openbox/render/color.c
Dana Jansens a18c1697b1 make icons use pixel32 data, and image_draw takes pixel32 data.
client.c gets pixmap icons as a backup to netwm ones, and they are converted into pixel32 data.
2003-05-18 23:06:11 +00:00

263 lines
8.1 KiB
C

#include <X11/Xlib.h>
#include <X11/Xutil.h>
#include <string.h>
#include "render.h"
#include "color.h"
#include "../kernel/openbox.h"
XColor *pseudo_colors;
int pseudo_bpc;
void color_allocate_gc(color_rgb *in)
{
XGCValues gcv;
gcv.foreground = in->pixel;
gcv.cap_style = CapProjecting;
in->gc = XCreateGC(ob_display, ob_root, GCForeground | GCCapStyle, &gcv);
}
color_rgb *color_parse(char *colorname)
{
XColor xcol;
g_assert(colorname != NULL);
/* get rgb values from colorname */
xcol.red = 0;
xcol.green = 0;
xcol.blue = 0;
xcol.pixel = 0;
if (!XParseColor(ob_display, render_colormap, colorname, &xcol)) {
g_warning("unable to parse color '%s'", colorname);
return NULL;
}
return color_new(xcol.red >> 8, xcol.green >> 8, xcol.blue >> 8);
}
color_rgb *color_new(int r, int g, int b)
{
/* this should be replaced with something far cooler */
color_rgb *out;
XColor xcol;
xcol.red = (r << 8) | r;
xcol.green = (g << 8) | g;
xcol.blue = (b << 8) | b;
if (XAllocColor(ob_display, render_colormap, &xcol)) {
out = g_new(color_rgb, 1);
out->r = xcol.red >> 8;
out->g = xcol.green >> 8;
out->b = xcol.blue >> 8;
out->gc = None;
out->pixel = xcol.pixel;
return out;
}
return NULL;
}
/*XXX same color could be pointed to twice, this might have to be a refcount*/
void color_free(color_rgb *c)
{
if (c != NULL) {
if (c->gc != None)
XFreeGC(ob_display, c->gc);
g_free(c);
}
}
void reduce_depth(pixel32 *data, XImage *im)
{
int r, g, b;
int x,y;
pixel32 *p32 = (pixel32 *) im->data;
pixel16 *p16 = (pixel16 *) im->data;
unsigned char *p8 = (unsigned char *)im->data;
switch (im->bits_per_pixel) {
case 32:
if ((render_red_offset != default_red_offset) ||
(render_blue_offset != default_blue_offset) ||
(render_green_offset != default_green_offset)) {
for (y = 0; y < im->height; y++) {
for (x = 0; x < im->width; x++) {
r = (data[x] >> default_red_offset) & 0xFF;
g = (data[x] >> default_green_offset) & 0xFF;
b = (data[x] >> default_blue_offset) & 0xFF;
p32[x] = (r << render_red_shift)
+ (g << render_green_shift)
+ (b << render_blue_shift);
}
data += im->width;
p32 += im->width;
}
} else im->data = (char*) data;
break;
case 16:
for (y = 0; y < im->height; y++) {
for (x = 0; x < im->width; x++) {
r = (data[x] >> default_red_offset) & 0xFF;
r = r >> render_red_shift;
g = (data[x] >> default_green_offset) & 0xFF;
g = g >> render_green_shift;
b = (data[x] >> default_blue_offset) & 0xFF;
b = b >> render_blue_shift;
p16[x] = (r << render_red_offset)
+ (g << render_green_offset)
+ (b << render_blue_offset);
}
data += im->width;
p16 += im->bytes_per_line/2;
}
break;
case 8:
g_assert(render_visual->class != TrueColor);
for (y = 0; y < im->height; y++) {
for (x = 0; x < im->width; x++) {
p8[x] = pickColor(data[x] >> default_red_offset,
data[x] >> default_green_offset,
data[x] >> default_blue_offset)->pixel;
}
data += im->width;
p8 += im->bytes_per_line;
