596 lines
18 KiB
C++
596 lines
18 KiB
C++
// -*- mode: C++; indent-tabs-mode: nil; c-basic-offset: 2; -*-
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#include "config.h"
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#include "rendercontrol.hh"
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#include "truerendercontrol.hh"
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#include "pseudorendercontrol.hh"
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#include "rendertexture.hh"
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#include "rendercolor.hh"
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#include "renderstyle.hh"
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#include "display.hh"
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#include "screeninfo.hh"
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#include "surface.hh"
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#include "font.hh"
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#include "ustring.hh"
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#include "property.hh"
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extern "C" {
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#ifdef HAVE_SYS_WAIT_H
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# include <sys/wait.h>
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#endif // HAVE_SYS_WAIT_H
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#ifdef HAVE_UNISTD_H
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# include <unistd.h>
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#endif // HAVE_UNISTD_H
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#include "../src/gettext.h"
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#define _(str) gettext(str)
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}
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#include <cstdlib>
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namespace otk {
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RenderControl *RenderControl::createRenderControl(int screen)
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{
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// get the visual on the screen and return the correct type of RenderControl
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int vclass = display->screenInfo(screen)->visual()->c_class;
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switch (vclass) {
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case TrueColor:
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return new TrueRenderControl(screen);
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case PseudoColor:
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case StaticColor:
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return new PseudoRenderControl(screen);
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case GrayScale:
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case StaticGray:
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return new PseudoRenderControl(screen);
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default:
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printf(_("RenderControl: Unsupported visual %d specified. Aborting.\n"),
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vclass);
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::exit(1);
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}
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}
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RenderControl::RenderControl(int screen)
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: _screen(screen)
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{
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printf("Initializing RenderControl\n");
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}
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RenderControl::~RenderControl()
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{
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printf("Destroying RenderControl\n");
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}
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void RenderControl::drawString(Surface& sf, const Font &font, int x, int y,
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const RenderColor &color,
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const ustring &string) const
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{
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assert(sf._screen == _screen);
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XftDraw *d = sf._xftdraw;
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assert(d); // this means that the background hasn't been rendered yet!
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if (font._shadow) {
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XftColor c;
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c.color.red = 0;
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c.color.green = 0;
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c.color.blue = 0;
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c.color.alpha = font._tint | font._tint << 8; // transparent shadow
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c.pixel = BlackPixel(**display, _screen);
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if (string.utf8())
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XftDrawStringUtf8(d, &c, font._xftfont, x + font._offset,
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font._xftfont->ascent + y + font._offset,
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(FcChar8*)string.c_str(), string.bytes());
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else
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XftDrawString8(d, &c, font._xftfont, x + font._offset,
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font._xftfont->ascent + y + font._offset,
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(FcChar8*)string.c_str(), string.bytes());
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}
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XftColor c;
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c.color.red = color.red() | color.red() << 8;
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c.color.green = color.green() | color.green() << 8;
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c.color.blue = color.blue() | color.blue() << 8;
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c.pixel = color.pixel();
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c.color.alpha = 0xff | 0xff << 8; // no transparency in Color yet
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if (string.utf8())
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XftDrawStringUtf8(d, &c, font._xftfont, x, font._xftfont->ascent + y,
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(FcChar8*)string.c_str(), string.bytes());
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else
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XftDrawString8(d, &c, font._xftfont, x, font._xftfont->ascent + y,
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(FcChar8*)string.c_str(), string.bytes());
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return;
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}
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void RenderControl::drawSolidBackground(Surface& sf,
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const RenderTexture& texture) const
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{
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assert(_screen == sf._screen);
