openbox/openbox/framerender.c
Dana Jansens f26f23de50 all my changes while i was offline.
better alt-tabbing. better transient handling. i dont even know. lots of fucking cool shit so WATCH the FUCK OUT.
2003-05-09 16:57:17 +00:00

220 lines
7.3 KiB
C

#include "frame.h"
#include "openbox.h"
#include "screen.h"
#include "framerender.h"
#include "render/theme.h"
static void framerender_label(Frame *self, Appearance *a);
static void framerender_icon(Frame *self, Appearance *a);
static void framerender_max(Frame *self, Appearance *a);
static void framerender_iconify(Frame *self, Appearance *a);
static void framerender_desk(Frame *self, Appearance *a);
static void framerender_shade(Frame *self, Appearance *a);
static void framerender_close(Frame *self, Appearance *a);
void framerender_frame(Frame *self)
{
if (self->focused)
XSetWindowBorder(ob_display, self->plate,
theme_cb_focused_color->pixel);
else
XSetWindowBorder(ob_display, self->plate,
theme_cb_unfocused_color->pixel);
if (self->client->decorations & Decor_Titlebar) {
Appearance *t, *l, *m, *n, *i, *d, *s, *c;
t = (self->focused ?
self->a_focused_title : self->a_unfocused_title);
l = (self->focused ?
self->a_focused_label : self->a_unfocused_label);
m = (self->focused ?
(self->client->max_vert || self->client->max_horz ?
theme_a_focused_pressed_set_max :
(self->max_press ?
theme_a_focused_pressed_max : theme_a_focused_unpressed_max)) :
(self->client->max_vert || self->client->max_horz ?
theme_a_unfocused_pressed_set_max :
(self->max_press ?
theme_a_unfocused_pressed_max :
theme_a_unfocused_unpressed_max)));
n = self->a_icon;
i = (self->focused ?
(self->iconify_press ?
theme_a_focused_pressed_iconify :
theme_a_focused_unpressed_iconify) :
(self->iconify_press ?
theme_a_unfocused_pressed_iconify :
theme_a_unfocused_unpressed_iconify));
d = (self->focused ?
(self->client->desktop == DESKTOP_ALL ?
theme_a_focused_pressed_set_desk :
(self->desk_press ?
theme_a_focused_pressed_desk :
theme_a_focused_unpressed_desk)) :
(self->client->desktop == DESKTOP_ALL ?
theme_a_unfocused_pressed_set_desk :
(self->desk_press ?
theme_a_unfocused_pressed_desk :
theme_a_unfocused_unpressed_desk)));
s = (self->focused ?
(self->client->shaded ?
theme_a_focused_pressed_set_shade :
(self->shade_press ?
theme_a_focused_pressed_shade :
theme_a_focused_unpressed_shade)) :
(self->client->shaded ?
theme_a_unfocused_pressed_set_shade :
(self->shade_press ?
theme_a_unfocused_pressed_shade :
theme_a_unfocused_unpressed_shade)));
c = (self->focused ?
(self->close_press ?
theme_a_focused_pressed_close :
theme_a_focused_unpressed_close) :
(self->close_press ?
theme_a_unfocused_pressed_close :
theme_a_unfocused_unpressed_close));
paint(self->title, t);
/* set parents for any parent relative guys */
l->surface.data.planar.parent = t;
l->surface.data.planar.parentx = self->label_x;
l->surface.data.planar.parenty = theme_bevel;
m->surface.data.planar.parent = t;
m->surface.data.planar.parentx = self->max_x;
m->surface.data.planar.parenty = theme_bevel + 1;
n->surface.data.planar.parent = t;
n->surface.data.planar.parentx = self->icon_x;
n->surface.data.planar.parenty = theme_bevel;
i->surface.data.planar.parent = t;
i->surface.data.planar.parentx = self->iconify_x;
i->surface.data.planar.parenty = theme_bevel + 1;
d->surface.data.planar.parent = t;
d->surface.data.planar.parentx = self->desk_x;
d->surface.data.planar.parenty = theme_bevel + 1;
s->surface.data.planar.parent = t;
s->surface.data.planar.parentx = self->shade_x;
s->surface.data.planar.parenty = theme_bevel + 1;
c->surface.data.planar.parent = t;
c->surface.data.planar.parentx = self->close_x;
c->surface.data.planar.parenty = theme_bevel + 1;
framerender_label(self, l);
framerender_max(self, m);
framerender_icon(self, n);
framerender_iconify(self, i);
framerender_desk(self, d);
framerender_shade(self, s);
framerender_close(self, c);
}
if (self->client->decorations & Decor_Handle) {
Appearance *h, *g;
h = (self->focused ?
self->a_focused_handle : self->a_unfocused_handle);
g = (self->focused ?
theme_a_focused_grip : theme_a_unfocused_grip);
if (g->surface.data.planar.grad == Background_ParentRelative) {
g->surface.data.planar.parent = h;
paint(self->handle, h);
} else
paint(self->handle, h);
g->surface.data.planar.parentx = 0;
g->surface.data.planar.parenty = 0;
paint(self->lgrip, g);
g->surface.data.planar.parentx = self->width - theme_grip_width;
g->surface.data.planar.parenty = 0;
paint(self->rgrip, g);
}
}
static void framerender_label(Frame *self, Appearance *a)
{
if (self->label_x < 0) return;
/* set the texture's text! */
a->texture[0].data.text.string = self->client->title;
RECT_SET(a->texture[0].position, 0, 0,
self->label_width, theme_label_height);
paint(self->label, a);
}
static void framerender_icon(Frame *self, Appearance *a)
{
if (self->icon_x < 0) return;
if (self->client->nicons) {
Icon *icon = client_icon(self->client,
theme_button_size + 2, theme_button_size + 2);
a->texture[0].type = RGBA;
a->texture[0].data.rgba.width = icon->width;
a->texture[0].data.rgba.height = icon->height;
a->texture[0].data.rgba.data = icon->data;
RECT_SET(self->a_icon->texture[0].position, 0, 0,
theme_button_size + 2, theme_button_size + 2);
} else
a->texture[0].type = NoTexture;
paint(self->icon, a);
}
static void framerender_max(Frame *self, Appearance *a)
{
if (self->max_x < 0) return;
RECT_SET(a->texture[0].position, 0, 0,
theme_button_size, theme_button_size);
paint(self->max, a);
}
static void framerender_iconify(Frame *self, Appearance *a)
{
if (self->iconify_x < 0) return;
RECT_SET(a->texture[0].position, 0, 0,
theme_button_size, theme_button_size);
paint(self->iconify, a);
}
static void framerender_desk(Frame *self, Appearance *a)
{
if (self->desk_x < 0) return;
RECT_SET(a->texture[0].position, 0, 0,
theme_button_size, theme_button_size);
paint(self->desk, a);
}
static void framerender_shade(Frame *self, Appearance *a)
{
if (self->shade_x < 0) return;
RECT_SET(a->texture[0].position, 0, 0,
theme_button_size, theme_button_size);
paint(self->shade, a);
}
static void framerender_close(Frame *self, Appearance *a)
{
if (self->close_x < 0) return;
RECT_SET(a->texture[0].position, 0, 0,
theme_button_size, theme_button_size);
paint(self->close, a);
}