19b480058e
all related to _NET_WM_USER_TIME and focus stealing prevention a) add launcher startup notification. this means when you run something from the openbox menu or a key/mouse binding, that startup notification will go on in openbox and other applications like your panel or something b) add the _NET_WM_USER_TIME property for windows c) use the _NET_WM_USER_TIME data and startup notification to prevent focus stealing. d) cookie party !! ! all are invited. e) oh yeah, and pass around timestamps for a lot more things. like, when you run an action, send the timestamp for the event that is running the action. this is important for startup notification. this also affects menus. f) yes.. cookies.. would it be a good idea to disable focus stealing prevention if a window takes too long to load? i mean.. maybe after a certain length of time, a user can't be expected to not do anything in any other windows, but would they still want the new application to focus then? HMM. open question i guess..
321 lines
7.8 KiB
C
321 lines
7.8 KiB
C
/* -*- indent-tabs-mode: nil; tab-width: 4; c-basic-offset: 4; -*-
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keyboard.c for the Openbox window manager
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Copyright (c) 2006 Mikael Magnusson
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Copyright (c) 2003 Ben Jansens
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This program is free software; you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation; either version 2 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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See the COPYING file for a copy of the GNU General Public License.
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*/
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#include "mainloop.h"
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#include "focus.h"
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#include "screen.h"
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#include "frame.h"
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#include "openbox.h"
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#include "event.h"
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#include "grab.h"
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#include "client.h"
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#include "action.h"
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#include "prop.h"
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#include "config.h"
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#include "keytree.h"
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#include "keyboard.h"
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#include "translate.h"
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#include "moveresize.h"
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#include <glib.h>
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KeyBindingTree *keyboard_firstnode;
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typedef struct {
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guint state;
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ObClient *client;
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GSList *actions;
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ObFrameContext context;
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} ObInteractiveState;
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static GSList *interactive_states;
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static KeyBindingTree *curpos;
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static void grab_for_window(Window win, gboolean grab)
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{
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KeyBindingTree *p;
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ungrab_all_keys(win);
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if (grab) {
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p = curpos ? curpos->first_child : keyboard_firstnode;
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while (p) {
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grab_key(p->key, p->state, win, GrabModeAsync);
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p = p->next_sibling;
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}
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if (curpos)
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grab_key(config_keyboard_reset_keycode,
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config_keyboard_reset_state,
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win, GrabModeAsync);
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}
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}
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void keyboard_grab_for_client(ObClient *c, gboolean grab)
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{
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grab_for_window(c->window, grab);
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}
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static void grab_keys(gboolean grab)
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{
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GList *it;
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grab_for_window(screen_support_win, grab);
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for (it = client_list; it; it = g_list_next(it))
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grab_for_window(((ObClient*)it->data)->window, grab);
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}
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static gboolean chain_timeout(gpointer data)
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{
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keyboard_reset_chains();
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return FALSE; /* don't repeat */
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}
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void keyboard_reset_chains()
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{
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ob_main_loop_timeout_remove(ob_main_loop, chain_timeout);
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if (curpos) {
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grab_keys(FALSE);
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curpos = NULL;
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grab_keys(TRUE);
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}
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}
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void keyboard_unbind_all()
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{
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tree_destroy(keyboard_firstnode);
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keyboard_firstnode = NULL;
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grab_keys(FALSE);
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curpos = NULL;
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}
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gboolean keyboard_bind(GList *keylist, ObAction *action)
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{
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KeyBindingTree *tree, *t;
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gboolean conflict;
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gboolean mods = TRUE;
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g_assert(keylist != NULL);
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g_assert(action != NULL);
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if (!(tree = tree_build(keylist)))
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return FALSE;
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if ((t = tree_find(tree, &conflict)) != NULL) {
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/* already bound to something, use the existing tree */
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tree_destroy(tree);
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tree = NULL;
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} else
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t = tree;
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if (conflict) {
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g_warning("conflict with binding");
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tree_destroy(tree);
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return FALSE;
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}
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/* find if every key in this chain has modifiers, and also find the
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bottom node of the tree */
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while (t->first_child) {
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if (!t->state)
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mods = FALSE;
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t = t->first_child;
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}
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/* when there are no modifiers in the binding, then the action cannot
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be interactive */
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if (!mods && action->data.any.interactive) {
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action->data.any.interactive = FALSE;
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action->data.inter.final = TRUE;
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}
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/* set the action */
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t->actions = g_slist_append(t->actions, action);
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/* assimilate this built tree into the main tree. assimilation
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destroys/uses the tree */
