openbox/openbox/action.c
2007-03-25 15:16:00 +00:00

1793 lines
52 KiB
C

/* -*- indent-tabs-mode: nil; tab-width: 4; c-basic-offset: 4; -*-
action.c for the Openbox window manager
Copyright (c) 2006 Mikael Magnusson
Copyright (c) 2003 Ben Jansens
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; either version 2 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
See the COPYING file for a copy of the GNU General Public License.
*/
#include "debug.h"
#include "client.h"
#include "focus.h"
#include "moveresize.h"
#include "menu.h"
#include "prop.h"
#include "stacking.h"
#include "screen.h"
#include "action.h"
#include "openbox.h"
#include "grab.h"
#include "keyboard.h"
#include "event.h"
#include "dock.h"
#include "config.h"
#include "mainloop.h"
#include "startupnotify.h"
#include <glib.h>
inline void client_action_start(union ActionData *data)
{
if (config_focus_follow)
if (data->any.context != OB_FRAME_CONTEXT_CLIENT && !data->any.button)
grab_pointer(TRUE, OB_CURSOR_NONE);
}
inline void client_action_end(union ActionData *data)
{
if (config_focus_follow)
if (data->any.context != OB_FRAME_CONTEXT_CLIENT) {
if (!data->any.button) {
grab_pointer(FALSE, OB_CURSOR_NONE);
} else {
ObClient *c;
/* usually this is sorta redundant, but with a press action
the enter event will come as a GrabNotify which is
ignored, so this will handle that case */
if ((c = client_under_pointer()))
event_enter_client(c);
}
}
}
typedef struct
{
const gchar *name;
void (*func)(union ActionData *);
void (*setup)(ObAction **, ObUserAction uact);
} ActionString;
static ObAction *action_new(void (*func)(union ActionData *data))
{
ObAction *a = g_new0(ObAction, 1);
a->ref = 1;
a->func = func;
return a;
}
void action_ref(ObAction *a)
{
++a->ref;
}
void action_unref(ObAction *a)
{
if (a == NULL) return;
if (--a->ref > 0) return;
/* deal with pointers */
if (a->func == action_execute || a->func == action_restart)
g_free(a->data.execute.path);
else if (a->func == action_showmenu)
g_free(a->data.showmenu.name);
g_free(a);
}
ObAction* action_copy(const ObAction *src)
{
ObAction *a = action_new(src->func);
a->data = src->data;
/* deal with pointers */
if (a->func == action_execute || a->func == action_restart)
a->data.execute.path = g_strdup(a->data.execute.path);
else if (a->func == action_showmenu)
a->data.showmenu.name = g_strdup(a->data.showmenu.name);
return a;
}
void setup_action_directional_focus_north(ObAction **a, ObUserAction uact)
{
(*a)->data.interdiraction.inter.any.interactive = TRUE;
(*a)->data.interdiraction.direction = OB_DIRECTION_NORTH;
(*a)->data.interdiraction.dialog = TRUE;
}
void setup_action_directional_focus_east(ObAction **a, ObUserAction uact)
{
(*a)->data.interdiraction.inter.any.interactive = TRUE;
(*a)->data.interdiraction.direction = OB_DIRECTION_EAST;
(*a)->data.interdiraction.dialog = TRUE;
}
void setup_action_directional_focus_south(ObAction **a, ObUserAction uact)
{
(*a)->data.interdiraction.inter.any.interactive = TRUE;
(*a)->data.interdiraction.direction = OB_DIRECTION_SOUTH;
(*a)->data.interdiraction.dialog = TRUE;
}
void setup_action_directional_focus_west(ObAction **a, ObUserAction uact)
