288 lines
7.4 KiB
C
288 lines
7.4 KiB
C
#include "mainloop.h"
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#include "focus.h"
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#include "screen.h"
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#include "frame.h"
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#include "openbox.h"
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#include "event.h"
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#include "grab.h"
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#include "client.h"
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#include "action.h"
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#include "prop.h"
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#include "config.h"
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#include "keytree.h"
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#include "keyboard.h"
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#include "translate.h"
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#include <glib.h>
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KeyBindingTree *keyboard_firstnode;
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typedef struct {
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guint state;
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ObClient *client;
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ObAction *action;
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ObFrameContext context;
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} ObInteractiveState;
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static GSList *interactive_states;
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static KeyBindingTree *curpos;
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static void grab_for_window(Window win, gboolean grab)
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{
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KeyBindingTree *p;
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ungrab_all_keys(win);
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if (grab) {
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p = curpos ? curpos->first_child : keyboard_firstnode;
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while (p) {
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grab_key(p->key, p->state, win, GrabModeAsync);
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p = p->next_sibling;
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}
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if (curpos)
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grab_key(config_keyboard_reset_keycode,
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config_keyboard_reset_state,
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win, GrabModeAsync);
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}
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}
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void keyboard_grab_for_client(ObClient *c, gboolean grab)
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{
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grab_for_window(c->window, grab);
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}
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static void grab_keys(gboolean grab)
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{
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GList *it;
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grab_for_window(screen_support_win, grab);
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for (it = client_list; it; it = g_list_next(it))
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grab_for_window(((ObClient*)it->data)->window, grab);
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}
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static gboolean chain_timeout(gpointer data)
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{
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keyboard_reset_chains();
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return FALSE; /* don't repeat */
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}
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void keyboard_reset_chains()
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{
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ob_main_loop_timeout_remove(ob_main_loop, chain_timeout);
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if (curpos) {
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grab_keys(FALSE);
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curpos = NULL;
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grab_keys(TRUE);
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}
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}
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gboolean keyboard_bind(GList *keylist, ObAction *action)
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{
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KeyBindingTree *tree, *t;
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gboolean conflict;
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gboolean mods = TRUE;
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g_assert(keylist != NULL);
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g_assert(action != NULL);
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if (!(tree = tree_build(keylist)))
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return FALSE;
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if ((t = tree_find(tree, &conflict)) != NULL) {
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/* already bound to something, use the existing tree */
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tree_destroy(tree);
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tree = NULL;
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} else
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t = tree;
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if (conflict) {
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g_warning("conflict with binding");
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tree_destroy(tree);
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return FALSE;
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}
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/* find if every key in this chain has modifiers, and also find the
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bottom node of the tree */
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while (t->first_child) {
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if (!t->state)
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mods = FALSE;
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t = t->first_child;
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}
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/* when there are no modifiers in the binding, then the action cannot
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be interactive */
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if (!mods && action->data.any.interactive) {
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action->data.any.interactive = FALSE;
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action->data.inter.final = TRUE;
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}
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/* set the action */
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t->actions = g_slist_append(t->actions, action);
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/* assimilate this built tree into the main tree. assimilation
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destroys/uses the tree */
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if (tree) tree_assimilate(tree);
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return TRUE;
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}
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void keyboard_interactive_grab(guint state, ObClient *client,
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ObFrameContext context, ObAction *action)
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{
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ObInteractiveState *s;
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if (!interactive_states) {
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if (!grab_keyboard(TRUE))
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return;
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if (!grab_pointer(TRUE, OB_CURSOR_NONE)) {
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grab_keyboard(FALSE);
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return;
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}
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}
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s = g_new(ObInteractiveState, 1);
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s->state = state;
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s->client = client;
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s->action = action;
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s->context = context;
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interactive_states = g_slist_append(interactive_states, s);
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}
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gboolean keyboard_process_interactive_grab(const XEvent *e,
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ObClient **client,
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ObFrameContext *context)
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{
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GSList *it, *next;
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gboolean handled = FALSE;
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gboolean done = FALSE;
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gboolean cancel = FALSE;
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for (it = interactive_states; it; it = next) {
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ObInteractiveState *s = it->data;
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next = g_slist_next(it);
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*client = s->client;
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*context = s->context;
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if ((e->type == KeyRelease &&
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!(s->state & e->xkey.state)))
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done = TRUE;
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else if (e->type == KeyPress) {
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if (e->xkey.keycode == ob_keycode(OB_KEY_RETURN))
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done = TRUE;
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else if (e->xkey.keycode == ob_keycode(OB_KEY_ESCAPE))
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cancel = done = TRUE;
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}
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if (done) {
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g_assert(s->action->data.any.interactive);
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s->action->data.inter.cancel = cancel;
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s->action->data.inter.final = TRUE;
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s->action->func(&s->action->data);
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grab_keyboard(FALSE);
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grab_pointer(FALSE, OB_CURSOR_NONE);
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keyboard_reset_chains();
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g_free(s);
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interactive_states = g_slist_delete_link(interactive_states, it);
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handled = TRUE;
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}
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}
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return handled;
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}
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void keyboard_event(ObClient *client, const XEvent *e)
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{
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KeyBindingTree *p;
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g_assert(e->type == KeyPress);
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if (e->xkey.keycode == config_keyboard_reset_keycode &&
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e->xkey.state == config_keyboard_reset_state)
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{
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keyboard_reset_chains();
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return;
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}
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if (curpos == NULL)
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p = keyboard_firstnode;
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else
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p = curpos->first_child;
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while (p) {
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if (p->key == e->xkey.keycode &&
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p->state == e->xkey.state) {
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if (p->first_child != NULL) { /* part of a chain */
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ob_main_loop_timeout_remove(ob_main_loop, chain_timeout);
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/* 5 second timeout for chains */
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ob_main_loop_timeout_add(ob_main_loop, 5 * G_USEC_PER_SEC,
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chain_timeout, NULL, NULL);
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grab_keys(FALSE);
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curpos = p;
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grab_keys(TRUE);
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} else {
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GSList *it;
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for (it = p->actions; it; it = it->next) {
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ObAction *act = it->data;
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if (act->func != NULL) {
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act->data.any.c = client;
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if (act->func == action_moveresize) {
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screen_pointer_pos(&act->data.moveresize.x,
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&act->data.moveresize.y);
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}
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if (act->data.any.interactive) {
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act->data.inter.cancel = FALSE;
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act->data.inter.final = FALSE;
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keyboard_interactive_grab(e->xkey.state, client,
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0, act);
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}
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if (act->func == action_showmenu) {
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act->data.showmenu.x = e->xkey.x_root;
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act->data.showmenu.y = e->xkey.y_root;
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}
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act->data.any.c = client;
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act->func(&act->data);
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}
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}
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keyboard_reset_chains();
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}
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break;
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}
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p = p->next_sibling;
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}
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}
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void keyboard_startup(gboolean reconfig)
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{
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grab_keys(TRUE);
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}
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void keyboard_shutdown(gboolean reconfig)
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{
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GSList *it;
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tree_destroy(keyboard_firstnode);
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keyboard_firstnode = NULL;
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for (it = interactive_states; it; it = g_slist_next(it))
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g_free(it->data);
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g_slist_free(interactive_states);
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interactive_states = NULL;
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ob_main_loop_timeout_remove(ob_main_loop, chain_timeout);
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grab_keys(FALSE);
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curpos = NULL;
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}
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