52 lines
1.3 KiB
C++
52 lines
1.3 KiB
C++
// -*- mode: C++; indent-tabs-mode: nil; c-basic-offset: 2; -*-
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#ifndef __eventdispatcher
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#define __eventdispatcher
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#include "eventhandler.hh"
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#include <map>
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#include <utility>
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namespace otk {
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typedef std::map<unsigned int, EventHandler *> EventMap;
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class EventDispatcher {
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public:
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EventDispatcher();
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virtual ~EventDispatcher();
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virtual void clearAllHandlers(void);
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virtual void registerHandler(Window id, EventHandler *handler);
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virtual void clearHandler(Window id);
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virtual void dispatchEvents(void);
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inline void setFallbackHandler(EventHandler *fallback)
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{ _fallback = fallback; }
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EventHandler *getFallbackHandler(void) const { return _fallback; }
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//! Sets an event handler that gets all events for all handlers after
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//! any specific handlers have received them
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inline void setMasterHandler(EventHandler *master)
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{ _master = master; }
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EventHandler *getMasterHandler(void) const { return _master; }
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EventHandler *findHandler(Window win);
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inline Time lastTime() const { return _lasttime; }
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private:
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EventMap _map;
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EventHandler *_fallback;
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EventHandler *_master;
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//! The time at which the last XEvent with a time was received
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Time _lasttime;
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void dispatch(Window win, const XEvent &e);
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void dispatchFocus(const XEvent &e);
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};
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}
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#endif
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