{
(*a)->data.interdiraction.inter.any.interactive = TRUE;
(*a)->data.interdiraction.direction = OB_DIRECTION_WEST;
(*a)->data.interdiraction.dialog = TRUE;
}
void setup_action_directional_focus_northeast(ObAction **a, ObUserAction uact)
{
(*a)->data.interdiraction.inter.any.interactive = TRUE;
(*a)->data.interdiraction.direction = OB_DIRECTION_NORTHEAST;
(*a)->data.interdiraction.dialog = TRUE;
}
void setup_action_directional_focus_southeast(ObAction **a, ObUserAction uact)
{
(*a)->data.interdiraction.inter.any.interactive = TRUE;
(*a)->data.interdiraction.direction = OB_DIRECTION_SOUTHEAST;
(*a)->data.interdiraction.dialog = TRUE;
}
void setup_action_directional_focus_southwest(ObAction **a, ObUserAction uact)
{
(*a)->data.interdiraction.inter.any.interactive = TRUE;
(*a)->data.interdiraction.direction = OB_DIRECTION_SOUTHWEST;
(*a)->data.interdiraction.dialog = TRUE;
}
void setup_action_directional_focus_northwest(ObAction **a, ObUserAction uact)
{
(*a)->data.interdiraction.inter.any.interactive = TRUE;
(*a)->data.interdiraction.direction = OB_DIRECTION_NORTHWEST;
(*a)->data.interdiraction.dialog = TRUE;
}
void setup_action_send_to_desktop(ObAction **a, ObUserAction uact)
{
(*a)->data.sendto.any.client_action = OB_CLIENT_ACTION_ALWAYS;
(*a)->data.sendto.follow = TRUE;
}
void setup_action_send_to_desktop_prev(ObAction **a, ObUserAction uact)
{
(*a)->data.sendtodir.inter.any.client_action = OB_CLIENT_ACTION_ALWAYS;
(*a)->data.sendtodir.inter.any.interactive = TRUE;
(*a)->data.sendtodir.dir = OB_DIRECTION_WEST;
(*a)->data.sendtodir.linear = TRUE;
(*a)->data.sendtodir.wrap = TRUE;
(*a)->data.sendtodir.follow = TRUE;
}
void setup_action_send_to_desktop_next(ObAction **a, ObUserAction uact)
{
(*a)->data.sendtodir.inter.any.client_action = OB_CLIENT_ACTION_ALWAYS;
(*a)->data.sendtodir.inter.any.interactive = TRUE;
(*a)->data.sendtodir.dir = OB_DIRECTION_EAST;
(*a)->data.sendtodir.linear = TRUE;
(*a)->data.sendtodir.wrap = TRUE;
(*a)->data.sendtodir.follow = TRUE;
}
void setup_action_send_to_desktop_left(ObAction **a, ObUserAction uact)
{
(*a)->data.sendtodir.inter.any.client_action = OB_CLIENT_ACTION_ALWAYS;
(*a)->data.sendtodir.inter.any.interactive = TRUE;
(*a)->data.sendtodir.dir = OB_DIRECTION_WEST;
(*a)->data.sendtodir.linear = FALSE;
(*a)->data.sendtodir.wrap = TRUE;
(*a)->data.sendtodir.follow = TRUE;
}
void setup_action_send_to_desktop_right(ObAction **a, ObUserAction uact)
{
(*a)->data.sendtodir.inter.any.client_action = OB_CLIENT_ACTION_ALWAYS;
(*a)->data.sendtodir.inter.any.interactive = TRUE;
(*a)->data.sendtodir.dir = OB_DIRECTION_EAST;
(*a)->data.sendtodir.linear = FALSE;
(*a)->data.sendtodir.wrap = TRUE;
(*a)->data.sendtodir.follow = TRUE;
}
void setup_action_send_to_desktop_up(ObAction **a, ObUserAction uact)
{
(*a)->data.sendtodir.inter.any.client_action = OB_CLIENT_ACTION_ALWAYS;
(*a)->data.sendtodir.inter.any.interactive = TRUE;
(*a)->data.sendtodir.dir = OB_DIRECTION_NORTH;
(*a)->data.sendtodir.linear = FALSE;
(*a)->data.sendtodir.wrap = TRUE;
(*a)->data.sendtodir.follow = TRUE;
}