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assert(_screen == texture.color().screen());
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if (texture.parentRelative()) return;
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sf.setPixmap(texture.color());
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int width = sf.size().width(), height = sf.size().height();
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int left = 0, top = 0, right = width - 1, bottom = height - 1;
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if (texture.interlaced())
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for (int i = 0; i < height; i += 2)
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XDrawLine(**display, sf.pixmap(), texture.interlaceColor().gc(),
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0, i, width, i);
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switch (texture.relief()) {
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case RenderTexture::Raised:
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switch (texture.bevel()) {
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case RenderTexture::Bevel1:
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XDrawLine(**display, sf.pixmap(), texture.bevelDarkColor().gc(),
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left, bottom, right, bottom);
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XDrawLine(**display, sf.pixmap(), texture.bevelDarkColor().gc(),
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right, bottom, right, top);
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XDrawLine(**display, sf.pixmap(), texture.bevelLightColor().gc(),
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left, top, right, top);
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XDrawLine(**display, sf.pixmap(), texture.bevelLightColor().gc(),
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left, bottom, left, top);
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break;
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case RenderTexture::Bevel2:
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XDrawLine(**display, sf.pixmap(), texture.bevelDarkColor().gc(),
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left + 1, bottom - 2, right - 2, bottom - 2);
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XDrawLine(**display, sf.pixmap(), texture.bevelDarkColor().gc(),
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right - 2, bottom - 2, right - 2, top + 1);
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XDrawLine(**display, sf.pixmap(), texture.bevelLightColor().gc(),
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left + 1, top + 1, right - 2, top + 1);
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XDrawLine(**display, sf.pixmap(), texture.bevelLightColor().gc(),
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left + 1, bottom - 2, left + 1, top + 1);
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break;
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default:
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assert(false); // unhandled RenderTexture::BevelType
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}
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break;
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case RenderTexture::Sunken:
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switch (texture.bevel()) {
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case RenderTexture::Bevel1:
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XDrawLine(**display, sf.pixmap(), texture.bevelLightColor().gc(),
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left, bottom, right, bottom);
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XDrawLine(**display, sf.pixmap(), texture.bevelLightColor().gc(),
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right, bottom, right, top);
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XDrawLine(**display, sf.pixmap(), texture.bevelDarkColor().gc(),
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left, top, right, top);
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XDrawLine(**display, sf.pixmap(), texture.bevelDarkColor().gc(),
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left, bottom, left, top);
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break;
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case RenderTexture::Bevel2:
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XDrawLine(**display, sf.pixmap(), texture.bevelLightColor().gc(),
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left + 1, bottom - 2, right - 2, bottom - 2);
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XDrawLine(**display, sf.pixmap(), texture.bevelLightColor().gc(),
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right - 2, bottom - 2, right - 2, top + 1);
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XDrawLine(**display, sf.pixmap(), texture.bevelDarkColor().gc(),
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left + 1, top + 1, right - 2, top + 1);
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XDrawLine(**display, sf.pixmap(), texture.bevelDarkColor().gc(),
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left + 1, bottom - 2, left + 1, top + 1);
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break;
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default:
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assert(false); // unhandled RenderTexture::BevelType
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}
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break;
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case RenderTexture::Flat:
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if (texture.border())
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XDrawRectangle(**display, sf.pixmap(), texture.borderColor().gc(),
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left, top, right, bottom);
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break;
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default:
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assert(false); // unhandled RenderTexture::ReliefType
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}
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}
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void RenderControl::drawMask(Surface &sf, const RenderColor &color,
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const PixmapMask &mask) const
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{
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assert(_screen == sf._screen);
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assert(_screen == color.screen());
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if (mask.mask == None) return; // no mask given
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int width = sf.size().width(), height = sf.size().height();
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// set the clip region
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int x = (width - mask.w) / 2, y = (height - mask.h) / 2;
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XSetClipMask(**display, color.gc(), mask.mask);
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XSetClipOrigin(**display, color.gc(), x, y);
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// fill in the clipped region
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XFillRectangle(**display, sf.pixmap(), color.gc(), x, y,
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x + mask.w, y + mask.h);
