openbox/openbox/action.h
2003-03-19 06:01:06 +00:00

161 lines
4 KiB
C

#ifndef __action_h
#define __action_h
#include "client.h"
/* These have to all have a Client* at the top even if they don't use it, so
that I can set it blindly later on. So every function will have a Client*
available (possibly NULL though) if it wants it.
*/
struct AnyAction {
Client *c;
};
struct Execute {
Client *c;
char *path;
};
struct ClientAction {
Client *c;
};
struct MoveResizeRelative {
Client *c;
int dx;
int dy;
};
struct SendToDesktop {
Client *c;
guint desktop;
};
struct SendToNextPreviousDesktop {
Client *c;
gboolean wrap;
gboolean follow;
};
struct Desktop {
Client *c;
guint desk;
};
struct NextPreviousDesktop {
Client *c;
gboolean wrap;
};
struct Move {
Client *c;
int x;
int y;
gboolean final;
};
struct Resize {
Client *c;
int x;
int y;
gboolean final;
Corner corner;
};
union ActionData {
struct AnyAction any;
struct Execute execute;
struct ClientAction client;
struct MoveResizeRelative relative;
struct SendToDesktop sendto;
struct SendToNextPreviousDesktop sendtonextprev;
struct Desktop desktop;
struct NextPreviousDesktop nextprevdesktop;
struct Move move;
struct Resize resize;
};
typedef struct {
/* The func member acts like an enum to tell which one of the structs in
the data union are valid.
*/
void (*func)(union ActionData *data);
union ActionData data;
} Action;
Action *action_new(void (*func)(union ActionData *data));
void action_free(Action *a);
/* Execute */
void action_execute(union ActionData *data);
/* ClientAction */
void action_focus(union ActionData *data);
/* ClientAction */
void action_unfocus(union ActionData *data);
/* ClientAction */
void action_iconify(union ActionData *data);
/* ClientAction */
void action_raise(union ActionData *data);
/* ClientAction */
void action_lower(union ActionData *data);
/* ClientAction */
void action_close(union ActionData *data);
/* ClientAction */
void action_shade(union ActionData *data);
/* ClientAction */
void action_unshade(union ActionData *data);
/* ClientAction */
void action_toggle_shade(union ActionData *data);
/* ClientAction */
void action_toggle_omnipresent(union ActionData *data);
/* MoveResizeRelative */
void action_move_relative(union ActionData *data);
/* MoveResizeRelative */
void action_resize_relative(union ActionData *data);
/* ClientAction */
void action_maximize_full(union ActionData *data);
/* ClientAction */
void action_unmaximize_full(union ActionData *data);
/* ClientAction */
void action_toggle_maximize_full(union ActionData *data);
/* ClientAction */
void action_maximize_horz(union ActionData *data);
/* ClientAction */
void action_unmaximize_horz(union ActionData *data);
/* ClientAction */
void action_toggle_maximize_horz(union ActionData *data);
/* ClientAction */
void action_maximize_vert(union ActionData *data);
/* ClientAction */
void action_unmaximize_vert(union ActionData *data);
/* ClientAction */
void action_toggle_maximize_vert(union ActionData *data);
/* SendToDesktop */
void action_send_to_desktop(union ActionData *data);
/* SendToNextPreviousDesktop */
void action_send_to_next_desktop(union ActionData *data);
/* SendToNextPreviousDesktop */
void action_send_to_previous_desktop(union ActionData *data);
/* Desktop */
void action_desktop(union ActionData *data);
/* NextPreviousDesktop */
void action_next_desktop(union ActionData *data);
/* NextPreviousDesktop */
void action_previous_desktop(union ActionData *data);
/* NextPreviousDesktop */
void action_next_desktop_column(union ActionData *data);
/* NextPreviousDesktop */
void action_previous_desktop_column(union ActionData *data);
/* NextPreviousDesktop */
void action_next_desktop_row(union ActionData *data);
/* NextPreviousDesktop */
void action_previous_desktop_row(union ActionData *data);
/* ClientAction */
void action_toggle_decorations(union ActionData *data);
/* Move */
void action_move(union ActionData *data);
/* Resize */
void action_resize(union ActionData *data);
#endif