void setup_action_send_to_desktop_down(ObAction **a, ObUserAction uact)
{
(*a)->data.sendtodir.inter.any.client_action = OB_CLIENT_ACTION_ALWAYS;
(*a)->data.sendtodir.inter.any.interactive = TRUE;
(*a)->data.sendtodir.dir = OB_DIRECTION_SOUTH;
(*a)->data.sendtodir.linear = FALSE;
(*a)->data.sendtodir.wrap = TRUE;
(*a)->data.sendtodir.follow = TRUE;
}
void setup_action_desktop(ObAction **a, ObUserAction uact)
{
(*a)->data.desktop.inter.any.interactive = FALSE;
}
void setup_action_desktop_prev(ObAction **a, ObUserAction uact)
{
(*a)->data.desktopdir.inter.any.interactive = TRUE;
(*a)->data.desktopdir.dir = OB_DIRECTION_WEST;
(*a)->data.desktopdir.linear = TRUE;
(*a)->data.desktopdir.wrap = TRUE;
}
void setup_action_desktop_next(ObAction **a, ObUserAction uact)
{
(*a)->data.desktopdir.inter.any.interactive = TRUE;
(*a)->data.desktopdir.dir = OB_DIRECTION_EAST;
(*a)->data.desktopdir.linear = TRUE;
(*a)->data.desktopdir.wrap = TRUE;
}
void setup_action_desktop_left(ObAction **a, ObUserAction uact)
{
(*a)->data.desktopdir.inter.any.interactive = TRUE;
(*a)->data.desktopdir.dir = OB_DIRECTION_WEST;
(*a)->data.desktopdir.linear = FALSE;
(*a)->data.desktopdir.wrap = TRUE;
}
void setup_action_desktop_right(ObAction **a, ObUserAction uact)
{
(*a)->data.desktopdir.inter.any.interactive = TRUE;
(*a)->data.desktopdir.dir = OB_DIRECTION_EAST;
(*a)->data.desktopdir.linear = FALSE;
(*a)->data.desktopdir.wrap = TRUE;
}
void setup_action_desktop_up(ObAction **a, ObUserAction uact)
{
(*a)->data.desktopdir.inter.any.interactive = TRUE;
(*a)->data.desktopdir.dir = OB_DIRECTION_NORTH;
(*a)->data.desktopdir.linear = FALSE;
(*a)->data.desktopdir.wrap = TRUE;
}
void setup_action_desktop_down(ObAction **a, ObUserAction uact)
{
(*a)->data.desktopdir.inter.any.interactive = TRUE;
(*a)->data.desktopdir.dir = OB_DIRECTION_SOUTH;
(*a)->data.desktopdir.linear = FALSE;
(*a)->data.desktopdir.wrap = TRUE;
}
void setup_action_cycle_windows_next(ObAction **a, ObUserAction uact)
{
(*a)->data.cycle.inter.any.interactive = TRUE;
(*a)->data.cycle.linear = FALSE;
(*a)->data.cycle.forward = TRUE;
(*a)->data.cycle.dialog = TRUE;
}
void setup_action_cycle_windows_previous(ObAction **a, ObUserAction uact)
{
(*a)->data.cycle.inter.any.interactive = TRUE;
(*a)->data.cycle.linear = FALSE;
(*a)->data.cycle.forward = FALSE;
(*a)->data.cycle.dialog = TRUE;
}
void setup_action_movefromedge_north(ObAction **a, ObUserAction uact)
{
(*a)->data.diraction.any.client_action = OB_CLIENT_ACTION_ALWAYS;
(*a)->data.diraction.direction = OB_DIRECTION_NORTH;
(*a)->data.diraction.hang = TRUE;
}
void setup_action_movefromedge_south(ObAction **a, ObUserAction uact)
{
(*a)->data.diraction.any.client_action = OB_CLIENT_ACTION_ALWAYS;
(*a)->data.diraction.direction = OB_DIRECTION_SOUTH;
(*a)->data.diraction.hang = TRUE;
}
void setup_action_movefromedge_east(ObAction **a, ObUserAction uact)
{
(*a)->data.diraction.any.client_action = OB_CLIENT_ACTION_ALWAYS;
(*a)->data.diraction.direction = OB_DIRECTION_EAST;
(*a)->data.diraction.hang = TRUE;
}
void setup_action_movefromedge_west(ObAction **a, ObUserAction uact)
{
(*a)->data.diraction.any.client_action = OB_CLIENT_ACTION_ALWAYS;