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// unset the clip region
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XSetClipMask(**display, color.gc(), None);
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XSetClipOrigin(**display, color.gc(), 0, 0);
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}
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void RenderControl::drawGradientBackground(
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Surface &sf, const RenderTexture &texture) const
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{
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unsigned int r,g,b;
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int w = sf.size().width(), h = sf.size().height();
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int off, x;
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const ScreenInfo *info = display->screenInfo(_screen);
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XImage *im = XCreateImage(**display, info->visual(), info->depth(),
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ZPixmap, 0, NULL, w, h, 32, 0);
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im->byte_order = endian;
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switch (texture.gradient()) {
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case RenderTexture::Vertical:
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verticalGradient(sf, texture);
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break;
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case RenderTexture::Horizontal:
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horizontalGradient(sf, texture);
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break;
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case RenderTexture::Diagonal:
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diagonalGradient(sf, texture);
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break;
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case RenderTexture::CrossDiagonal:
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crossDiagonalGradient(sf, texture);
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break;
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default:
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printf("unhandled gradient\n");
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}
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pixel32 *data = sf.pixelData();
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pixel32 current;
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if (texture.relief() == RenderTexture::Flat && texture.border()) {
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r = texture.borderColor().red();
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g = texture.borderColor().green();
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b = texture.borderColor().blue();
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current = (r << default_red_shift)
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+ (g << default_green_shift)
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+ (b << default_blue_shift);
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for (off = 0, x = 0; x < w; ++x, off++) {
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*(data + off) = current;
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*(data + off + ((h-1) * w)) = current;
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}
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for (off = 0, x = 0; x < h; ++x, off++) {
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*(data + (off * w)) = current;
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*(data + (off * w) + w - 1) = current;
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}
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}
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if (texture.relief() != RenderTexture::Flat) {
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if (texture.bevel() == RenderTexture::Bevel1) {
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for (off = 1, x = 1; x < w - 1; ++x, off++)
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highlight(data + off,
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data + off + (h-1) * w,
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texture.relief()==RenderTexture::Raised);
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for (off = 0, x = 0; x < h; ++x, off++)
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highlight(data + off * w,
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data + off * w + w - 1,
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texture.relief()==RenderTexture::Raised);
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}
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if (texture.bevel() == RenderTexture::Bevel2) {
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for (off = 2, x = 2; x < w - 2; ++x, off++)
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highlight(data + off + w,
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data + off + (h-2) * w,
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texture.relief()==RenderTexture::Raised);
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for (off = 1, x = 1; x < h-1; ++x, off++)
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highlight(data + off * w + 1,
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data + off * w + w - 2,
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texture.relief()==RenderTexture::Raised);
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}
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}
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reduceDepth(sf, im);
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sf.setPixmap(im);
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XDestroyImage(im);
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}
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void RenderControl::verticalGradient(Surface &sf,
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const RenderTexture &texture) const
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{
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pixel32 *data = sf.pixelData();
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pixel32 current;
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float dr, dg, db;
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unsigned int r,g,b;
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int w = sf.size().width(), h = sf.size().height();
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dr = (float)(texture.secondary_color().red() - texture.color().red());
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dr/= (float)h;
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dg = (float)(texture.secondary_color().green() - texture.color().green());
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dg/= (float)h;
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db = (float)(texture.secondary_color().blue() - texture.color().blue());
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db/= (float)h;
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for (int y = 0; y < h; ++y) {
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r = texture.color().red() + (int)(dr * y);
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g = texture.color().green() + (int)(dg * y);
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b = texture.color().blue() + (int)(db * y);
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current = (r << default_red_shift)
