
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Appearance *a_focused_handle;
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Strut innersize;
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GSList *clients;
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int width; /* title and handle */
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int label_width;
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int icon_x; /* x-position of the window icon button */
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int label_x; /* x-position of the window title */
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int iconify_x; /* x-position of the window iconify button */
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int desk_x; /* x-position of the window all-desktops button */
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int shade_x; /* x-position of the window shade button */
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int max_x; /* x-position of the window maximize button */
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int close_x; /* x-position of the window close button */
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int bwidth; /* border width */
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int cbwidth; /* client border width */
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gboolean max_press;
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gboolean close_press;
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gboolean desk_press;
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gboolean shade_press;
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gboolean iconify_press;
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} Frame;
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void frame_startup();
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void frame_shutdown();
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Frame *frame_new();
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void frame_show(Frame *self);
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void frame_hide(Frame *self);
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void frame_adjust_shape(Frame *self);
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void frame_adjust_area(Frame *self, gboolean moved, gboolean resized);
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void frame_adjust_state(Frame *self);
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void frame_adjust_focus(Frame *self);
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void frame_adjust_title(Frame *self);
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void frame_adjust_icon(Frame *self);
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void frame_grab_client(Frame *self, Client *client);
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void frame_release_client(Frame *self, Client *client);
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Context frame_context_from_string(char *name);
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Context frame_context(Client *self, Window win);
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/*! Applies gravity to the client's position to find where the frame should
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be positioned.
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@return The proper coordinates for the frame, based on the client.
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*/
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void frame_client_gravity(Frame *self, int *x, int *y);
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/*! Reversly applies gravity to the frame's position to find where the client
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should be positioned.
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@return The proper coordinates for the client, based on the frame.
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*/
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void frame_frame_gravity(Frame *self, int *x, int *y);
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#endif
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