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if (tree) tree_assimilate(tree);
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return TRUE;
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}
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gboolean keyboard_interactive_grab(guint state, ObClient *client,
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ObAction *action)
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{
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ObInteractiveState *s;
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g_assert(action->data.any.interactive);
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if (!interactive_states) {
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if (!grab_keyboard(TRUE))
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return FALSE;
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if (!grab_pointer(TRUE, OB_CURSOR_NONE)) {
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grab_keyboard(FALSE);
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return FALSE;
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}
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}
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s = g_new(ObInteractiveState, 1);
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s->state = state;
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s->client = client;
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s->actions = g_slist_append(NULL, action);
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interactive_states = g_slist_append(interactive_states, s);
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return TRUE;
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}
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void keyboard_interactive_end(ObInteractiveState *s,
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guint state, gboolean cancel, Time time)
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{
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action_run_interactive(s->actions, s->client, state, time, cancel, TRUE);
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g_slist_free(s->actions);
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g_free(s);
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interactive_states = g_slist_remove(interactive_states, s);
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if (!interactive_states) {
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grab_keyboard(FALSE);
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grab_pointer(FALSE, OB_CURSOR_NONE);
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keyboard_reset_chains();
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}
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}
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void keyboard_interactive_end_client(ObClient *client, gpointer data)
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{
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GSList *it, *next;
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for (it = interactive_states; it; it = next) {
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ObInteractiveState *s = it->data;
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next = g_slist_next(it);
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if (s->client == client)
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s->client = NULL;
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}
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}
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gboolean keyboard_process_interactive_grab(const XEvent *e, ObClient **client)
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{
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GSList *it, *next;
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gboolean handled = FALSE;
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gboolean done = FALSE;
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gboolean cancel = FALSE;
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for (it = interactive_states; it; it = next) {
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ObInteractiveState *s = it->data;
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next = g_slist_next(it);
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if ((e->type == KeyRelease &&
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!(s->state & e->xkey.state)))
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done = TRUE;
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else if (e->type == KeyPress) {
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/*if (e->xkey.keycode == ob_keycode(OB_KEY_RETURN))
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done = TRUE;
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else */if (e->xkey.keycode == ob_keycode(OB_KEY_ESCAPE))
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cancel = done = TRUE;
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}
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if (done) {
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keyboard_interactive_end(s, e->xkey.state, cancel, e->xkey.time);
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handled = TRUE;
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} else
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*client = s->client;
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}
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return handled;
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}
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void keyboard_event(ObClient *client, const XEvent *e)
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{
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KeyBindingTree *p;
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g_assert(e->type == KeyPress);
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if (e->xkey.keycode == config_keyboard_reset_keycode &&
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e->xkey.state == config_keyboard_reset_state)
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{
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keyboard_reset_chains();
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return;
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}
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if (curpos == NULL)
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p = keyboard_firstnode;
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else
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p = curpos->first_child;
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while (p) {
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if (p->key == e->xkey.keycode &&
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p->state == e->xkey.state)
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{
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if (p->first_child != NULL) { /* part of a chain */
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ob_main_loop_timeout_remove(ob_main_loop, chain_timeout);
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/* 5 second timeout for chains */
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ob_main_loop_timeout_add(ob_main_loop, 5 * G_USEC_PER_SEC,
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chain_timeout, NULL, NULL);
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grab_keys(FALSE);
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curpos = p;
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grab_keys(TRUE);
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} else {
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keyboard_reset_chains();
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action_run_key(p->actions, client, e->xkey.state,
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e->xkey.x_root, e->xkey.y_root,
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e->xkey.time);
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}
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break;
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}
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p = p->next_sibling;
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}
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}
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gboolean keyboard_interactively_grabbed()
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{
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return !!interactive_states;
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}
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void keyboard_startup(gboolean reconfig)
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{
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grab_keys(TRUE);
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if (!reconfig)
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client_add_destructor(keyboard_interactive_end_client, NULL);
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}
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void keyboard_shutdown(gboolean reconfig)
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{
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GSList *it;
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if (!reconfig)
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client_remove_destructor(keyboard_interactive_end_client);
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for (it = interactive_states; it; it = g_slist_next(it))
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g_free(it->data);
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g_slist_free(interactive_states);
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interactive_states = NULL;
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ob_main_loop_timeout_remove(ob_main_loop, chain_timeout);
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keyboard_unbind_all();
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}
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