(*a)->data.diraction.direction = OB_DIRECTION_WEST;
(*a)->data.diraction.hang = TRUE;
}
void setup_action_movetoedge_north(ObAction **a, ObUserAction uact)
{
(*a)->data.diraction.any.client_action = OB_CLIENT_ACTION_ALWAYS;
(*a)->data.diraction.direction = OB_DIRECTION_NORTH;
(*a)->data.diraction.hang = FALSE;
}
void setup_action_movetoedge_south(ObAction **a, ObUserAction uact)
{
(*a)->data.diraction.any.client_action = OB_CLIENT_ACTION_ALWAYS;
(*a)->data.diraction.direction = OB_DIRECTION_SOUTH;
(*a)->data.diraction.hang = FALSE;
}
void setup_action_movetoedge_east(ObAction **a, ObUserAction uact)
{
(*a)->data.diraction.any.client_action = OB_CLIENT_ACTION_ALWAYS;
(*a)->data.diraction.direction = OB_DIRECTION_EAST;
(*a)->data.diraction.hang = FALSE;
}
void setup_action_movetoedge_west(ObAction **a, ObUserAction uact)
{
(*a)->data.diraction.any.client_action = OB_CLIENT_ACTION_ALWAYS;
(*a)->data.diraction.direction = OB_DIRECTION_WEST;
(*a)->data.diraction.hang = FALSE;
}
void setup_action_growtoedge_north(ObAction **a, ObUserAction uact)
{
(*a)->data.diraction.any.client_action = OB_CLIENT_ACTION_ALWAYS;
(*a)->data.diraction.direction = OB_DIRECTION_NORTH;
}
void setup_action_growtoedge_south(ObAction **a, ObUserAction uact)
{
(*a)->data.diraction.any.client_action = OB_CLIENT_ACTION_ALWAYS;
(*a)->data.diraction.direction = OB_DIRECTION_SOUTH;
}
void setup_action_growtoedge_east(ObAction **a, ObUserAction uact)
{
(*a)->data.diraction.any.client_action = OB_CLIENT_ACTION_ALWAYS;
(*a)->data.diraction.direction = OB_DIRECTION_EAST;
}
void setup_action_growtoedge_west(ObAction **a, ObUserAction uact)
{
(*a)->data.diraction.any.client_action = OB_CLIENT_ACTION_ALWAYS;
(*a)->data.diraction.direction = OB_DIRECTION_WEST;
}
void setup_action_top_layer(ObAction **a, ObUserAction uact)
{
(*a)->data.layer.any.client_action = OB_CLIENT_ACTION_ALWAYS;
(*a)->data.layer.layer = 1;
}
void setup_action_normal_layer(ObAction **a, ObUserAction uact)
{
(*a)->data.layer.any.client_action = OB_CLIENT_ACTION_ALWAYS;
(*a)->data.layer.layer = 0;
}
void setup_action_bottom_layer(ObAction **a, ObUserAction uact)
{
(*a)->data.layer.any.client_action = OB_CLIENT_ACTION_ALWAYS;
(*a)->data.layer.layer = -1;
}
void setup_action_move(ObAction **a, ObUserAction uact)
{
(*a)->data.moveresize.any.client_action = OB_CLIENT_ACTION_ALWAYS;
(*a)->data.moveresize.move = TRUE;
(*a)->data.moveresize.keyboard =
(uact == OB_USER_ACTION_NONE ||
uact == OB_USER_ACTION_KEYBOARD_KEY ||
uact == OB_USER_ACTION_MENU_SELECTION);
}
void setup_action_resize(ObAction **a, ObUserAction uact)
{
(*a)->data.moveresize.any.client_action = OB_CLIENT_ACTION_ALWAYS;
(*a)->data.moveresize.move = FALSE;
(*a)->data.moveresize.keyboard =
(uact == OB_USER_ACTION_NONE ||
uact == OB_USER_ACTION_KEYBOARD_KEY ||
uact == OB_USER_ACTION_MENU_SELECTION);
}
void setup_action_showmenu(ObAction **a, ObUserAction uact)
{
(*a)->data.showmenu.any.client_action = OB_CLIENT_ACTION_OPTIONAL;
/* you cannot call ShowMenu from inside a menu, cuz the menu code makes
assumptions that there is only one menu (and submenus) open at
a time! */
