427 lines
11 KiB
C
427 lines
11 KiB
C
#include "client.h"
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#include "stacking.h"
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#include "frame.h"
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#include "screen.h"
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#include "action.h"
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#include "dispatch.h"
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#include <glib.h>
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Action *action_new(void (*func)(union ActionData *data))
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{
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Action *a = g_new(Action, 1);
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a->func = func;
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/* deal with pointers */
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if (func == action_execute)
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a->data.execute.path = NULL;
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return a;
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}
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void action_free(Action *a)
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{
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/* deal with pointers */
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if (a->func == action_execute)
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g_free(a->data.execute.path);
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g_free(a);
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}
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void action_execute(union ActionData *data)
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{
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GError *e = NULL;
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if (!g_spawn_command_line_async(data->execute.path, &e)) {
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g_warning("failed to execute '%s': %s",
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data->execute.path, e->message);
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}
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}
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void action_focus(union ActionData *data)
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{
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client_focus(data->client.c);
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}
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void action_unfocus (union ActionData *data)
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{
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client_unfocus(data->client.c);
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}
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void action_iconify(union ActionData *data)
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{
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client_iconify(data->client.c, TRUE, TRUE);
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}
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void action_focusraise(union ActionData *data)
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{
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client_focus(data->client.c);
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stacking_raise(data->client.c);
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}
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void action_raise(union ActionData *data)
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{
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stacking_raise(data->client.c);
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}
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void action_lower(union ActionData *data)
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{
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stacking_lower(data->client.c);
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}
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void action_close(union ActionData *data)
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{
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client_close(data->client.c);
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}
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void action_kill(union ActionData *data)
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{
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client_kill(data->client.c);
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}
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void action_shade(union ActionData *data)
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{
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client_shade(data->client.c, TRUE);
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}
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void action_unshade(union ActionData *data)
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{
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client_shade(data->client.c, FALSE);
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}
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void action_toggle_shade(union ActionData *data)
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{
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client_shade(data->client.c, !data->client.c->shaded);
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}
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void action_toggle_omnipresent(union ActionData *data)
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{
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client_set_desktop(data->client.c, data->client.c->desktop == DESKTOP_ALL ?
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screen_desktop : DESKTOP_ALL);
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}
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void action_move_relative(union ActionData *data)
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{
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Client *c = data->relative.c;
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client_configure(c, Corner_TopLeft,
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c->area.x + data->relative.dx,
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c->area.y + data->relative.dy,
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c->area.width, c->area.height, TRUE, TRUE);
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}
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void action_resize_relative(union ActionData *data)
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{
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Client *c = data->relative.c;
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client_configure(c, Corner_TopLeft, c->area.x, c->area.y,
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c->area.width + data->relative.dx,
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c->area.height + data->relative.dy, TRUE, TRUE);
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}
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void action_maximize_full(union ActionData *data)
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{
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client_maximize(data->client.c, TRUE, 0, TRUE);
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}
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void action_unmaximize_full(union ActionData *data)
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{
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client_maximize(data->client.c, FALSE, 0, TRUE);
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}
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void action_toggle_maximize_full(union ActionData *data)
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{
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client_maximize(data->client.c,
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!(data->client.c->max_horz || data->client.c->max_vert),
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0, TRUE);
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}
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void action_maximize_horz(union ActionData *data)
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{
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client_maximize(data->client.c, TRUE, 1, TRUE);
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}
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void action_unmaximize_horz(union ActionData *data)
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{
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client_maximize(data->client.c, FALSE, 1, TRUE);
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}
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void action_toggle_maximize_horz(union ActionData *data)
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{
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client_maximize(data->client.c, !data->client.c->max_horz, 1, TRUE);
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}
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void action_maximize_vert(union ActionData *data)
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{
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client_maximize(data->client.c, TRUE, 2, TRUE);
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}
