455 lines
15 KiB
C
455 lines
15 KiB
C
#include "../../kernel/openbox.h"
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#include "../../kernel/dispatch.h"
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#include "../../kernel/action.h"
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#include "../../kernel/client.h"
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#include "../../kernel/frame.h"
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#include "../../kernel/grab.h"
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#include "../../kernel/engine.h"
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#include "translate.h"
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#include "mouse.h"
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#include <glib.h>
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void plugin_setup_config()
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{
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}
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static int drag_threshold = 3;
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/* GData of GSList*s of PointerBinding*s. */
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static GData *bound_contexts;
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struct foreach_grab_temp {
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Client *client;
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gboolean grab;
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};
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static void foreach_grab(GQuark key, gpointer data, gpointer user_data)
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{
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struct foreach_grab_temp *d = user_data;
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GSList *it;
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for (it = data; it != NULL; it = it->next) {
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/* grab/ungrab the button */
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MouseBinding *b = it->data;
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Window win;
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int mode;
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unsigned int mask;
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if (key == g_quark_try_string("frame")) {
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win = d->client->frame->window;
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mode = GrabModeAsync;
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mask = ButtonPressMask | ButtonMotionMask | ButtonReleaseMask;
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} else if (key == g_quark_try_string("client")) {
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win = d->client->frame->plate;
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mode = GrabModeSync; /* this is handled in event */
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mask = ButtonPressMask; /* can't catch more than this with Sync
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mode the release event is manufactured
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in event */
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} else return;
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if (d->grab)
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grab_button(b->button, b->state, win, mask, mode);
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else
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ungrab_button(b->button, b->state, win);
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}
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}
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static void grab_for_client(Client *client, gboolean grab)
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{
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struct foreach_grab_temp bt;
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bt.client = client;
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bt.grab = grab;
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g_datalist_foreach(&bound_contexts, foreach_grab, &bt);
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}
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static void grab_all_clients(gboolean grab)
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{
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GSList *it;
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for (it = client_list; it != NULL; it = it->next)
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grab_for_client(it->data, grab);
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}
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static void foreach_clear(GQuark key, gpointer data, gpointer user_data)
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{
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GSList *it;
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user_data = user_data;
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for (it = data; it != NULL; it = it->next) {
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int i;
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MouseBinding *b = it->data;
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for (i = 0; i < NUM_MOUSEACTION; ++i)
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if (b->action[i] != NULL)
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action_free(b->action[i]);
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g_free(b);
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}
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g_slist_free(data);
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}
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static void fire_button(MouseAction a, GQuark context, Client *c, guint state,
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guint button)
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{
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GSList *it;
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MouseBinding *b;
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for (it = g_datalist_id_get_data(&bound_contexts, context);
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it != NULL; it = it->next) {
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b = it->data;
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if (b->state == state && b->button == button)
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break;
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}
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/* if not bound, then nothing to do! */
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if (it == NULL) return;
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if (b->action[a] != NULL && b->action[a]->func != NULL) {
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b->action[a]->data.any.c = c;
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g_assert(!(b->action[a]->func == action_move ||
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b->action[a]->func == action_resize));
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b->action[a]->func(&b->action[a]->data);
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}
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}
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/* corner should be the opposite corner of the window in which the pointer
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clicked, Corner_TopLeft if a good default if there is no client */
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static void fire_motion(MouseAction a, GQuark context, Client *c, guint state,
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guint button, int cx, int cy, int cw, int ch,
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int dx, int dy, gboolean final, Corner corner)
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{
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GSList *it;
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MouseBinding *b;
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for (it = g_datalist_id_get_data(&bound_contexts, context);
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it != NULL; it = it->next) {
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b = it->data;
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if (b->state == state && b->button == button)
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break;
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}
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/* if not bound, then nothing to do! */
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if (it == NULL) return;
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if (b->action[a] != NULL && b->action[a]->func != NULL) {
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b->action[a]->data.any.c = c;
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if (b->action[a]->func == action_move) {
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b->action[a]->data.move.x = cx + dx;
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b->action[a]->data.move.y = cy + dy;
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b->action[a]->data.move.final = final;
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} else if (b->action[a]->func == action_resize) {
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b->action[a]->data.resize.corner = corner;
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switch (corner) {
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case Corner_TopLeft:
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b->action[a]->data.resize.x = cw + dx;
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b->action[a]->data.resize.y = ch + dy;
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break;
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case Corner_TopRight:
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b->action[a]->data.resize.x = cw - dx;
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b->action[a]->data.resize.y = ch + dy;
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break;
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case Corner_BottomLeft:
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b->action[a]->data.resize.x = cw + dx;
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b->action[a]->data.resize.y = ch - dy;
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break;
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case Corner_BottomRight:
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b->action[a]->data.resize.x = cw - dx;
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b->action[a]->data.resize.y = ch - dy;
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break;
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}
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b->action[a]->data.resize.final = final;
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}
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b->action[a]->func(&b->action[a]->data);
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}
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}
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static Corner pick_corner(int x, int y, int cx, int cy, int cw, int ch)
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{
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if (x - cx < cw / 2) {
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if (y - cy < ch / 2)
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return Corner_BottomRight;
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else
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return Corner_TopRight;
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} else {
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if (y - cy < ch / 2)
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return Corner_BottomLeft;
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else
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return Corner_TopLeft;
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}
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}
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static void event(ObEvent *e, void *foo)
