78af5d15e9
1. some random compiling/style cleanups 2. some bigfixes - mislogic in per-window-settings and focusing new windows - use client_can_focus rather than checking variables for directional focus - MAYBE fix all those lock-ups forever. using event_curtime (a new variable) now instead of event_lasttime. event_lasttime is still used however when the event being processed did not have a time associated with it. this may or may not be a problem, and will be seen. 3. um.. i forget 4. oh yeah, 3rd party docks are now treated like the internal ob dock irt focus. that is, clicking on them won't pass them focus. this is going to be ratified as expected behavior in the wm-spec just now. if docks/panels want focus they can request it with _net_active_window, and then they can have all the focus they want! one day alt-tabbing around dock windows might be nice. but not until the ob dock is moved out into a separate application. going to have to add a wmapp selection and stuff for that though... ugly. who uses wmdockapps anymore !? someone must.. *sigh*
352 lines
11 KiB
C
352 lines
11 KiB
C
/* -*- indent-tabs-mode: nil; tab-width: 4; c-basic-offset: 4; -*-
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mouse.c for the Openbox window manager
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Copyright (c) 2006 Mikael Magnusson
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Copyright (c) 2003 Ben Jansens
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This program is free software; you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation; either version 2 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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See the COPYING file for a copy of the GNU General Public License.
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*/
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#include "openbox.h"
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#include "config.h"
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#include "xerror.h"
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#include "action.h"
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#include "event.h"
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#include "client.h"
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#include "prop.h"
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#include "grab.h"
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#include "frame.h"
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#include "translate.h"
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#include "mouse.h"
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#include <glib.h>
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typedef struct {
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guint state;
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guint button;
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GSList *actions[OB_NUM_MOUSE_ACTIONS]; /* lists of Action pointers */
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} ObMouseBinding;
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#define FRAME_CONTEXT(co, cl) ((cl && cl->type != OB_CLIENT_TYPE_DESKTOP) ? \
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co == OB_FRAME_CONTEXT_FRAME : FALSE)
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#define CLIENT_CONTEXT(co, cl) ((cl && cl->type == OB_CLIENT_TYPE_DESKTOP) ? \
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co == OB_FRAME_CONTEXT_DESKTOP : \
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co == OB_FRAME_CONTEXT_CLIENT)
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/* Array of GSList*s of ObMouseBinding*s. */
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static GSList *bound_contexts[OB_FRAME_NUM_CONTEXTS];
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ObFrameContext mouse_button_frame_context(ObFrameContext context,
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guint button)
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{
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GSList *it;
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ObFrameContext x = context;
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for (it = bound_contexts[context]; it; it = g_slist_next(it)) {
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ObMouseBinding *b = it->data;
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if (b->button == button)
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return context;
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}
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switch (context) {
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case OB_FRAME_CONTEXT_NONE:
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case OB_FRAME_CONTEXT_DESKTOP:
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case OB_FRAME_CONTEXT_CLIENT:
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case OB_FRAME_CONTEXT_TITLEBAR:
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case OB_FRAME_CONTEXT_HANDLE:
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case OB_FRAME_CONTEXT_FRAME:
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case OB_FRAME_CONTEXT_MOVE_RESIZE:
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break;
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case OB_FRAME_CONTEXT_BLCORNER:
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case OB_FRAME_CONTEXT_BRCORNER:
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x = OB_FRAME_CONTEXT_HANDLE;
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break;
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case OB_FRAME_CONTEXT_TLCORNER:
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case OB_FRAME_CONTEXT_TRCORNER:
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case OB_FRAME_CONTEXT_MAXIMIZE:
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case OB_FRAME_CONTEXT_ALLDESKTOPS:
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case OB_FRAME_CONTEXT_SHADE:
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case OB_FRAME_CONTEXT_ICONIFY:
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case OB_FRAME_CONTEXT_ICON:
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case OB_FRAME_CONTEXT_CLOSE:
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x = OB_FRAME_CONTEXT_TITLEBAR;
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break;
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case OB_FRAME_NUM_CONTEXTS:
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g_assert_not_reached();
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}
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return x;
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}
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void mouse_grab_for_client(ObClient *client, gboolean grab)
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{
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gint i;
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GSList *it;
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for (i = 0; i < OB_FRAME_NUM_CONTEXTS; ++i)
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for (it = bound_contexts[i]; it; it = g_slist_next(it)) {
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/* grab/ungrab the button */
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ObMouseBinding *b = it->data;
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Window win;
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gint mode;
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guint mask;
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if (FRAME_CONTEXT(i, client)) {
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win = client->frame->window;
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mode = GrabModeAsync;
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mask = ButtonPressMask | ButtonMotionMask | ButtonReleaseMask;
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} else if (CLIENT_CONTEXT(i, client)) {
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win = client->frame->plate;
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mode = GrabModeSync; /* this is handled in event */
