openbox/openbox/keyboard.c
2003-09-03 21:33:22 +00:00

288 lines
7.4 KiB
C

#include "mainloop.h"
#include "focus.h"
#include "screen.h"
#include "frame.h"
#include "openbox.h"
#include "event.h"
#include "grab.h"
#include "client.h"
#include "action.h"
#include "prop.h"
#include "config.h"
#include "keytree.h"
#include "keyboard.h"
#include "translate.h"
#include <glib.h>
KeyBindingTree *keyboard_firstnode;
typedef struct {
guint state;
ObClient *client;
ObAction *action;
ObFrameContext context;
} ObInteractiveState;
static GSList *interactive_states;
static KeyBindingTree *curpos;
static void grab_for_window(Window win, gboolean grab)
{
KeyBindingTree *p;
ungrab_all_keys(win);
if (grab) {
p = curpos ? curpos->first_child : keyboard_firstnode;
while (p) {
grab_key(p->key, p->state, win, GrabModeAsync);
p = p->next_sibling;
}
if (curpos)
grab_key(config_keyboard_reset_keycode,
config_keyboard_reset_state,
win, GrabModeAsync);
}
}
void keyboard_grab_for_client(ObClient *c, gboolean grab)
{
grab_for_window(c->window, grab);
}
static void grab_keys(gboolean grab)
{
GList *it;
grab_for_window(screen_support_win, grab);
for (it = client_list; it; it = g_list_next(it))
grab_for_window(((ObClient*)it->data)->window, grab);
}
static gboolean chain_timeout(gpointer data)
{
keyboard_reset_chains();
return FALSE; /* don't repeat */
}
void keyboard_reset_chains()
{
ob_main_loop_timeout_remove(ob_main_loop, chain_timeout);
if (curpos) {
grab_keys(FALSE);
curpos = NULL;
grab_keys(TRUE);
}
}
gboolean keyboard_bind(GList *keylist, ObAction *action)
{
KeyBindingTree *tree, *t;
gboolean conflict;
gboolean mods = TRUE;
g_assert(keylist != NULL);
g_assert(action != NULL);
if (!(tree = tree_build(keylist)))
return FALSE;
if ((t = tree_find(tree, &conflict)) != NULL) {
/* already bound to something, use the existing tree */
tree_destroy(tree);
tree = NULL;
} else
t = tree;
if (conflict) {
g_warning("conflict with binding");
tree_destroy(tree);
return FALSE;
}
/* find if every key in this chain has modifiers, and also find the
bottom node of the tree */
while (t->first_child) {
if (!t->state)
mods = FALSE;
t = t->first_child;
}
/* when there are no modifiers in the binding, then the action cannot
be interactive */
if (!mods && action->data.any.interactive) {
action->data.any.interactive = FALSE;
action->data.inter.final = TRUE;
}
/* set the action */
t->actions = g_slist_append(t->actions, action);
/* assimilate this built tree into the main tree. assimilation
destroys/uses the tree */
if (tree) tree_assimilate(tree);
return TRUE;
}
void keyboard_interactive_grab(guint state, ObClient *client,
ObFrameContext context, ObAction *action)
{
ObInteractiveState *s;
if (!interactive_states) {
if (!grab_keyboard(TRUE))
return;
if (!grab_pointer(TRUE, OB_CURSOR_NONE)) {
grab_keyboard(FALSE);
return;
}
}
s = g_new(ObInteractiveState, 1);
s->state = state;
s->client = client;
s->action = action;
s->context = context;
interactive_states = g_slist_append(interactive_states, s);
}
gboolean keyboard_process_interactive_grab(const XEvent *e,
ObClient **client,
ObFrameContext *context)
{
GSList *it, *next;
gboolean handled = FALSE;
gboolean done = FALSE;
gboolean cancel = FALSE;
for (it = interactive_states; it; it = next) {
ObInteractiveState *s = it->data;
next = g_slist_next(it);
*client = s->client;
*context = s->context;
if ((e->type == KeyRelease &&
!(s->state & e->xkey.state)))
done = TRUE;
else if (e->type == KeyPress) {
if (e->xkey.keycode == ob_keycode(OB_KEY_RETURN))
done = TRUE;
else if (e->xkey.keycode == ob_keycode(OB_KEY_ESCAPE))
cancel = done = TRUE;
}
if (done) {
g_assert(s->action->data.any.interactive);
s->action->data.inter.cancel = cancel;
s->action->data.inter.final = TRUE;
s->action->func(&s->action->data);
grab_keyboard(FALSE);
grab_pointer(FALSE, OB_CURSOR_NONE);
keyboard_reset_chains();
g_free(s);
interactive_states = g_slist_delete_link(interactive_states, it);
handled = TRUE;
}
}
return handled;
}
void keyboard_event(ObClient *client, const XEvent *e)
{
KeyBindingTree *p;
g_assert(e->type == KeyPress);
if (e->xkey.keycode == config_keyboard_reset_keycode &&
e->xkey.state == config_keyboard_reset_state)
{
keyboard_reset_chains();
return;
}
if (curpos == NULL)
p = keyboard_firstnode;
else
p = curpos->first_child;
while (p) {
if (p->key == e->xkey.keycode &&
p->state == e->xkey.state) {
if (p->first_child != NULL) { /* part of a chain */
ob_main_loop_timeout_remove(ob_main_loop, chain_timeout);
/* 5 second timeout for chains */
ob_main_loop_timeout_add(ob_main_loop, 5 * G_USEC_PER_SEC,
chain_timeout, NULL, NULL);
grab_keys(FALSE);
curpos = p;
grab_keys(TRUE);
} else {
GSList *it;
for (it = p->actions; it; it = it->next) {
ObAction *act = it->data;
if (act->func != NULL) {
act->data.any.c = client;
if (act->func == action_moveresize) {
screen_pointer_pos(&act->data.moveresize.x,
&act->data.moveresize.y);
}
if (act->data.any.interactive) {
act->data.inter.cancel = FALSE;
act->data.inter.final = FALSE;
keyboard_interactive_grab(e->xkey.state, client,
0, act);
}
if (act->func == action_showmenu) {
act->data.showmenu.x = e->xkey.x_root;
act->data.showmenu.y = e->xkey.y_root;
}
act->data.any.c = client;
act->func(&act->data);
}
}
keyboard_reset_chains();
}
break;
}
p = p->next_sibling;
}
}
void keyboard_startup(gboolean reconfig)
{
grab_keys(TRUE);
}
void keyboard_shutdown(gboolean reconfig)
{
GSList *it;
tree_destroy(keyboard_firstnode);
keyboard_firstnode = NULL;
for (it = interactive_states; it; it = g_slist_next(it))
g_free(it->data);
g_slist_free(interactive_states);
interactive_states = NULL;
ob_main_loop_timeout_remove(ob_main_loop, chain_timeout);
grab_keys(FALSE);
curpos = NULL;
}