}
break;
default:
g_message("your bit depth is currently unhandled\n");
}
}
XColor *pickColor(int r, int g, int b)
{
r = (r & 0xff) >> (8-pseudo_bpc);
g = (g & 0xff) >> (8-pseudo_bpc);
b = (b & 0xff) >> (8-pseudo_bpc);
return &pseudo_colors[(r << (2*pseudo_bpc)) + (g << (1*pseudo_bpc)) + b];
}
static void swap_byte_order(XImage *im)
{
int x, y, di;
g_message("SWAPPING BYTE ORDER");
di = 0;
for (y = 0; y < im->height; ++y) {
for (x = 0; x < im->height; ++x) {
char *c = &im->data[di + x * im->bits_per_pixel / 8];
char t;
switch (im->bits_per_pixel) {
case 32:
t = c[2];
c[2] = c[3];
c[3] = t;
case 16:
t = c[0];
c[0] = c[1];
c[1] = t;
case 8:
break;
default:
g_message("your bit depth is currently unhandled\n");
}
}
di += im->bytes_per_line;
}
if (im->byte_order == LSBFirst)
im->byte_order = MSBFirst;
else
im->byte_order = LSBFirst;
}
void increase_depth(pixel32 *data, XImage *im)
{
int r, g, b;
int x,y;
pixel32 *p32 = (pixel32 *) im->data;
pixel16 *p16 = (pixel16 *) im->data;
unsigned char *p8 = (unsigned char *)im->data;
if (im->byte_order != render_endian)
swap_byte_order(im);
switch (im->bits_per_pixel) {
case 32:
for (y = 0; y < im->height; y++) {
for (x = 0; x < im->width; x++) {
r = (p32[x] >> render_red_offset) & 0xff;
g = (p32[x] >> render_green_offset) & 0xff;
b = (p32[x] >> render_blue_offset) & 0xff;
data[x] = (r << default_red_offset)
+ (g << default_green_offset)
+ (b << default_blue_offset)
+ (0xff << default_alpha_offset);
}
data += im->width;
p32 += im->bytes_per_line/4;
}
break;
case 16:
for (y = 0; y < im->height; y++) {
for (x = 0; x < im->width; x++) {
r = (p16[x] & render_red_mask) >> render_red_offset <<
render_red_shift;
g = (p16[x] & render_green_mask) >> render_green_offset <<
render_green_shift;
b = (p16[x] & render_blue_mask) >> render_blue_offset <<
render_blue_shift;
data[x] = (r << default_red_offset)
+ (g << default_green_offset)
+ (b << default_blue_offset)
+ (0xff << default_alpha_offset);
}
data += im->width;
p16 += im->bytes_per_line/2;
}
break;
case 8:
g_assert(render_visual->class != TrueColor);
for (y = 0; y < im->height; y++) {
for (x = 0; x < im->width; x++) {
XColor icolor;
int ii, r, g, b;
gulong dev, closest = 0xffffffff, close = 0;
icolor.pixel = p8[x];
XQueryColor(ob_display, render_colormap, &icolor);
/* find the nearest color match */
for (ii = 0; ii < pseudo_ncolors(); ii++) {
/* find deviations */
r = (pseudo_colors[ii].red - icolor.red) & 0xff;
g = (pseudo_colors[ii].green - icolor.green) & 0xff;
b = (pseudo_colors[ii].blue - icolor.blue) & 0xff;
/* find a weighted absolute deviation */
dev = (r * r) * (0xff - (icolor.red & 0xff)) +
(g * g) * (0xff - (icolor.green & 0xff)) +
(b * b) * (0xff - (icolor.blue & 0xff));
if (dev < closest) {
closest = dev;
close = ii;
}
}
data[x] =
(pseudo_colors[close].red & 0xff <<
default_red_offset) +
(pseudo_colors[close].green & 0xff <<
default_green_offset) +
(pseudo_colors[close].blue & 0xff <<
default_blue_offset) +
(0xff << default_alpha_offset);
}
data += im->width;
p8 += im->bytes_per_line;
}
break;
default:
g_message("your bit depth is currently unhandled\n");
}
}