81 lines
2 KiB
C++
81 lines
2 KiB
C++
// -*- mode: C++; indent-tabs-mode: nil; -*-
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#ifndef __actions_hh
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#define __actions_hh
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/*! @file actions.hh
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@brief The action interface for user-available actions
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*/
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#include "otk/point.hh"
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#include "otk/rect.hh"
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#include "otk/eventhandler.hh"
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extern "C" {
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#include <X11/Xlib.h>
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}
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namespace ob {
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//! The action interface for user-available actions
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/*!
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When these actions are fired, hooks to the guile engine are fired so that
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guile code is run.
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*/
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class OBActions : public otk::OtkEventHandler {
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public:
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struct ButtonReleaseAction {
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Window win;
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unsigned int button;
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Time time;
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ButtonReleaseAction() { win = 0; button = 0; time = 0; }
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};
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struct ButtonPressAction {
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unsigned int button;
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otk::Point pos;
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otk::Rect clientarea;
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ButtonPressAction() { button = 0; }
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};
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private:
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// milliseconds XXX: config option
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static const unsigned int DOUBLECLICKDELAY;
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static const int BUTTONS = 5;
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//! The mouse button currently being watched from a press for a CLICK
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unsigned int _button;
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//! The last button release processed for CLICKs
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ButtonReleaseAction _release;
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//! The point where the mouse was when each mouse button was pressed
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/*!
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Used for motion events as the starting position.
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*/
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ButtonPressAction *_posqueue[BUTTONS];
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//! The delta x/y of the last motion sequence
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int _dx, _dy;
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//! Insert a button/position in the _posqueue
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void insertPress(const XButtonEvent &e);
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//! Remove a button/position from the _posqueue
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void removePress(const XButtonEvent &e);
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public:
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//! Constructs an OBActions object
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OBActions();
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//! Destroys the OBActions object
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virtual ~OBActions();
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virtual void buttonPressHandler(const XButtonEvent &e);
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virtual void buttonReleaseHandler(const XButtonEvent &e);
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virtual void enterHandler(const XCrossingEvent &e);
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virtual void leaveHandler(const XCrossingEvent &e);
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virtual void keyPressHandler(const XKeyEvent &e);
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virtual void motionHandler(const XMotionEvent &e);
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};
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}
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#endif // __actions_hh
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