109 lines
3.4 KiB
C
109 lines
3.4 KiB
C
#ifndef __engine_openbox_h
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#define __engine_openbox_h
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#include "../../kernel/frame.h"
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#include "../../render/render.h"
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#include "../../render/color.h"
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#include "../../render/font.h"
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#include "../../render/mask.h"
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#define LABEL_HEIGHT (ob_s_winfont_height + 2)
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#define TITLE_HEIGHT (LABEL_HEIGHT + ob_s_bevel * 2)
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#define HANDLE_Y(f) (f->innersize.top + f->frame.client->area.height + \
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f->cbwidth)
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#define BUTTON_SIZE (LABEL_HEIGHT - 2)
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#define GRIP_WIDTH (BUTTON_SIZE * 2)
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extern int ob_s_bevel;
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extern int ob_s_handle_height;
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extern int ob_s_bwidth;
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extern int ob_s_cbwidth;
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extern color_rgb *ob_s_b_color;
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extern color_rgb *ob_s_cb_focused_color;
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extern color_rgb *ob_s_cb_unfocused_color;
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extern color_rgb *ob_s_title_focused_color;
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extern color_rgb *ob_s_title_unfocused_color;
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extern color_rgb *ob_s_titlebut_focused_color;
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extern color_rgb *ob_s_titlebut_unfocused_color;
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extern int ob_s_winfont_height;
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extern int ob_s_winfont_shadow;
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extern int ob_s_winfont_shadow_offset;
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extern ObFont *ob_s_winfont;
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extern pixmap_mask *ob_s_max_mask;
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extern pixmap_mask *ob_s_icon_mask;
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extern pixmap_mask *ob_s_desk_mask;
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extern pixmap_mask *ob_s_close_mask;
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extern Appearance *ob_a_focused_unpressed_max;
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extern Appearance *ob_a_focused_pressed_max;
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extern Appearance *ob_a_unfocused_unpressed_max;
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extern Appearance *ob_a_unfocused_pressed_max;
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extern Appearance *ob_a_focused_unpressed_close;
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extern Appearance *ob_a_focused_pressed_close;
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extern Appearance *ob_a_unfocused_unpressed_close;
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extern Appearance *ob_a_unfocused_pressed_close;
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extern Appearance *ob_a_focused_unpressed_desk;
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extern Appearance *ob_a_focused_pressed_desk;
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extern Appearance *ob_a_unfocused_unpressed_desk;
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extern Appearance *ob_a_unfocused_pressed_desk;
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extern Appearance *ob_a_focused_unpressed_iconify;
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extern Appearance *ob_a_focused_pressed_iconify;
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extern Appearance *ob_a_unfocused_unpressed_iconify;
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extern Appearance *ob_a_unfocused_pressed_iconify;
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extern Appearance *ob_a_focused_grip;
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extern Appearance *ob_a_unfocused_grip;
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extern Appearance *ob_a_focused_title;
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extern Appearance *ob_a_unfocused_title;
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extern Appearance *ob_a_focused_label;
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extern Appearance *ob_a_unfocused_label;
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extern Appearance *ob_a_icon;
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extern Appearance *ob_a_focused_handle;
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extern Appearance *ob_a_unfocused_handle;
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typedef struct ObFrame {
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Frame frame;
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Window title;
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Window label;
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Window max;
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Window close;
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Window desk;
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Window icon;
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Window iconify;
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Window handle;
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Window lgrip;
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Window rgrip;
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Appearance *a_unfocused_title;
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Appearance *a_focused_title;
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Appearance *a_unfocused_label;
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Appearance *a_focused_label;
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Appearance *a_icon;
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Appearance *a_unfocused_handle;
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Appearance *a_focused_handle;
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Strut innersize;
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GSList *clients;
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int width; /* title and handle */
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int label_width;
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int icon_x; /* x-position of the window icon button */
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int label_x; /* x-position of the window title */
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int iconify_x; /* x-position of the window iconify button */
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int desk_x; /* x-position of the window all-desktops button */
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int max_x; /* x-position of the window maximize button */
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int close_x; /* x-position of the window close button */
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int bwidth; /* border width */
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int cbwidth; /* client border width */
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gboolean max_press;
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gboolean close_press;
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gboolean desk_press;
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gboolean iconify_press;
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} ObFrame;
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#endif
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