182 lines
4.8 KiB
C++
182 lines
4.8 KiB
C++
// -*- mode: C++; indent-tabs-mode: nil; c-basic-offset: 2; -*-
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#ifndef __widget_hh
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#define __widget_hh
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#include "rect.hh"
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#include "point.hh"
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#include "rendertexture.hh"
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#include "renderstyle.hh"
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#include "eventdispatcher.hh"
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#include "display.hh"
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#include "surface.hh"
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extern "C" {
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#include <assert.h>
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}
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#include <string>
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#include <list>
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namespace otk {
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class Widget : public EventHandler {
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public:
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enum Direction { Horizontal, Vertical };
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typedef std::list<Widget *> WidgetList;
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Widget(Widget *parent, Direction = Horizontal);
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Widget(EventDispatcher *event_dispatcher, RenderStyle *style,
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Direction direction = Horizontal, Cursor cursor = 0,
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int bevel_width = 1, bool override_redirect = false);
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virtual ~Widget();
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virtual void update();
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void exposeHandler(const XExposeEvent &e);
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void configureHandler(const XConfigureEvent &e);
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inline Window window(void) const { return _window; }
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inline const Widget *parent(void) const { return _parent; }
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inline const WidgetList &children(void) const { return _children; }
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inline unsigned int screen(void) const { return _screen; }
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inline const Rect &rect(void) const { return _rect; }
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void move(const Point &to);
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void move(int x, int y);
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virtual void setWidth(int);
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virtual void setHeight(int);
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virtual int width() const { return _rect.width(); }
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virtual int height() const { return _rect.height(); }
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virtual void resize(const Point &to);
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virtual void resize(int x, int y);
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virtual void setGeometry(const Rect &new_geom);
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virtual void setGeometry(const Point &topleft, int width, int height);
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virtual void setGeometry(int x, int y, int width, int height);
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inline bool isVisible(void) const { return _visible; };
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virtual void show(bool recursive = false);
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virtual void hide(bool recursive = false);
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inline bool isFocused(void) const { return _focused; };
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virtual void focus(void);
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virtual void unfocus(void);
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inline bool hasGrabbedMouse(void) const { return _grabbed_mouse; }
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bool grabMouse(void);
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void ungrabMouse(void);
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inline bool hasGrabbedKeyboard(void) const { return _grabbed_keyboard; }
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bool grabKeyboard(void);
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void ungrabKeyboard(void);
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inline RenderTexture *texture(void) const { return _texture; }
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virtual void setTexture(RenderTexture *texture)
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{ _texture = texture; _dirty = true; }
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inline const RenderColor *borderColor(void) const { return _bcolor; }
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virtual void setBorderColor(const RenderColor *color) {
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assert(color); _bcolor = color;
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XSetWindowBorder(**display, _window, color->pixel());
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}
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inline int borderWidth(void) const { return _bwidth; }
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void setBorderWidth(int width) {
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_bwidth = width;
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XSetWindowBorderWidth(**display, _window, width);
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}
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virtual void addChild(Widget *child, bool front = false);
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virtual void removeChild(Widget *child);
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inline bool isStretchableHorz(void) const { return _stretchable_horz; }
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void setStretchableHorz(bool s_horz = true) { _stretchable_horz = s_horz; }
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inline bool isStretchableVert(void) const { return _stretchable_vert; }
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void setStretchableVert(bool s_vert = true) { _stretchable_vert = s_vert; }
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inline Cursor cursor(void) const { return _cursor; }
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void setCursor(Cursor cursor) {
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_cursor = cursor;
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XDefineCursor(**display, _window, _cursor);
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}
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inline int bevelWidth(void) const { return _bevel_width; }
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void setBevelWidth(int bevel_width)
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{ assert(bevel_width > 0); _bevel_width = bevel_width; }
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inline Direction direction(void) const { return _direction; }
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void setDirection(Direction dir) { _direction = dir; }
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inline RenderStyle *style(void) const { return _style; }
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virtual void setStyle(RenderStyle *style);
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inline long eventMask(void) const { return _event_mask; }
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void setEventMask(long e);
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inline EventDispatcher *eventDispatcher(void)
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{ return _event_dispatcher; }
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void setEventDispatcher(EventDispatcher *disp);
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protected:
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bool _dirty;
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bool _focused;
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virtual void adjust(void);
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virtual void create(bool override_redirect = false);
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virtual void adjustHorz(void);
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virtual void adjustVert(void);
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virtual void internalResize(int width, int height);
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virtual void render(void);
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virtual void renderForeground() {} // for overriding
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Window _window;
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Widget *_parent;
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WidgetList _children;
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RenderStyle *_style;
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Direction _direction;
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Cursor _cursor;
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int _bevel_width;
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int _ignore_config;
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bool _visible;
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bool _grabbed_mouse;
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bool _grabbed_keyboard;
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bool _stretchable_vert;
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bool _stretchable_horz;
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RenderTexture *_texture;
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Pixmap _bg_pixmap;
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unsigned int _bg_pixel;
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const RenderColor *_bcolor;
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unsigned int _bwidth;
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Rect _rect;
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unsigned int _screen;
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bool _fixed_width;
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bool _fixed_height;
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long _event_mask;
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Surface *_surface;
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EventDispatcher *_event_dispatcher;
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};
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}
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#endif // __widget_hh
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