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{
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static Time ltime;
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static int px, py, cx, cy, cw, ch, dx, dy;
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static guint button = 0, lbutton = 0;
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static gboolean drag = FALSE;
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static Corner corner = Corner_TopLeft;
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gboolean click = FALSE;
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gboolean dclick = FALSE;
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GQuark context;
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switch (e->type) {
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case Event_Client_Mapped:
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grab_for_client(e->data.c.client, TRUE);
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break;
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case Event_Client_Destroy:
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grab_for_client(e->data.c.client, FALSE);
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break;
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case Event_X_ButtonPress:
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if (!button) {
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if (e->data.x.client != NULL) {
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cx = e->data.x.client->frame->area.x;
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cy = e->data.x.client->frame->area.y;
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cw = e->data.x.client->frame->area.width;
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ch = e->data.x.client->frame->area.height;
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px = e->data.x.e->xbutton.x_root;
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py = e->data.x.e->xbutton.y_root;
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corner = pick_corner(px, py, cx, cy, cw, ch);
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}
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button = e->data.x.e->xbutton.button;
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}
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context = engine_get_context(e->data.x.client,
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e->data.x.e->xbutton.window);
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fire_button(MouseAction_Press, context,
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e->data.x.client, e->data.x.e->xbutton.state,
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e->data.x.e->xbutton.button);
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if (context == g_quark_try_string("client")) {
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/* Replay the event, so it goes to the client*/
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XAllowEvents(ob_display, ReplayPointer, CurrentTime);
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/* Fall through to the release case! */
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} else
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break;
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case Event_X_ButtonRelease:
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context = engine_get_context(e->data.x.client,
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e->data.x.e->xbutton.window);
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if (e->data.x.e->xbutton.button == button) {
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/* end drags */
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if (drag) {
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fire_motion(MouseAction_Motion, context,
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e->data.x.client, e->data.x.e->xbutton.state,
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e->data.x.e->xbutton.button,
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cx, cy, cw, ch, dx, dy, TRUE, corner);
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drag = FALSE;
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lbutton = 0;
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} else {
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/* clicks are only valid if its released over the window */
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if (e->data.x.e->xbutton.x >= 0 &&
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e->data.x.e->xbutton.y >= 0) {
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int junk;
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Window wjunk;
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guint ujunk, w, h;
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XGetGeometry(ob_display, e->data.x.e->xbutton.window,
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&wjunk, &junk, &junk, &w, &h, &ujunk, &ujunk);
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if (e->data.x.e->xbutton.x < (signed)w &&
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e->data.x.e->xbutton.y < (signed)h) {
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click =TRUE;
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/* double clicks happen if there were 2 in a row! */
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if (lbutton == button &&
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e->data.x.e->xbutton.time - 300 <= ltime)
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dclick = TRUE;
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}
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lbutton = button;
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} else
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lbutton = 0;
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}
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button = 0;
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ltime = e->data.x.e->xbutton.time;
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}
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fire_button(MouseAction_Press, context,
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e->data.x.client, e->data.x.e->xbutton.state,
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e->data.x.e->xbutton.button);
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if (click)
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fire_button(MouseAction_Click, context,
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e->data.x.client, e->data.x.e->xbutton.state,
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e->data.x.e->xbutton.button);
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if (dclick)
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fire_button(MouseAction_DClick, context,
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e->data.x.client, e->data.x.e->xbutton.state,
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e->data.x.e->xbutton.button);
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break;
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case Event_X_MotionNotify:
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if (button) {
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dx = e->data.x.e->xmotion.x_root - px;
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dy = e->data.x.e->xmotion.y_root - py;
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if (ABS(dx) >= drag_threshold || ABS(dy) >= drag_threshold)
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drag = TRUE;
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if (drag) {
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context = engine_get_context(e->data.x.client,
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e->data.x.e->xbutton.window);
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fire_motion(MouseAction_Motion, context,
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e->data.x.client, e->data.x.e->xmotion.state,
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button, cx, cy, cw, ch, dx, dy, FALSE, corner);
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}
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}
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break;
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default:
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g_assert_not_reached();
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}
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}
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static gboolean mbind(char *buttonstr, char *contextstr, MouseAction mact,
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Action *action)
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{
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guint state, button;
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GQuark context;
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MouseBinding *b;
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GSList *it;
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guint i;
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if (!translate_button(buttonstr, &state, &button)) {
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g_warning("invalid button");
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return FALSE;
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}
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context = g_quark_try_string(contextstr);
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if (!context) {
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g_warning("invalid context");
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return FALSE;
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}
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for (it = g_datalist_id_get_data(&bound_contexts, context);
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it != NULL; it = it->next){
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b = it->data;
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if (b->state == state && b->button == button) {
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/* already bound */
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if (b->action[mact] != NULL) {
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g_warning("duplicate binding");
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return FALSE;
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}
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b->action[mact] = action;
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return TRUE;
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}
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}
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grab_all_clients(FALSE);
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/* add the binding */
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b = g_new(MouseBinding, 1);
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b->state = state;
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b->button = button;
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for (i = 0; i < NUM_MOUSEACTION; ++i)
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b->action[i] = NULL;
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b->action[mact] = action;
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g_datalist_id_set_data(&bound_contexts, context,
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g_slist_append(g_datalist_id_get_data(&bound_contexts, context), b));
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grab_all_clients(TRUE);
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return TRUE;
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}
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static void binddef()
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{
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Action *a;
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/* When creating an Action struct, all of the data elements in the
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appropriate struct need to be set, except the Client*, which will be set
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at call-time when then action function is used.