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mask = ButtonPressMask; /* can't catch more than this with Sync
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mode the release event is
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manufactured in event() */
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} else continue;
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if (grab)
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grab_button_full(b->button, b->state, win, mask, mode,
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OB_CURSOR_NONE);
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else
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ungrab_button(b->button, b->state, win);
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}
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}
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static void grab_all_clients(gboolean grab)
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{
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GList *it;
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for (it = client_list; it; it = g_list_next(it))
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mouse_grab_for_client(it->data, grab);
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}
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void mouse_unbind_all()
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{
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gint i;
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GSList *it;
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for(i = 0; i < OB_FRAME_NUM_CONTEXTS; ++i) {
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for (it = bound_contexts[i]; it; it = g_slist_next(it)) {
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ObMouseBinding *b = it->data;
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gint j;
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for (j = 0; j < OB_NUM_MOUSE_ACTIONS; ++j) {
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GSList *it;
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for (it = b->actions[j]; it; it = g_slist_next(it))
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action_unref(it->data);
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g_slist_free(b->actions[j]);
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}
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g_free(b);
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}
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g_slist_free(bound_contexts[i]);
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bound_contexts[i] = NULL;
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}
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}
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static gboolean fire_binding(ObMouseAction a, ObFrameContext context,
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ObClient *c, guint state,
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guint button, gint x, gint y)
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{
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GSList *it;
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ObMouseBinding *b;
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for (it = bound_contexts[context]; it; it = g_slist_next(it)) {
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b = it->data;
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if (b->state == state && b->button == button)
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break;
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}
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/* if not bound, then nothing to do! */
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if (it == NULL) return FALSE;
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action_run_mouse(b->actions[a], c, context, state, button, x, y);
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return TRUE;
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}
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void mouse_event(ObClient *client, XEvent *e)
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{
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static Time ltime;
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static guint button = 0, state = 0, lbutton = 0;
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static Window lwindow = None;
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static gint px, py;
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ObFrameContext context;
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gboolean click = FALSE;
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gboolean dclick = FALSE;
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switch (e->type) {
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case ButtonPress:
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context = frame_context(client, e->xany.window);
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context = mouse_button_frame_context(context, e->xbutton.button);
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px = e->xbutton.x_root;
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py = e->xbutton.y_root;
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button = e->xbutton.button;
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state = e->xbutton.state;
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fire_binding(OB_MOUSE_ACTION_PRESS, context,
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client, e->xbutton.state,
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e->xbutton.button,
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e->xbutton.x_root, e->xbutton.y_root);
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if (CLIENT_CONTEXT(context, client)) {
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/* Replay the event, so it goes to the client*/
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XAllowEvents(ob_display, ReplayPointer, event_curtime);
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/* Fall through to the release case! */
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} else
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break;
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case ButtonRelease:
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context = frame_context(client, e->xany.window);
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context = mouse_button_frame_context(context, e->xbutton.button);
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if (e->xbutton.button == button) {
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/* clicks are only valid if its released over the window */
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gint junk1, junk2;
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Window wjunk;
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guint ujunk, b, w, h;
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/* this can cause errors to occur when the window closes */
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xerror_set_ignore(TRUE);
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junk1 = XGetGeometry(ob_display, e->xbutton.window,
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&wjunk, &junk1, &junk2, &w, &h, &b, &ujunk);
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xerror_set_ignore(FALSE);
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if (junk1) {
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if (e->xbutton.x >= (signed)-b &&
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e->xbutton.y >= (signed)-b &&
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e->xbutton.x < (signed)(w+b) &&
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e->xbutton.y < (signed)(h+b)) {
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click = TRUE;
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/* double clicks happen if there were 2 in a row! */
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if (lbutton == button &&
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lwindow == e->xbutton.window &&
