openbox/openbox/keyboard.c
2004-03-21 11:57:31 +00:00

315 lines
7.7 KiB
C

/* -*- indent-tabs-mode: nil; tab-width: 4; c-basic-offset: 4; -*-
keyboard.c for the Openbox window manager
Copyright (c) 2004 Mikael Magnusson
Copyright (c) 2003 Ben Jansens
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; either version 2 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
See the COPYING file for a copy of the GNU General Public License.
*/
#include "mainloop.h"
#include "focus.h"
#include "screen.h"
#include "frame.h"
#include "openbox.h"
#include "event.h"
#include "grab.h"
#include "client.h"
#include "action.h"
#include "prop.h"
#include "config.h"
#include "keytree.h"
#include "keyboard.h"
#include "translate.h"
#include "moveresize.h"
#include <glib.h>
KeyBindingTree *keyboard_firstnode;
typedef struct {
guint state;
ObClient *client;
GSList *actions;
ObFrameContext context;
} ObInteractiveState;
static GSList *interactive_states;
static KeyBindingTree *curpos;
static void grab_for_window(Window win, gboolean grab)
{
KeyBindingTree *p;
ungrab_all_keys(win);
if (grab) {
p = curpos ? curpos->first_child : keyboard_firstnode;
while (p) {
grab_key(p->key, p->state, win, GrabModeAsync);
p = p->next_sibling;
}
if (curpos)
grab_key(config_keyboard_reset_keycode,
config_keyboard_reset_state,
win, GrabModeAsync);
}
}
void keyboard_grab_for_client(ObClient *c, gboolean grab)
{
grab_for_window(c->window, grab);
}
static void grab_keys(gboolean grab)
{
GList *it;
grab_for_window(screen_support_win, grab);
for (it = client_list; it; it = g_list_next(it))
grab_for_window(((ObClient*)it->data)->window, grab);
}
static gboolean chain_timeout(gpointer data)
{
keyboard_reset_chains();
return FALSE; /* don't repeat */
}
void keyboard_reset_chains()
{
ob_main_loop_timeout_remove(ob_main_loop, chain_timeout);
if (curpos) {
grab_keys(FALSE);
curpos = NULL;
grab_keys(TRUE);
}
}
void keyboard_unbind_all()
{
tree_destroy(keyboard_firstnode);
keyboard_firstnode = NULL;
grab_keys(FALSE);
curpos = NULL;
}
gboolean keyboard_bind(GList *keylist, ObAction *action)
{
KeyBindingTree *tree, *t;
gboolean conflict;
gboolean mods = TRUE;
g_assert(keylist != NULL);
g_assert(action != NULL);
if (!(tree = tree_build(keylist)))
return FALSE;
if ((t = tree_find(tree, &conflict)) != NULL) {
/* already bound to something, use the existing tree */
tree_destroy(tree);
tree = NULL;
} else
t = tree;
if (conflict) {
g_warning("conflict with binding");
tree_destroy(tree);
return FALSE;
}
/* find if every key in this chain has modifiers, and also find the
bottom node of the tree */
while (t->first_child) {
if (!t->state)
mods = FALSE;
t = t->first_child;
}
/* when there are no modifiers in the binding, then the action cannot
be interactive */
if (!mods && action->data.any.interactive) {
action->data.any.interactive = FALSE;
action->data.inter.final = TRUE;
}
/* set the action */
t->actions = g_slist_append(t->actions, action);
/* assimilate this built tree into the main tree. assimilation
destroys/uses the tree */
if (tree) tree_assimilate(tree);
return TRUE;
}
gboolean keyboard_interactive_grab(guint state, ObClient *client,
ObAction *action)
{
ObInteractiveState *s;
g_assert(action->data.any.interactive);
if (!interactive_states) {
if (!grab_keyboard(TRUE))
return FALSE;
if (!grab_pointer(TRUE, OB_CURSOR_NONE)) {
grab_keyboard(FALSE);
return FALSE;
}
}
s = g_new(ObInteractiveState, 1);
s->state = state;
s->client = client;
s->actions = g_slist_append(NULL, action);
interactive_states = g_slist_append(interactive_states, s);
return TRUE;
}
void keyboard_interactive_end(ObInteractiveState *s,
guint state, gboolean cancel)
{
action_run_interactive(s->actions, s->client, state, cancel, TRUE);
g_slist_free(s->actions);
g_free(s);
interactive_states = g_slist_remove(interactive_states, s);
if (!interactive_states) {
grab_keyboard(FALSE);
grab_pointer(FALSE, OB_CURSOR_NONE);
keyboard_reset_chains();
}
}
void keyboard_interactive_end_client(ObClient *client, gpointer data)
{
GSList *it, *next;
for (it = interactive_states; it; it = next) {
ObInteractiveState *s = it->data;
next = g_slist_next(it);
if (s->client == client)
s->client = NULL;
}
}
gboolean keyboard_process_interactive_grab(const XEvent *e, ObClient **client)
{
GSList *it, *next;
gboolean handled = FALSE;
gboolean done = FALSE;
gboolean cancel = FALSE;
for (it = interactive_states; it; it = next) {
ObInteractiveState *s = it->data;
next = g_slist_next(it);
if ((e->type == KeyRelease &&
!(s->state & e->xkey.state)))
done = TRUE;
else if (e->type == KeyPress) {
/*if (e->xkey.keycode == ob_keycode(OB_KEY_RETURN))
done = TRUE;
else */if (e->xkey.keycode == ob_keycode(OB_KEY_ESCAPE))
cancel = done = TRUE;
}
if (done) {
keyboard_interactive_end(s, e->xkey.state, cancel);
handled = TRUE;
} else
*client = s->client;
}
return handled;
}
void keyboard_event(ObClient *client, const XEvent *e)
{
KeyBindingTree *p;
g_assert(e->type == KeyPress);
if (e->xkey.keycode == config_keyboard_reset_keycode &&
e->xkey.state == config_keyboard_reset_state)
{
keyboard_reset_chains();
return;
}
if (curpos == NULL)
p = keyboard_firstnode;
else
p = curpos->first_child;
while (p) {
if (p->key == e->xkey.keycode &&
p->state == e->xkey.state)
{
if (p->first_child != NULL) { /* part of a chain */
ob_main_loop_timeout_remove(ob_main_loop, chain_timeout);
/* 5 second timeout for chains */
ob_main_loop_timeout_add(ob_main_loop, 5 * G_USEC_PER_SEC,
chain_timeout, NULL, NULL);
grab_keys(FALSE);
curpos = p;
grab_keys(TRUE);
} else {
keyboard_reset_chains();
action_run_key(p->actions, client, e->xkey.state,
e->xkey.x_root, e->xkey.y_root);
}
break;
}
p = p->next_sibling;
}
}
void keyboard_startup(gboolean reconfig)
{
grab_keys(TRUE);
if (!reconfig)
client_add_destructor(keyboard_interactive_end_client, NULL);
}
void keyboard_shutdown(gboolean reconfig)
{
GSList *it;
if (!reconfig)
client_remove_destructor(keyboard_interactive_end_client);
for (it = interactive_states; it; it = g_slist_next(it))
g_free(it->data);
g_slist_free(interactive_states);
interactive_states = NULL;
ob_main_loop_timeout_remove(ob_main_loop, chain_timeout);
keyboard_unbind_all();
}