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void action_unmaximize_vert(union ActionData *data)
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{
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client_maximize(data->client.c, FALSE, 2, TRUE);
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}
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void action_toggle_maximize_vert(union ActionData *data)
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{
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client_maximize(data->client.c, !data->client.c->max_vert, 2, TRUE);
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}
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void action_send_to_desktop(union ActionData *data)
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{
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if (data->sendto.desktop < screen_num_desktops ||
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data->sendto.desktop == DESKTOP_ALL)
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client_set_desktop(data->sendto.c, data->sendto.desktop);
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}
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void action_send_to_next_desktop(union ActionData *data)
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{
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guint d;
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d = screen_desktop + 1;
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if (d >= screen_num_desktops) {
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if (!data->sendtonextprev.wrap) return;
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d = 0;
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}
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client_set_desktop(data->sendtonextprev.c, d);
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if (data->sendtonextprev.follow) screen_set_desktop(d);
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}
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void action_send_to_previous_desktop(union ActionData *data)
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{
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guint d;
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d = screen_desktop - 1;
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if (d >= screen_num_desktops) {
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if (!data->sendtonextprev.wrap) return;
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d = screen_num_desktops - 1;
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}
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client_set_desktop(data->sendtonextprev.c, d);
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if (data->sendtonextprev.follow) screen_set_desktop(d);
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}
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void action_desktop(union ActionData *data)
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{
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if (data->desktop.desk < screen_num_desktops ||
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data->desktop.desk == DESKTOP_ALL)
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screen_set_desktop(data->desktop.desk);
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}
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void action_next_desktop(union ActionData *data)
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{
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guint d;
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d = screen_desktop + 1;
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if (d >= screen_num_desktops) {
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if (!data->nextprevdesktop.wrap) return;
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d = 0;
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}
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screen_set_desktop(d);
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}
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void action_previous_desktop(union ActionData *data)
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{
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guint d;
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d = screen_desktop - 1;
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if (d >= screen_num_desktops) {
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if (!data->nextprevdesktop.wrap) return;
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d = screen_num_desktops - 1;
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}
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screen_set_desktop(d);
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}
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static void cur_row_col(guint *r, guint *c)
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{
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switch (screen_desktop_layout.orientation) {
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case Orientation_Horz:
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switch (screen_desktop_layout.start_corner) {
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case Corner_TopLeft:
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*r = screen_desktop / screen_desktop_layout.columns;
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*c = screen_desktop % screen_desktop_layout.columns;
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break;
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case Corner_BottomLeft:
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*r = screen_desktop_layout.rows - 1 -
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screen_desktop / screen_desktop_layout.columns;
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*c = screen_desktop % screen_desktop_layout.columns;
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break;
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break;
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case Corner_TopRight:
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*r = screen_desktop / screen_desktop_layout.columns;
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*c = screen_desktop_layout.columns - 1 -
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screen_desktop % screen_desktop_layout.columns;
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break;
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case Corner_BottomRight:
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*r = screen_desktop_layout.rows - 1 -
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screen_desktop / screen_desktop_layout.columns;
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*c = screen_desktop_layout.columns - 1 -
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screen_desktop % screen_desktop_layout.columns;
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break;
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break;
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}
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case Orientation_Vert:
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switch (screen_desktop_layout.start_corner) {
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case Corner_TopLeft:
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*r = screen_desktop % screen_desktop_layout.rows;
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*c = screen_desktop / screen_desktop_layout.rows;
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break;
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case Corner_BottomLeft:
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*r = screen_desktop_layout.rows - 1 -
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screen_desktop % screen_desktop_layout.rows;
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*c = screen_desktop / screen_desktop_layout.rows;
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break;
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break;
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case Corner_TopRight:
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*r = screen_desktop % screen_desktop_layout.rows;
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*c = screen_desktop_layout.columns - 1 -
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screen_desktop / screen_desktop_layout.rows;
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break;
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case Corner_BottomRight:
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*r = screen_desktop_layout.rows - 1 -
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screen_desktop % screen_desktop_layout.rows;
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*c = screen_desktop_layout.columns - 1 -
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screen_desktop / screen_desktop_layout.rows;
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break;
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break;
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}
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break;
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}
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}
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static guint translate_row_col(guint r, guint c)
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{
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switch (screen_desktop_layout.orientation) {
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case Orientation_Horz:
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switch (screen_desktop_layout.start_corner) {
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case Corner_TopLeft:
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return r * screen_desktop_layout.columns + c;
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case Corner_BottomLeft:
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return (screen_desktop_layout.rows - 1 - r) *
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screen_desktop_layout.columns + c;
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case Corner_TopRight:
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return r * screen_desktop_layout.columns +
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(screen_desktop_layout.columns - 1 - c);
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case Corner_BottomRight:
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return (screen_desktop_layout.rows - 1 - r) *
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screen_desktop_layout.columns +
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(screen_desktop_layout.columns - 1 - c);
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}
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case Orientation_Vert:
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switch (screen_desktop_layout.start_corner) {
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case Corner_TopLeft:
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return c * screen_desktop_layout.rows + r;
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case Corner_BottomLeft:
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return c * screen_desktop_layout.rows +
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(screen_desktop_layout.rows - 1 - r);
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case Corner_TopRight:
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return (screen_desktop_layout.columns - 1 - c) *
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screen_desktop_layout.rows + r;
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case Corner_BottomRight:
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return (screen_desktop_layout.columns - 1 - c) *
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screen_desktop_layout.rows +
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(screen_desktop_layout.rows - 1 - r);
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}
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}
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g_assert_not_reached();
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return 0;
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}
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void action_next_desktop_column(union ActionData *data)
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{
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guint r, c, d;
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cur_row_col(&r, &c);
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++c;
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d = translate_row_col(r, c);
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if (d >= screen_num_desktops) {
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if (!data->nextprevdesktop.wrap) return;
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c = 0;
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}
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if (d >= screen_num_desktops)
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++c;
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d = translate_row_col(r, c);
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if (d < screen_num_desktops)
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screen_set_desktop(d);
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}
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void action_previous_desktop_column(union ActionData *data)
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{
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guint r, c, d;
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cur_row_col(&r, &c);
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--c;
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d = translate_row_col(r, c);
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if (d >= screen_num_desktops) {
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if (!data->nextprevdesktop.wrap) return;
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c = screen_desktop_layout.columns - 1;
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}
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if (d >= screen_num_desktops)
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--c;
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d = translate_row_col(r, c);
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if (d < screen_num_desktops)
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screen_set_desktop(d);
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}
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void action_next_desktop_row(union ActionData *data)
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{
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guint r, c, d;
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cur_row_col(&r, &c);
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++r;
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d = translate_row_col(r, c);
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if (d >= screen_num_desktops) {
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if (!data->nextprevdesktop.wrap) return;
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r = 0;
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}
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if (d >= screen_num_desktops)
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++r;
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d = translate_row_col(r, c);
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if (d < screen_num_desktops)
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screen_set_desktop(d);
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}
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void action_previous_desktop_row(union ActionData *data)
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{
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guint r, c, d;
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cur_row_col(&r, &c);
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--r;
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d = translate_row_col(r, c);
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if (d >= screen_num_desktops) {
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if (!data->nextprevdesktop.wrap) return;
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c = screen_desktop_layout.rows - 1;
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}
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if (d >= screen_num_desktops)
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--r;
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d = translate_row_col(r, c);
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if (d < screen_num_desktops)
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screen_set_desktop(d);
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}
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void action_toggle_decorations(union ActionData *data)
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{
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Client *c = data->client.c;
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c->disabled_decorations = c->disabled_decorations ? 0 : ~0;
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client_setup_decor_and_functions(c);
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}
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void action_move(union ActionData *data)
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{
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Client *c = data->move.c;
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int x = data->move.x;
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int y = data->move.y;
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dispatch_move(c, &x, &y);
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frame_frame_gravity(c->frame, &x, &y); /* get where the client should be */
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client_configure(c, Corner_TopLeft, x, y, c->area.width, c->area.height,
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TRUE, data->move.final);
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}
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void action_resize(union ActionData *data)
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{
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Client *c = data->resize.c;
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int w = data->resize.x - c->frame->size.left - c->frame->size.right;
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int h = data->resize.y - c->frame->size.top - c->frame->size.bottom;
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/* XXX window snapping/struts */
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client_configure(c, data->resize.corner, c->area.x, c->area.y, w, h,
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TRUE, data->resize.final);
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}
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