openbox/otk/texture.cc
Dana Jansens fa8cefef63 add an OBDisplay class and the old ScreenInfo class to the toolkit.
wrap the toolkit in the 'otk' namespace
it compiles. broke the timer cache tho.
2002-11-03 10:07:16 +00:00

178 lines
4.1 KiB
C++

// -*- mode: C++; indent-tabs-mode: nil; c-basic-offset: 2; -*-
#ifdef HAVE_CONFIG_H
# include "../config.h"
#endif // HAVE_CONFIG_H
extern "C" {
#include <stdio.h>
#ifdef HAVE_CTYPE_H
#include <ctype.h>
#endif
}
#include <assert.h>
#include "texture.hh"
#include "display.hh"
#include "image.hh"
using std::string;
namespace otk {
BTexture::BTexture(unsigned int _screen, BImageControl* _ctrl)
: c(_screen), ct(_screen),
lc(_screen), sc(_screen), bc(_screen), t(0),
ctrl(_ctrl), scrn(_screen) { }
BTexture::BTexture(const string &d,unsigned int _screen, BImageControl* _ctrl)
: c(_screen), ct(_screen),
lc(_screen), sc(_screen), bc(_screen), t(0),
ctrl(_ctrl), scrn(_screen) {
setDescription(d);
}
void BTexture::setColor(const BColor &cc) {
c = cc;
c.setScreen(screen());
unsigned char r, g, b, rr, gg, bb;
// calculate the light color
r = c.red();
g = c.green();
b = c.blue();
rr = r + (r >> 1);
gg = g + (g >> 1);
bb = b + (b >> 1);
if (rr < r) rr = ~0;
if (gg < g) gg = ~0;
if (bb < b) bb = ~0;
lc = BColor(rr, gg, bb, screen());
// calculate the shadow color
r = c.red();
g = c.green();
b = c.blue();
rr = (r >> 2) + (r >> 1);
gg = (g >> 2) + (g >> 1);
bb = (b >> 2) + (b >> 1);
if (rr > r) rr = 0;
if (gg > g) gg = 0;
if (bb > b) bb = 0;
sc = BColor(rr, gg, bb, screen());
}
void BTexture::setDescription(const string &d) {
descr.erase();
descr.reserve(d.length());
string::const_iterator it = d.begin(), end = d.end();
for (; it != end; ++it)
descr += tolower(*it);
if (descr.find("parentrelative") != string::npos) {
setTexture(BTexture::Parent_Relative);
} else {
setTexture(0);
if (descr.find("gradient") != string::npos) {
addTexture(BTexture::Gradient);
if (descr.find("crossdiagonal") != string::npos)
addTexture(BTexture::CrossDiagonal);
else if (descr.find("rectangle") != string::npos)
addTexture(BTexture::Rectangle);
else if (descr.find("pyramid") != string::npos)
addTexture(BTexture::Pyramid);
else if (descr.find("pipecross") != string::npos)
addTexture(BTexture::PipeCross);
else if (descr.find("elliptic") != string::npos)
addTexture(BTexture::Elliptic);
else if (descr.find("horizontal") != string::npos)
addTexture(BTexture::Horizontal);
else if (descr.find("vertical") != string::npos)
addTexture(BTexture::Vertical);
else
addTexture(BTexture::Diagonal);
} else {
addTexture(BTexture::Solid);
}
if (descr.find("sunken") != string::npos)
addTexture(BTexture::Sunken);
else if (descr.find("flat") != string::npos)
addTexture(BTexture::Flat);
else
addTexture(BTexture::Raised);
if (texture() & BTexture::Flat) {
if (descr.find("border") != string::npos)
addTexture(BTexture::Border);
} else {
if (descr.find("bevel2") != string::npos)
addTexture(BTexture::Bevel2);
else
addTexture(BTexture::Bevel1);
}
if (descr.find("interlaced") != string::npos)
addTexture(BTexture::Interlaced);
}
}
void BTexture::setScreen(const unsigned int _screen) {
if (_screen == screen()) {
// nothing to do
return;
}
scrn = _screen;
c.setScreen(_screen);
ct.setScreen(_screen);
lc.setScreen(_screen);
sc.setScreen(_screen);
bc.setScreen(_screen);
}
BTexture& BTexture::operator=(const BTexture &tt) {
c = tt.c;
ct = tt.ct;
lc = tt.lc;
sc = tt.sc;
bc = tt.bc;
descr = tt.descr;
t = tt.t;
scrn = tt.scrn;
ctrl = tt.ctrl;
return *this;
}
Pixmap BTexture::render(const unsigned int width, const unsigned int height,
const Pixmap old) {
assert(texture() != BTexture::NoTexture);
if (texture() == (BTexture::Flat | BTexture::Solid))
return None;
if (texture() == BTexture::Parent_Relative)
return ParentRelative;
if (screen() == ~(0u))
scrn = DefaultScreen(OBDisplay::display);
assert(ctrl != 0);
Pixmap ret = ctrl->renderImage(width, height, *this);
if (old)
ctrl->removeImage(old);
return ret;
}
}