52 lines
1.2 KiB
C++
52 lines
1.2 KiB
C++
// -*- mode: C++; indent-tabs-mode: nil; c-basic-offset: 2; -*-
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#ifndef __button_hh
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#define __button_hh
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#include "focuslabel.hh"
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namespace otk {
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class Button : public FocusLabel {
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public:
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Button(Widget *parent);
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~Button();
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inline const RenderTexture *getPressedFocusTexture(void) const
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{ return _pressed_focus_tx; }
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void setPressedFocusTexture(RenderTexture *texture)
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{ _pressed_focus_tx = texture; }
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inline const RenderTexture *getPressedUnfocusTexture(void) const
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{ return _pressed_unfocus_tx; }
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void setPressedUnfocusTexture(RenderTexture *texture)
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{ _pressed_unfocus_tx = texture; }
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void setTexture(RenderTexture *texture);
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void setUnfocusTexture(RenderTexture *texture);
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inline bool isPressed(void) const { return _pressed; }
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void press(unsigned int mouse_button);
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void release(unsigned int mouse_button);
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void buttonPressHandler(const XButtonEvent &e);
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void buttonReleaseHandler(const XButtonEvent &e);
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virtual void setStyle(RenderStyle *style);
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private:
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bool _pressed;
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unsigned int _mouse_button;
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RenderTexture *_pressed_focus_tx;
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RenderTexture *_pressed_unfocus_tx;
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RenderTexture *_unpr_focus_tx;
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RenderTexture *_unpr_unfocus_tx;
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};
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}
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#endif
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