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+ (g << default_green_shift)
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+ (b << default_blue_shift);
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for (int x = 0; x < w; ++x, ++data)
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*data = current;
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}
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}
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void RenderControl::horizontalGradient(Surface &sf,
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const RenderTexture &texture) const
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{
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pixel32 *data = sf.pixelData();
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pixel32 current;
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float dr, dg, db;
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unsigned int r,g,b;
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int w = sf.size().width(), h = sf.size().height();
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dr = (float)(texture.secondary_color().red() - texture.color().red());
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dr/= (float)w;
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dg = (float)(texture.secondary_color().green() - texture.color().green());
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dg/= (float)w;
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db = (float)(texture.secondary_color().blue() - texture.color().blue());
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db/= (float)w;
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for (int x = 0; x < w; ++x, ++data) {
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r = texture.color().red() + (int)(dr * x);
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g = texture.color().green() + (int)(dg * x);
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b = texture.color().blue() + (int)(db * x);
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current = (r << default_red_shift)
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+ (g << default_green_shift)
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+ (b << default_blue_shift);
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for (int y = 0; y < h; ++y)
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*(data + y*w) = current;
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}
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}
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void RenderControl::diagonalGradient(Surface &sf,
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const RenderTexture &texture) const
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{
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pixel32 *data = sf.pixelData();
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pixel32 current;
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float drx, dgx, dbx, dry, dgy, dby;
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unsigned int r,g,b;
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int w = sf.size().width(), h = sf.size().height();
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for (int y = 0; y < h; ++y) {
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drx = (float)(texture.secondary_color().red() - texture.color().red());
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dry = drx/(float)h;
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drx/= (float)w;
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dgx = (float)(texture.secondary_color().green() - texture.color().green());
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dgy = dgx/(float)h;
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dgx/= (float)w;
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dbx = (float)(texture.secondary_color().blue() - texture.color().blue());
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dby = dbx/(float)h;
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dbx/= (float)w;
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for (int x = 0; x < w; ++x, ++data) {
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r = texture.color().red() + ((int)(drx * x) + (int)(dry * y))/2;
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g = texture.color().green() + ((int)(dgx * x) + (int)(dgy * y))/2;
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b = texture.color().blue() + ((int)(dbx * x) + (int)(dby * y))/2;
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current = (r << default_red_shift)
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+ (g << default_green_shift)
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+ (b << default_blue_shift);
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*data = current;
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}
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}
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}
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void RenderControl::crossDiagonalGradient(
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Surface &sf, const RenderTexture &texture) const
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{
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pixel32 *data = sf.pixelData();
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pixel32 current;
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float drx, dgx, dbx, dry, dgy, dby;
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unsigned int r,g,b;
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int w = sf.size().width(), h = sf.size().height();
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for (int y = 0; y < h; ++y) {
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drx = (float)(texture.secondary_color().red() - texture.color().red());
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dry = drx/(float)h;
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drx/= (float)w;
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dgx = (float)(texture.secondary_color().green() - texture.color().green());
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dgy = dgx/(float)h;
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dgx/= (float)w;
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dbx = (float)(texture.secondary_color().blue() - texture.color().blue());
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dby = dbx/(float)h;
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dbx/= (float)w;
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for (int x = w; x > 0; --x, ++data) {
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r = texture.color().red() + ((int)(drx * (x-1)) + (int)(dry * y))/2;
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g = texture.color().green() + ((int)(dgx * (x-1)) + (int)(dgy * y))/2;
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b = texture.color().blue() + ((int)(dbx * (x-1)) + (int)(dby * y))/2;
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current = (r << default_red_shift)
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+ (g << default_green_shift)
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+ (b << default_blue_shift);
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*data = current;
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}
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}
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}
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void RenderControl::highlight(pixel32 *x, pixel32 *y, bool raised) const
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{