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e->xbutton.time - config_mouse_dclicktime <=
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ltime) {
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dclick = TRUE;
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lbutton = 0;
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} else {
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lbutton = button;
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lwindow = e->xbutton.window;
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}
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} else {
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lbutton = 0;
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lwindow = None;
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}
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}
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button = 0;
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state = 0;
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ltime = e->xbutton.time;
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}
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fire_binding(OB_MOUSE_ACTION_RELEASE, context,
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client, e->xbutton.state,
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e->xbutton.button,
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e->xbutton.x_root, e->xbutton.y_root);
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if (click)
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fire_binding(OB_MOUSE_ACTION_CLICK, context,
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client, e->xbutton.state,
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e->xbutton.button,
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e->xbutton.x_root,
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e->xbutton.y_root);
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if (dclick)
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fire_binding(OB_MOUSE_ACTION_DOUBLE_CLICK, context,
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client, e->xbutton.state,
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e->xbutton.button,
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e->xbutton.x_root,
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e->xbutton.y_root);
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break;
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case MotionNotify:
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if (button) {
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context = frame_context(client, e->xany.window);
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context = mouse_button_frame_context(context, button);
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if (ABS(e->xmotion.x_root - px) >=
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config_mouse_threshold ||
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ABS(e->xmotion.y_root - py) >=
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config_mouse_threshold) {
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/* You can't drag on buttons */
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if (context == OB_FRAME_CONTEXT_MAXIMIZE ||
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context == OB_FRAME_CONTEXT_ALLDESKTOPS ||
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context == OB_FRAME_CONTEXT_SHADE ||
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context == OB_FRAME_CONTEXT_ICONIFY ||
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context == OB_FRAME_CONTEXT_ICON ||
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context == OB_FRAME_CONTEXT_CLOSE)
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break;
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fire_binding(OB_MOUSE_ACTION_MOTION, context,
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client, state, button, px, py);
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button = 0;
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state = 0;
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}
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}
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break;
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default:
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g_assert_not_reached();
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}
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}
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gboolean mouse_bind(const gchar *buttonstr, const gchar *contextstr,
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ObMouseAction mact, ObAction *action)
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{
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guint state, button;
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ObFrameContext context;
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ObMouseBinding *b;
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GSList *it;
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if (!translate_button(buttonstr, &state, &button)) {
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g_warning("invalid button '%s'", buttonstr);
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return FALSE;
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}
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context = frame_context_from_string(contextstr);
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if (!context) {
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g_warning("invalid context '%s'", contextstr);
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return FALSE;
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}
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for (it = bound_contexts[context]; it; it = g_slist_next(it)) {
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b = it->data;
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if (b->state == state && b->button == button) {
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b->actions[mact] = g_slist_append(b->actions[mact], action);
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return TRUE;
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}
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}
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/* when there are no modifiers in the binding, then the action cannot
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be interactive */
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if (!state && action->data.any.interactive) {
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action->data.any.interactive = FALSE;
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action->data.inter.final = TRUE;
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}
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/* add the binding */
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b = g_new0(ObMouseBinding, 1);
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b->state = state;
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b->button = button;
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b->actions[mact] = g_slist_append(NULL, action);
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bound_contexts[context] = g_slist_append(bound_contexts[context], b);
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return TRUE;
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}
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void mouse_startup(gboolean reconfig)
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{
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grab_all_clients(TRUE);
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}
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void mouse_shutdown(gboolean reconfig)
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{
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grab_all_clients(FALSE);
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mouse_unbind_all();
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}
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