if (uact == OB_USER_ACTION_MENU_SELECTION) {
action_unref(*a);
*a = NULL;
}
}
void setup_client_action(ObAction **a, ObUserAction uact)
{
(*a)->data.any.client_action = OB_CLIENT_ACTION_ALWAYS;
}
ActionString actionstrings[] =
{
{
"execute",
action_execute,
NULL
},
{
"directionalfocusnorth",
action_directional_focus,
setup_action_directional_focus_north
},
{
"directionalfocuseast",
action_directional_focus,
setup_action_directional_focus_east
},
{
"directionalfocussouth",
action_directional_focus,
setup_action_directional_focus_south
},
{
"directionalfocuswest",
action_directional_focus,
setup_action_directional_focus_west
},
{
"directionalfocusnortheast",
action_directional_focus,
setup_action_directional_focus_northeast
},
{
"directionalfocussoutheast",
action_directional_focus,
setup_action_directional_focus_southeast
},
{
"directionalfocussouthwest",
action_directional_focus,
setup_action_directional_focus_southwest
},
{
"directionalfocusnorthwest",
action_directional_focus,
setup_action_directional_focus_northwest
},
{
"activate",
action_activate,
setup_client_action
},
{
"focus",
action_focus,
setup_client_action
},
{
"unfocus",
action_unfocus,
setup_client_action
},
{
"iconify",
action_iconify,
setup_client_action
},
{
"focustobottom",
action_focus_order_to_bottom,
setup_client_action
},
{
"raiselower",
action_raiselower,
setup_client_action
},
{
"raise",
action_raise,
setup_client_action
},
{
"lower",
action_lower,
setup_client_action
},
{
"close",
action_close,
setup_client_action
},
{
"kill",
action_kill,
setup_client_action
},
{
"shadelower",
action_shadelower,
setup_client_action
},
{
"unshaderaise",
action_unshaderaise,
setup_client_action
},
{
"shade",
action_shade,
setup_client_action
},
{
"unshade",
action_unshade,
setup_client_action
},
{
"toggleshade",
action_toggle_shade,
setup_client_action
},
{
"toggleomnipresent",
action_toggle_omnipresent,
setup_client_action
},
{
"moverelativehorz",
action_move_relative_horz,
setup_client_action
},
{
"moverelativevert",
action_move_relative_vert,
setup_client_action
},
{
"movetocenter",
action_move_to_center,
setup_client_action
},
{
"resizerelativehorz",
action_resize_relative_horz,
setup_client_action
},
{
"resizerelativevert",
action_resize_relative_vert,
setup_client_action
},
{
"moverelative",
action_move_relative,
setup_client_action
},
{
"resizerelative",
action_resize_relative,
setup_client_action
},
{
"maximizefull",
action_maximize_full,
setup_client_action
},
{
"unmaximizefull",
action_unmaximize_full,
setup_client_action
},
{
"togglemaximizefull",
action_toggle_maximize_full,
setup_client_action
},
{
"maximizehorz",
action_maximize_horz,
setup_client_action
},
{
"unmaximizehorz",
action_unmaximize_horz,
setup_client_action
},
{
"togglemaximizehorz",
action_toggle_maximize_horz,
setup_client_action
},
{
"maximizevert",
action_maximize_vert,
setup_client_action
},
{
"unmaximizevert",
action_unmaximize_vert,
setup_client_action
},
{
"togglemaximizevert",
action_toggle_maximize_vert,
setup_client_action
},
{
"togglefullscreen",
action_toggle_fullscreen,
setup_client_action
},
{
"sendtodesktop",
