openbox/openbox/keyboard.c
Dana Jansens f6ba1f27b9 halfway through client changes but...
should fix crashes irt actions in the action queue for clients that have been destroyed. now those actions are skipped or performed without a client as possible.
2003-09-28 06:31:00 +00:00

312 lines
7.6 KiB
C

/* -*- indent-tabs-mode: nil; tab-width: 4; c-basic-offset: 4; -*-
keyboard.c for the Openbox window manager
Copyright (c) 2003 Ben Jansens
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; either version 2 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
See the COPYING file for a copy of the GNU General Public License.
*/
#include "mainloop.h"
#include "focus.h"
#include "screen.h"
#include "frame.h"
#include "openbox.h"
#include "event.h"
#include "grab.h"
#include "client.h"
#include "action.h"
#include "prop.h"
#include "config.h"
#include "keytree.h"
#include "keyboard.h"
#include "translate.h"
#include "moveresize.h"
#include <glib.h>
KeyBindingTree *keyboard_firstnode;
typedef struct {
guint state;
ObClient *client;
GSList *actions;
ObFrameContext context;
} ObInteractiveState;
static GSList *interactive_states;
static KeyBindingTree *curpos;
static void grab_for_window(Window win, gboolean grab)
{
KeyBindingTree *p;
ungrab_all_keys(win);
if (grab) {
p = curpos ? curpos->first_child : keyboard_firstnode;
while (p) {
grab_key(p->key, p->state, win, GrabModeAsync);
p = p->next_sibling;
}
if (curpos)
grab_key(config_keyboard_reset_keycode,
config_keyboard_reset_state,
win, GrabModeAsync);
}
}
void keyboard_grab_for_client(ObClient *c, gboolean grab)
{
grab_for_window(c->window, grab);
}
static void grab_keys(gboolean grab)
{
GList *it;
grab_for_window(screen_support_win, grab);
for (it = client_list; it; it = g_list_next(it))
grab_for_window(((ObClient*)it->data)->window, grab);
}
static gboolean chain_timeout(gpointer data)
{
keyboard_reset_chains();
return FALSE; /* don't repeat */
}
void keyboard_reset_chains()
{
ob_main_loop_timeout_remove(ob_main_loop, chain_timeout);
if (curpos) {
grab_keys(FALSE);
curpos = NULL;
grab_keys(TRUE);
}
}
void keyboard_unbind_all()
{
tree_destroy(keyboard_firstnode);
keyboard_firstnode = NULL;
grab_keys(FALSE);
curpos = NULL;
}
gboolean keyboard_bind(GList *keylist, ObAction *action)
{
KeyBindingTree *tree, *t;
gboolean conflict;
gboolean mods = TRUE;
g_assert(keylist != NULL);
g_assert(action != NULL);
if (!(tree = tree_build(keylist)))
return FALSE;
if ((t = tree_find(tree, &conflict)) != NULL) {
/* already bound to something, use the existing tree */
tree_destroy(tree);
tree = NULL;
} else
t = tree;
if (conflict) {
g_warning("conflict with binding");
tree_destroy(tree);
return FALSE;
}
/* find if every key in this chain has modifiers, and also find the
bottom node of the tree */
while (t->first_child) {
if (!t->state)
mods = FALSE;
t = t->first_child;
}
/* when there are no modifiers in the binding, then the action cannot
be interactive */
if (!mods && action->data.any.interactive) {
action->data.any.interactive = FALSE;
action->data.inter.final = TRUE;
}
/* set the action */
t->actions = g_slist_append(t->actions, action);
/* assimilate this built tree into the main tree. assimilation
destroys/uses the tree */
if (tree) tree_assimilate(tree);
return TRUE;
}
void keyboard_interactive_grab(guint state, ObClient *client,
ObAction *action)
{
ObInteractiveState *s;
g_assert(action->data.any.interactive);
if (!interactive_states) {
if (!grab_keyboard(TRUE))
return;
if (!grab_pointer(TRUE, OB_CURSOR_NONE)) {
grab_keyboard(FALSE);
return;
}
}
s = g_new(ObInteractiveState, 1);
s->state = state;
s->client = client;
s->actions = g_slist_append(NULL, action);
interactive_states = g_slist_append(interactive_states, s);
}
void keyboard_interactive_end(ObInteractiveState *s,
guint state, gboolean cancel)
{
action_run_interactive(s->actions, s->client, state, cancel, TRUE);
g_slist_free(s->actions);
g_free(s);
interactive_states = g_slist_remove(interactive_states, s);
if (!interactive_states) {
grab_keyboard(FALSE);
grab_pointer(FALSE, OB_CURSOR_NONE);
keyboard_reset_chains();
}
}
void keyboard_interactive_end_client(ObClient *client, gpointer data)
{
GSList *it, *next;
for (it = interactive_states; it; it = next) {
ObInteractiveState *s = it->data;
next = g_slist_next(it);
if (s->client == client)
s->client = NULL;
}
}
gboolean keyboard_process_interactive_grab(const XEvent *e, ObClient **client)
{
GSList *it, *next;
gboolean handled = FALSE;
gboolean done = FALSE;
gboolean cancel = FALSE;
for (it = interactive_states; it; it = next) {
ObInteractiveState *s = it->data;
next = g_slist_next(it);
if ((e->type == KeyRelease &&
!(s->state & e->xkey.state)))
done = TRUE;
else if (e->type == KeyPress) {
if (e->xkey.keycode == ob_keycode(OB_KEY_RETURN))
done = TRUE;
else if (e->xkey.keycode == ob_keycode(OB_KEY_ESCAPE))
cancel = done = TRUE;
}
if (done) {
keyboard_interactive_end(s, e->xkey.state, cancel);
handled = TRUE;
} else
*client = s->client;
}
return handled;
}
void keyboard_event(ObClient *client, const XEvent *e)
{
KeyBindingTree *p;
g_assert(e->type == KeyPress);
if (e->xkey.keycode == config_keyboard_reset_keycode &&
e->xkey.state == config_keyboard_reset_state)
{
keyboard_reset_chains();
return;
}
if (curpos == NULL)
p = keyboard_firstnode;
else
p = curpos->first_child;
while (p) {
if (p->key == e->xkey.keycode &&
p->state == e->xkey.state)
{
if (p->first_child != NULL) { /* part of a chain */
ob_main_loop_timeout_remove(ob_main_loop, chain_timeout);
/* 5 second timeout for chains */
ob_main_loop_timeout_add(ob_main_loop, 5 * G_USEC_PER_SEC,
chain_timeout, NULL, NULL);
grab_keys(FALSE);
curpos = p;
grab_keys(TRUE);
} else {
keyboard_reset_chains();
action_run_key(p->actions, client, e->xkey.state,
e->xkey.x_root, e->xkey.y_root);
}
break;
}
p = p->next_sibling;
}
}
void keyboard_startup(gboolean reconfig)
{
grab_keys(TRUE);
if (!reconfig)
client_add_destructor(keyboard_interactive_end_client, NULL);
}
void keyboard_shutdown(gboolean reconfig)
{
GSList *it;
if (!reconfig)
client_remove_destructor(keyboard_interactive_end_client);
for (it = interactive_states; it; it = g_slist_next(it))
g_free(it->data);
g_slist_free(interactive_states);
interactive_states = NULL;
ob_main_loop_timeout_remove(ob_main_loop, chain_timeout);
keyboard_unbind_all();
}