122d55fbad
less includes in headers for less rebuilding on changes
228 lines
6.1 KiB
C
228 lines
6.1 KiB
C
#ifndef __action_h
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#define __action_h
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#include "misc.h"
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#include "parser/parse.h"
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/* These have to all have a Client* at the top even if they don't use it, so
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that I can set it blindly later on. So every function will have a Client*
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available (possibly NULL though) if it wants it.
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*/
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struct AnyAction {
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struct _ObClient *c;
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};
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struct DirectionalAction{
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struct _ObClient *c;
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ObDirection direction;
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};
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struct Execute {
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struct _ObClient *c;
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char *path;
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};
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struct ClientAction {
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struct _ObClient *c;
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};
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struct MoveResizeRelative {
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struct _ObClient *c;
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int delta;
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};
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struct SendToDesktop {
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struct _ObClient *c;
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guint desk;
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gboolean follow;
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};
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struct SendToDesktopDirection {
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struct _ObClient *c;
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gboolean wrap;
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gboolean follow;
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};
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struct Desktop {
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struct _ObClient *c;
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guint desk;
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};
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struct Layer {
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struct _ObClient *c;
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int layer; /* < 0 = below, 0 = normal, > 0 = above */
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};
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struct DesktopDirection {
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struct _ObClient *c;
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gboolean wrap;
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};
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struct MoveResize {
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struct _ObClient *c;
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int x;
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int y;
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guint32 corner; /* prop_atoms.net_wm_moveresize_* */
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guint button;
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};
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struct ShowMenu {
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struct _ObClient *c;
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char *name;
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int x;
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int y;
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};
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struct CycleWindows {
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struct _ObClient *c;
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gboolean linear;
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gboolean forward;
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gboolean final;
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gboolean cancel;
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};
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union ActionData {
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struct AnyAction any;
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struct DirectionalAction diraction;
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struct Execute execute;
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struct ClientAction client;
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struct MoveResizeRelative relative;
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struct SendToDesktop sendto;
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struct SendToDesktopDirection sendtodir;
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struct Desktop desktop;
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struct DesktopDirection desktopdir;
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struct MoveResize moveresize;
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struct ShowMenu showmenu;
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struct CycleWindows cycle;
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struct Layer layer;
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};
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typedef struct {
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/* The func member acts like an enum to tell which one of the structs in
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the data union are valid.
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*/
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void (*func)(union ActionData *data);
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union ActionData data;
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} Action;
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Action *action_new(void (*func)(union ActionData *data));
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/* Creates a new Action from the name of the action
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A few action types need data set after making this call still. Check if
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the returned action's "func" is one of these.
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action_execute - the path needs to be set
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action_restart - the path can optionally be set
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action_desktop - the destination desktop needs to be set
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action_move_relative_horz - the delta
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action_move_relative_vert - the delta
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action_resize_relative_horz - the delta
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action_resize_relative_vert - the delta
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*/
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Action *action_from_string(char *name);
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Action *action_parse(xmlDocPtr doc, xmlNodePtr node);
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void action_free(Action *a);
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/* Execute */
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void action_execute(union ActionData *data);
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/* ClientAction */
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void action_focus(union ActionData *data);
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/* ClientAction */
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void action_unfocus(union ActionData *data);
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/* ClientAction */
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void action_iconify(union ActionData *data);
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/* ClientAction */
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void action_raise(union ActionData *data);
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/* ClientAction */
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void action_lower(union ActionData *data);
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/* ClientAction */
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void action_close(union ActionData *data);
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/* ClientAction */
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void action_kill(union ActionData *data);
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/* ClientAction */
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void action_shade(union ActionData *data);
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/* ClientAction */
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void action_shadelower(union ActionData *data);
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/* ClientAction */
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void action_unshaderaise(union ActionData *data);
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/* ClientAction */
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void action_unshade(union ActionData *data);
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/* ClientAction */
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void action_toggle_shade(union ActionData *data);
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/* ClientAction */
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void action_toggle_omnipresent(union ActionData *data);
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/* MoveResizeRelative */
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void action_move_relative_horz(union ActionData *data);
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/* MoveResizeRelative */
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void action_move_relative_vert(union ActionData *data);
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/* MoveResizeRelative */
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void action_resize_relative_horz(union ActionData *data);
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/* MoveResizeRelative */
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void action_resize_relative_vert(union ActionData *data);
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/* ClientAction */
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void action_maximize_full(union ActionData *data);
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/* ClientAction */
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void action_unmaximize_full(union ActionData *data);
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/* ClientAction */
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void action_toggle_maximize_full(union ActionData *data);
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/* ClientAction */
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void action_maximize_horz(union ActionData *data);
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/* ClientAction */
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void action_unmaximize_horz(union ActionData *data);
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/* ClientAction */
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void action_toggle_maximize_horz(union ActionData *data);
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/* ClientAction */
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void action_maximize_vert(union ActionData *data);
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/* ClientAction */
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void action_unmaximize_vert(union ActionData *data);
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/* ClientAction */
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void action_toggle_maximize_vert(union ActionData *data);
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/* SendToDesktop */
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void action_send_to_desktop(union ActionData *data);
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/* SendToDesktopDirection */
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void action_send_to_desktop_right(union ActionData *data);
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/* SendToDesktopDirection */
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void action_send_to_desktop_left(union ActionData *data);
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/* SendToDesktopDirection */
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void action_send_to_desktop_up(union ActionData *data);
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/* SendToDesktopDirection */
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void action_send_to_desktop_down(union ActionData *data);
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/* Desktop */
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void action_desktop(union ActionData *data);
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/* DesktopDirection */
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void action_desktop_right(union ActionData *data);
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/* DesktopDirection */
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void action_desktop_left(union ActionData *data);
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/* DesktopDirection */
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void action_desktop_up(union ActionData *data);
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/* DesktopDirection */
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void action_desktop_down(union ActionData *data);
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/* ClientAction */
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void action_toggle_decorations(union ActionData *data);
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/* MoveResize */
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void action_moveresize(union ActionData *data);
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/* Execute */
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void action_restart(union ActionData *data);
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/* Any */
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void action_exit(union ActionData *data);
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/* ShowMenu */
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void action_showmenu(union ActionData *data);
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/* CycleWindows */
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void action_cycle_windows(union ActionData *data);
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/* DirectionalAction */
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void action_directional_focus(union ActionData *data);
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/* DirectionalAction */
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void action_movetoedge(union ActionData *data);
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/* Layer */
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void action_send_to_layer(union ActionData *data);
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/* Layer */
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void action_toggle_layer(union ActionData *data);
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/* Any */
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void action_toggle_show_desktop(union ActionData *data);
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/* Any */
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void action_show_desktop(union ActionData *data);
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/* Any */
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void action_unshow_desktop(union ActionData *data);
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#endif
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