action_send_to_desktop,
setup_action_send_to_desktop
},
{
"sendtodesktopnext",
action_send_to_desktop_dir,
setup_action_send_to_desktop_next
},
{
"sendtodesktopprevious",
action_send_to_desktop_dir,
setup_action_send_to_desktop_prev
},
{
"sendtodesktopright",
action_send_to_desktop_dir,
setup_action_send_to_desktop_right
},
{
"sendtodesktopleft",
action_send_to_desktop_dir,
setup_action_send_to_desktop_left
},
{
"sendtodesktopup",
action_send_to_desktop_dir,
setup_action_send_to_desktop_up
},
{
"sendtodesktopdown",
action_send_to_desktop_dir,
setup_action_send_to_desktop_down
},
{
"desktop",
action_desktop,
setup_action_desktop
},
{
"desktopnext",
action_desktop_dir,
setup_action_desktop_next
},
{
"desktopprevious",
action_desktop_dir,
setup_action_desktop_prev
},
{
"desktopright",
action_desktop_dir,
setup_action_desktop_right
},
{
"desktopleft",
action_desktop_dir,
setup_action_desktop_left
},
{
"desktopup",
action_desktop_dir,
setup_action_desktop_up
},
{
"desktopdown",
action_desktop_dir,
setup_action_desktop_down
},
{
"toggledecorations",
action_toggle_decorations,
setup_client_action
},
{
"move",
action_moveresize,
setup_action_move
},
{
"resize",
action_moveresize,
setup_action_resize
},
{
"toggledockautohide",
action_toggle_dockautohide,
NULL
},
{
"toggleshowdesktop",
action_toggle_show_desktop,
NULL
},
{
"showdesktop",
action_show_desktop,
NULL
},
{
"unshowdesktop",
action_unshow_desktop,
NULL
},
{
"desktoplast",
action_desktop_last,
NULL
},
{
"reconfigure",
action_reconfigure,
NULL
},
{
"restart",
action_restart,
NULL
},
{
"exit",
action_exit,
NULL
},
{
"showmenu",
action_showmenu,
setup_action_showmenu
},
{
"sendtotoplayer",
action_send_to_layer,
setup_action_top_layer
},
{
"togglealwaysontop",
action_toggle_layer,
setup_action_top_layer
},
{
"sendtonormallayer",
action_send_to_layer,
setup_action_normal_layer
},
{
"sendtobottomlayer",
action_send_to_layer,
setup_action_bottom_layer
},
{
"togglealwaysonbottom",
action_toggle_layer,
setup_action_bottom_layer
},
{
"nextwindow",
action_cycle_windows,
setup_action_cycle_windows_next
},
{
"previouswindow",
action_cycle_windows,
setup_action_cycle_windows_previous
},
{
"movefromedgenorth",
action_movetoedge,
setup_action_movefromedge_north
},
{
"movefromedgesouth",
action_movetoedge,
setup_action_movefromedge_south
},
{
"movefromedgewest",
action_movetoedge,
setup_action_movefromedge_west
},
{
"movefromedgeeast",
action_movetoedge,
setup_action_movefromedge_east
},
{
"movetoedgenorth",
action_movetoedge,
setup_action_movetoedge_north
},
{
"movetoedgesouth",
action_movetoedge,
setup_action_movetoedge_south
},
{
"movetoedgewest",
action_movetoedge,
setup_action_movetoedge_west
},
{
"movetoedgeeast",
action_movetoedge,
setup_action_movetoedge_east
},
{
"growtoedgenorth",
action_growtoedge,
setup_action_growtoedge_north
},
{
"growtoedgesouth",
action_growtoedge,
setup_action_growtoedge_south
},
{
"growtoedgewest",
action_growtoedge,
setup_action_growtoedge_west
},
{
"growtoedgeeast",
action_growtoedge,
setup_action_growtoedge_east
},
{
NULL,
NULL,
NULL
}
};
/* only key bindings can be interactive. thus saith the xor.