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int r, g, b;
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pixel32 *up, *down;
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if (raised) {
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up = x;
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down = y;
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} else {
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up = y;
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down = x;
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}
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r = (*up >> default_red_shift) & 0xFF;
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r += r >> 1;
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g = (*up >> default_green_shift) & 0xFF;
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g += g >> 1;
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b = (*up >> default_blue_shift) & 0xFF;
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b += b >> 1;
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if (r > 255) r = 255;
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if (g > 255) g = 255;
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if (b > 255) b = 255;
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*up = (r << default_red_shift) + (g << default_green_shift)
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+ (b << default_blue_shift);
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r = (*down >> default_red_shift) & 0xFF;
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r = (r >> 1) + (r >> 2);
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g = (*down >> default_green_shift) & 0xFF;
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g = (g >> 1) + (g >> 2);
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b = (*down >> default_blue_shift) & 0xFF;
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b = (b >> 1) + (b >> 2);
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*down = (r << default_red_shift) + (g << default_green_shift)
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+ (b << default_blue_shift);
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}
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void RenderControl::drawBackground(Surface& sf,
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const RenderTexture &texture) const
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{
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assert(_screen == sf._screen);
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assert(_screen == texture.color().screen());
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if (texture.gradient() == RenderTexture::Solid)
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drawSolidBackground(sf, texture);
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else
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drawGradientBackground(sf, texture);
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}
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void RenderControl::drawImage(Surface &sf, int w, int h,
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unsigned long *data) const
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{
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pixel32 *bg = sf.pixelData();
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int c, sfw, sfh;
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unsigned int i, e, bgi;
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sfw = sf.size().width();
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sfh = sf.size().height();
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if (w && h) {
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// scale it
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unsigned long *olddata = data;
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unsigned long newdata[sfw*sfh];
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double dx = w / (double)sfw;
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double dy = h / (double)sfh;
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double px = 0.0;
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double py = 0.0;
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int iy = 0;
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for (i = 0, c = 0, e = sfw*sfh; i < e; ++i) {
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newdata[i] = olddata[(int)px + iy];
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|
if (++c >= sfw) {
|
|
c = 0;
|
|
px = 0;
|
|
py += dy;
|
|
iy = (int)py * w;
|
|
} else
|
|
px += dx;
|
|
}
|
|
data = newdata;
|
|
|
|
// apply the alpha channel
|
|
for (i = 0, c = 0, e = sfw*sfh; i < e; ++i, ++bgi) {
|
|
unsigned char alpha = data[i] >> 24;
|
|
unsigned char r = data[i] >> 16;
|
|
unsigned char g = data[i] >> 8;
|
|
unsigned char b = data[i];
|
|
|
|
// background color
|
|
unsigned char bgr = bg[i] >> default_red_shift;
|
|
unsigned char bgg = bg[i] >> default_green_shift;
|
|
unsigned char bgb = bg[i] >> default_blue_shift;
|
|
|
|
r = bgr + (((r - bgr) * alpha) >> 8);
|
|
g = bgg + (((g - bgg) * alpha) >> 8);
|
|
b = bgb + (((b - bgb) * alpha) >> 8);
|
|
|
|
bg[i] = (r << default_red_shift) | (g << default_green_shift) |
|
|
(b << default_blue_shift);
|
|
}
|
|
}
|
|
|
|
const ScreenInfo *info = display->screenInfo(_screen);
|
|
XImage *im = XCreateImage(**display, info->visual(), info->depth(),
|
|
ZPixmap, 0, NULL, sf.size().width(),
|
|
sf.size().height(), 32, 0);
|
|
im->byte_order = endian;
|
|
|
|
reduceDepth(sf, im);
|
|
sf.setPixmap(im);
|
|
XDestroyImage(im);
|
|
}
|
|
|
|
void RenderControl::drawImage(Surface &sf, Pixmap pixmap, Pixmap mask) const
|
|
{
|
|
int junk, sfw, sfh, w, h, depth, mw, mh, mdepth;
|
|
Window wjunk;
|
|
const ScreenInfo *info = display->screenInfo(_screen);
|
|
GC mgc = 0;
|
|
|
|
assert(pixmap != None);
|
|
|
|
sfw = sf.size().width();
|
|
sfh = sf.size().height();
|
|
|
|
XGetGeometry(**display, pixmap, &wjunk, &junk, &junk,
|
|
(unsigned int*)&w, (unsigned int*)&h,
|
|
(unsigned int*)&junk, (unsigned int*)&depth);
|
|
if (mask != None) {
|
|
XGetGeometry(**display, mask, &wjunk, &junk, &junk,
|
|
(unsigned int*)&mw, (unsigned int*)&mh,
|
|
(unsigned int*)&junk, (unsigned int*)&mdepth);
|
|
if (mw != w || mh != h || mdepth != 1)
|
|
return;
|
|
}
|
|
|
|
Pixmap p = XCreatePixmap(**display, info->rootWindow(), sfw, sfh,
|
|
info->depth());
|
|
Pixmap m;
|
|
if (mask == None)
|
|
m = None;
|
|
else {
|
|
m = XCreatePixmap(**display, info->rootWindow(), sfw, sfh, 1);
|
|
XGCValues gcv;
|
|
gcv.subwindow_mode = IncludeInferiors;
|
|
gcv.graphics_exposures = false;
|
|
mgc = XCreateGC(**display, m, GCGraphicsExposures |
|
|
GCSubwindowMode, &gcv);
|
|
}
|
|
|
|
// scale it
|
|
for (int y = sfh - 1; y >= 0; --y) {
|
|
int yy = y * h / sfh;
|
|
for (int x = sfw - 1; x >= 0; --x) {
|
|
int xx = x * w / sfw;
|
|
if (depth != info->depth()) {
|
|
XCopyPlane(**display, pixmap, p, DefaultGC(**display, _screen),
|
|
xx, yy, 1, 1, x, y, 1);
|
|
} else {
|
|
XCopyArea(**display, pixmap, p, DefaultGC(**display, _screen),
|
|
xx, yy, 1, 1, x, y);
|
|
}
|
|
if (mask != None)
|
|
XCopyArea(**display, mask, m, mgc, xx, yy, 1, 1, x, y);
|
|
}
|
|
}
|
|
|
|
XSetClipMask(**display, DefaultGC(**display, _screen), m);
|
|
XSetClipOrigin(**display, DefaultGC(**display, _screen), 0, 0);
|
|
XCopyArea(**display, p, sf.pixmap(), DefaultGC(**display, _screen), 0, 0,
|
|
sfw, sfh, 0, 0);
|
|
XSetClipMask(**display, DefaultGC(**display, _screen), None);
|
|
|
|
XFreePixmap(**display, p);
|
|
if (m != None) XFreePixmap(**display, m);
|
|
}
|
|
|
|
}
|