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For action_move and action_resize, the 'x', 'y', and 'final' data
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elements should not be set, as they are set at call-time.
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*/
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a = action_new(action_move);
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mbind("1", "titlebar", MouseAction_Motion, a);
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a = action_new(action_move);
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mbind("1", "handle", MouseAction_Motion, a);
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a = action_new(action_move);
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mbind("A-1", "frame", MouseAction_Motion, a);
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a = action_new(action_resize);
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mbind("1", "blcorner", MouseAction_Motion, a);
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a = action_new(action_resize);
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mbind("1", "brcorner", MouseAction_Motion, a);
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a = action_new(action_resize);
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mbind("A-3", "frame", MouseAction_Motion, a);
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a = action_new(action_focus);
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mbind("1", "titlebar", MouseAction_Press, a);
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a = action_new(action_focus);
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mbind("1", "handle", MouseAction_Press, a);
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a = action_new(action_focusraise);
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mbind("1", "titlebar", MouseAction_Click, a);
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a = action_new(action_focusraise);
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mbind("1", "handle", MouseAction_Click, a);
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a = action_new(action_lower);
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mbind("2", "titlebar", MouseAction_Press, a);
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a = action_new(action_lower);
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mbind("2", "handle", MouseAction_Press, a);
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a = action_new(action_focusraise);
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mbind("A-1", "frame", MouseAction_Click, a);
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a = action_new(action_lower);
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mbind("A-3", "frame", MouseAction_Click, a);
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a = action_new(action_focus);
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mbind("1", "client", MouseAction_Press, a);
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a = action_new(action_toggle_shade);
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mbind("1", "titlebar", MouseAction_DClick, a);
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a = action_new(action_shade);
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mbind("4", "titlebar", MouseAction_Press, a);
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a = action_new(action_unshade);
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mbind("5", "titlebar", MouseAction_Press, a);
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a = action_new(action_toggle_maximize_full);
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mbind("1", "maximize", MouseAction_Click, a);
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a = action_new(action_toggle_maximize_vert);
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mbind("2", "maximize", MouseAction_Click, a);
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a = action_new(action_toggle_maximize_horz);
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mbind("3", "maximize", MouseAction_Click, a);
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a = action_new(action_iconify);
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mbind("1", "iconify", MouseAction_Click, a);
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a = action_new(action_close);
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mbind("1", "icon", MouseAction_DClick, a);
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a = action_new(action_close);
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mbind("1", "close", MouseAction_Click, a);
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a = action_new(action_kill);
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mbind("2", "close", MouseAction_Click, a);
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a = action_new(action_toggle_omnipresent);
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mbind("1", "alldesktops", MouseAction_Click, a);
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a = action_new(action_next_desktop);
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a->data.nextprevdesktop.wrap = TRUE;
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mbind("4", "root", MouseAction_Click, a);
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a = action_new(action_previous_desktop);
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a->data.nextprevdesktop.wrap = TRUE;
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mbind("5", "root", MouseAction_Click, a);
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a = action_new(action_next_desktop);
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a->data.nextprevdesktop.wrap = TRUE;
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mbind("A-4", "root", MouseAction_Click, a);
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a = action_new(action_previous_desktop);
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a->data.nextprevdesktop.wrap = TRUE;
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mbind("A-5", "root", MouseAction_Click, a);
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a = action_new(action_next_desktop);
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a->data.nextprevdesktop.wrap = TRUE;
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mbind("A-4", "frame", MouseAction_Click, a);
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a = action_new(action_previous_desktop);
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a->data.nextprevdesktop.wrap = TRUE;
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mbind("A-5", "frame", MouseAction_Click, a);
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}
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void plugin_startup()
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{
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dispatch_register(Event_Client_Mapped | Event_Client_Destroy |
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Event_X_ButtonPress | Event_X_ButtonRelease |
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Event_X_MotionNotify, (EventHandler)event, NULL);
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/* XXX parse a config */
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binddef();
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}
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void plugin_shutdown()
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{
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dispatch_register(0, (EventHandler)event, NULL);
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grab_all_clients(FALSE);
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g_datalist_foreach(&bound_contexts, foreach_clear, NULL);
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}
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