86 lines
2.3 KiB
OpenEdge ABL
86 lines
2.3 KiB
OpenEdge ABL
// -*- mode: C++; indent-tabs-mode: nil; c-basic-offset: 2; -*-
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%module otk
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%{
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#ifdef HAVE_CONFIG_H
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# include "../config.h"
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#endif
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#include "otk.hh"
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%}
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%include "stl.i"
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//%include std_list.i
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%include "ustring.i"
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%ignore otk::display;
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%inline %{
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otk::Display *Display_instance() { return otk::display; }
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%};
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%ignore otk::Property::atoms;
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%inline %{
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const otk::Atoms& Property_atoms() { return otk::Property::atoms; }
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%};
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namespace otk {
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/*%rename(setValue_bool) Configuration::setValue(std::string const &,bool);
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%rename(setValue_unsigned) Configuration::setValue(const std::string &, unsigned int);
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%rename(setValue_long) Configuration::setValue(const std::string &, long);
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%rename(setValue_unsignedlong) Configuration::setValue(const std::string &, unsigned long);
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%rename(setValue_string) Configuration::setValue(const std::string &, const std::string &);
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%rename(setValue_charptr) Configuration::setValue(const std::string &, const char *);*/
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%rename(itostring_unsigned) itostring(unsigned int);
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%rename(itostring_long) itostring(long);
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%rename(itostring_unsigned_long) itostring(unsigned long);
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// these are needed for guile, but not needed for python!
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//%rename(equals) BColor::operator==;
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//%rename(equals) Rect::operator==;
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//%rename(equals) BTexture::operator==;
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//%ignore BColor::operator!=;
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//%ignore BTexture::operator!=;
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%ignore Rect::operator!=;
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%ignore Rect::operator|;
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%ignore Rect::operator|=;
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%ignore Rect::operator&;
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%ignore Rect::operator&=;
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//%ignore OBTimer::operator<;
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%ignore TimerLessThan;
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/*
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%rename(set_multi) OtkProperty::set(Window, Atoms, Atoms, unsigned long[], int);
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%rename(set_string) OtkProperty::set(Window, Atoms, StringType, const std::string &);
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%rename(set_string_multi) OtkProperty::set(Window, Atoms, StringType, const StringVect &);
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*/
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}
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%include "eventhandler.hh"
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%include "eventdispatcher.hh"
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%include "point.hh"
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%include "rect.hh"
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%include "rendercolor.hh"
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%include "rendertexture.hh"
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%include "font.hh"
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%include "renderstyle.hh"
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%include "widget.hh"
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%include "label.hh"
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%include "focuswidget.hh"
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%include "focuslabel.hh"
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%include "appwidget.hh"
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%include "application.hh"
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%include "assassin.hh"
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%include "button.hh"
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//%include "configuration.hh"
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%include "display.hh"
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%include "rendercontrol.hh"
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%include "property.hh"
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%include "screeninfo.hh"
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%include "strut.hh"
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%include "timer.hh"
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%include "util.hh"
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// for Mod1Mask etc
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%include "X11/X.h"
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