openbox/otk/rendercontrol.cc
2003-01-28 03:24:45 +00:00

197 lines
6.2 KiB
C++

// -*- mode: C++; indent-tabs-mode: nil; c-basic-offset: 2; -*-
#ifdef HAVE_CONFIG_H
# include "../config.h"
#endif // HAVE_CONFIG_H
#include "rendercontrol.hh"
#include "truerendercontrol.hh"
#include "rendertexture.hh"
#include "rendercolor.hh"
#include "display.hh"
#include "screeninfo.hh"
#include "surface.hh"
#include "font.hh"
#include "ustring.hh"
extern "C" {
#ifdef HAVE_STDLIB_H
# include <stdlib.h>
#endif // HAVE_STDLIB_H
#include "../src/gettext.h"
#define _(str) gettext(str)
}
namespace otk {
RenderControl *RenderControl::getRenderControl(int screen)
{
// get the visual on the screen and return the correct type of RenderControl
int vclass = display->screenInfo(screen)->visual()->c_class;
switch (vclass) {
case TrueColor:
return new TrueRenderControl(screen);
case PseudoColor:
case StaticColor:
// return new PseudoRenderControl(screen);
case GrayScale:
case StaticGray:
// return new GrayRenderControl(screen);
default:
printf(_("RenderControl: Unsupported visual %d specified. Aborting.\n"),
vclass);
::exit(1);
}
}
RenderControl::RenderControl(int screen)
: _screen(screen)
{
printf("Initializing RenderControl\n");
}
RenderControl::~RenderControl()
{
printf("Destroying RenderControl\n");
}
void RenderControl::drawRoot(const RenderColor &color) const
{
Window root = display->screenInfo(_screen)->rootWindow();
XSetWindowBackground(**display, root, color.pixel());
XClearWindow(**display, root);
}
void RenderControl::drawString(Surface& sf, const Font &font, int x, int y,
const RenderColor &color,
const ustring &string) const
{
assert(sf._screen == _screen);
XftDraw *d = sf._xftdraw;
assert(d); // this means that the background hasn't been rendered yet!
if (font._shadow) {
XftColor c;
c.color.red = 0;
c.color.green = 0;
c.color.blue = 0;
c.color.alpha = font._tint | font._tint << 8; // transparent shadow
c.pixel = BlackPixel(**display, _screen);
if (string.utf8())
XftDrawStringUtf8(d, &c, font._xftfont, x + font._offset,
font._xftfont->ascent + y + font._offset,
(FcChar8*)string.c_str(), string.bytes());
else
XftDrawString8(d, &c, font._xftfont, x + font._offset,
font._xftfont->ascent + y + font._offset,
(FcChar8*)string.c_str(), string.bytes());
}
XftColor c;
c.color.red = color.red() | color.red() << 8;
c.color.green = color.green() | color.green() << 8;
c.color.blue = color.blue() | color.blue() << 8;
c.pixel = color.pixel();
c.color.alpha = 0xff | 0xff << 8; // no transparency in Color yet
if (string.utf8())
XftDrawStringUtf8(d, &c, font._xftfont, x, font._xftfont->ascent + y,
(FcChar8*)string.c_str(), string.bytes());
else
XftDrawString8(d, &c, font._xftfont, x, font._xftfont->ascent + y,
(FcChar8*)string.c_str(), string.bytes());
return;
}
void RenderControl::drawSolidBackground(Surface& sf,
const RenderTexture& texture) const
{
assert(_screen == sf._screen);
assert(_screen == texture.color().screen());
if (texture.parentRelative()) return;
sf.setPixmap(texture.color());
int width = sf.width(), height = sf.height();
int left = 0, top = 0, right = width - 1, bottom = height - 1;
if (texture.interlaced())
for (int i = 0; i < height; i += 2)
XDrawLine(**display, sf.pixmap(), texture.interlaceColor().gc(),
0, i, width, i);
switch (texture.relief()) {
case RenderTexture::Raised:
switch (texture.bevel()) {
case RenderTexture::Bevel1:
XDrawLine(**display, sf.pixmap(), texture.bevelDarkColor().gc(),
left, bottom, right, bottom);
XDrawLine(**display, sf.pixmap(), texture.bevelDarkColor().gc(),
right, bottom, right, top);
XDrawLine(**display, sf.pixmap(), texture.bevelLightColor().gc(),
left, top, right, top);
XDrawLine(**display, sf.pixmap(), texture.bevelLightColor().gc(),
left, bottom, left, top);
break;
case RenderTexture::Bevel2:
XDrawLine(**display, sf.pixmap(), texture.bevelDarkColor().gc(),
left + 1, bottom - 2, right - 2, bottom - 2);
XDrawLine(**display, sf.pixmap(), texture.bevelDarkColor().gc(),
right - 2, bottom - 2, right - 2, top + 1);
XDrawLine(**display, sf.pixmap(), texture.bevelLightColor().gc(),
left + 1, top + 1, right - 2, top + 1);
XDrawLine(**display, sf.pixmap(), texture.bevelLightColor().gc(),
left + 1, bottom - 2, left + 1, top + 1);
break;
default:
assert(false); // unhandled RenderTexture::BevelType
}
break;
case RenderTexture::Sunken:
switch (texture.bevel()) {
case RenderTexture::Bevel1:
XDrawLine(**display, sf.pixmap(), texture.bevelLightColor().gc(),
left, bottom, right, bottom);
XDrawLine(**display, sf.pixmap(), texture.bevelLightColor().gc(),
right, bottom, right, top);
XDrawLine(**display, sf.pixmap(), texture.bevelDarkColor().gc(),
left, top, right, top);
XDrawLine(**display, sf.pixmap(), texture.bevelDarkColor().gc(),
left, bottom, left, top);
break;
case RenderTexture::Bevel2:
XDrawLine(**display, sf.pixmap(), texture.bevelLightColor().gc(),
left + 1, bottom - 2, right - 2, bottom - 2);
XDrawLine(**display, sf.pixmap(), texture.bevelLightColor().gc(),
right - 2, bottom - 2, right - 2, top + 1);
XDrawLine(**display, sf.pixmap(), texture.bevelDarkColor().gc(),
left + 1, top + 1, right - 2, top + 1);
XDrawLine(**display, sf.pixmap(), texture.bevelDarkColor().gc(),
left + 1, bottom - 2, left + 1, top + 1);
break;
default:
assert(false); // unhandled RenderTexture::BevelType
}
break;
case RenderTexture::Flat:
if (texture.border())
XDrawRectangle(**display, sf.pixmap(), texture.borderColor().gc(),
left, top, right, bottom);
break;
default:
assert(false); // unhandled RenderTexture::ReliefType
}
}
}