openbox/openbox/frame.h

116 lines
2.9 KiB
C

#ifndef __frame_h
#define __frame_h
#include "geom.h"
#include "client.h"
#include "render/render.h"
typedef enum {
Context_None,
Context_Root,
Context_Client,
Context_Titlebar,
Context_Handle,
Context_Frame,
Context_BLCorner,
Context_BRCorner,
Context_TLCorner,
Context_TRCorner,
Context_Maximize,
Context_AllDesktops,
Context_Shade,
Context_Iconify,
Context_Icon,
Context_Close,
NUM_CONTEXTS
} Context;
#define FRAME_HANDLE_Y(f) (f->innersize.top + f->client->area.height + \
f->cbwidth)
typedef struct Frame {
Client *client;
Window window;
Window plate;
Strut size;
Rect area;
gboolean visible;
Window title;
Window label;
Window max;
Window close;
Window desk;
Window shade;
Window icon;
Window iconify;
Window handle;
Window lgrip;
Window rgrip;
Appearance *a_unfocused_title;
Appearance *a_focused_title;
Appearance *a_unfocused_label;
Appearance *a_focused_label;
Appearance *a_icon;
Appearance *a_unfocused_handle;
Appearance *a_focused_handle;
Strut innersize;
GSList *clients;
int width; /* title and handle */
int label_width;
int icon_x; /* x-position of the window icon button */
int label_x; /* x-position of the window title */
int iconify_x; /* x-position of the window iconify button */
int desk_x; /* x-position of the window all-desktops button */
int shade_x; /* x-position of the window shade button */
int max_x; /* x-position of the window maximize button */
int close_x; /* x-position of the window close button */
int bwidth; /* border width */
int cbwidth; /* client border width */
gboolean max_press;
gboolean close_press;
gboolean desk_press;
gboolean shade_press;
gboolean iconify_press;
} Frame;
void frame_startup();
void frame_shutdown();
Frame *frame_new();
void frame_show(Frame *self);
void frame_hide(Frame *self);
void frame_adjust_shape(Frame *self);
void frame_adjust_area(Frame *self, gboolean moved, gboolean resized);
void frame_adjust_state(Frame *self);
void frame_adjust_focus(Frame *self);
void frame_adjust_title(Frame *self);
void frame_adjust_icon(Frame *self);
void frame_grab_client(Frame *self, Client *client);
void frame_release_client(Frame *self, Client *client);
Context frame_context_from_string(char *name);
Context frame_context(Client *self, Window win);
/*! Applies gravity to the client's position to find where the frame should
be positioned.
@return The proper coordinates for the frame, based on the client.
*/
void frame_client_gravity(Frame *self, int *x, int *y);
/*! Reversly applies gravity to the frame's position to find where the client
should be positioned.
@return The proper coordinates for the client, based on the frame.
*/
void frame_frame_gravity(Frame *self, int *x, int *y);
#endif