because of how the mouse is grabbed, mouse events dont even get
read during interactive events, so no dice! >:) */
#define INTERACTIVE_LIMIT(a, uact) \
if (uact != OB_USER_ACTION_KEYBOARD_KEY) \
a->data.any.interactive = FALSE;
ObAction *action_from_string(const gchar *name, ObUserAction uact)
{
ObAction *a = NULL;
gboolean exist = FALSE;
gint i;
for (i = 0; actionstrings[i].name; i++)
if (!g_ascii_strcasecmp(name, actionstrings[i].name)) {
exist = TRUE;
a = action_new(actionstrings[i].func);
if (actionstrings[i].setup)
actionstrings[i].setup(&a, uact);
if (a)
INTERACTIVE_LIMIT(a, uact);
break;
}
if (!exist)
g_warning("Invalid action '%s' requested. No such action exists.",
name);
if (!a)
g_warning("Invalid use of action '%s'. Action will be ignored.", name);
return a;
}
ObAction *action_parse(ObParseInst *i, xmlDocPtr doc, xmlNodePtr node,
ObUserAction uact)
{
gchar *actname;
ObAction *act = NULL;
xmlNodePtr n;
if (parse_attr_string("name", node, &actname)) {
if ((act = action_from_string(actname, uact))) {
if (act->func == action_execute || act->func == action_restart) {
if ((n = parse_find_node("execute", node->xmlChildrenNode))) {
gchar *s = parse_string(doc, n);
act->data.execute.path = parse_expand_tilde(s);
g_free(s);
}
if ((n = parse_find_node("startupnotify", node->xmlChildrenNode))) {
xmlNodePtr m;
if ((m = parse_find_node("enabled", n->xmlChildrenNode)))
act->data.execute.startupnotify = parse_bool(doc, m);
if ((m = parse_find_node("name", n->xmlChildrenNode)))
act->data.execute.name = parse_string(doc, m);
if ((m = parse_find_node("icon", n->xmlChildrenNode)))
act->data.execute.icon_name = parse_string(doc, m);
}
} else if (act->func == action_showmenu) {
if ((n = parse_find_node("menu", node->xmlChildrenNode)))
act->data.showmenu.name = parse_string(doc, n);
} else if (act->func == action_move_relative_horz ||
act->func == action_move_relative_vert ||
act->func == action_resize_relative_horz ||
act->func == action_resize_relative_vert) {
if ((n = parse_find_node("delta", node->xmlChildrenNode)))
act->data.relative.deltax = parse_int(doc, n);
} else if (act->func == action_move_relative) {
if ((n = parse_find_node("x", node->xmlChildrenNode)))
act->data.relative.deltax = parse_int(doc, n);
if ((n = parse_find_node("y", node->xmlChildrenNode)))
act->data.relative.deltay = parse_int(doc, n);
} else if (act->func == action_resize_relative) {
if ((n = parse_find_node("left", node->xmlChildrenNode)))
act->data.relative.deltaxl = parse_int(doc, n);
if ((n = parse_find_node("up", node->xmlChildrenNode)))
act->data.relative.deltayu = parse_int(doc, n);
if ((n = parse_find_node("right", node->xmlChildrenNode)))
act->data.relative.deltax = parse_int(doc, n);
if ((n = parse_find_node("down", node->xmlChildrenNode)))
act->data.relative.deltay = parse_int(doc, n);
} else if (act->func == action_desktop) {
if ((n = parse_find_node("desktop", node->xmlChildrenNode)))
act->data.desktop.desk = parse_int(doc, n);
if (act->data.desktop.desk > 0) act->data.desktop.desk--;
if ((n = parse_find_node("dialog", node->xmlChildrenNode)))
act->data.desktop.inter.any.interactive =
parse_bool(doc, n);
} else if (act->func == action_send_to_desktop) {
if ((n = parse_find_node("desktop", node->xmlChildrenNode)))
act->data.sendto.desk = parse_int(doc, n);
if (act->data.sendto.desk > 0) act->data.sendto.desk--;
if ((n = parse_find_node("follow", node->xmlChildrenNode)))
act->data.sendto.follow = parse_bool(doc, n);
} else if (act->func == action_desktop_dir) {
if ((n = parse_find_node("wrap", node->xmlChildrenNode)))
act->data.desktopdir.wrap = parse_bool(doc, n);
if ((n = parse_find_node("dialog", node->xmlChildrenNode)))
act->data.desktopdir.inter.any.interactive =
parse_bool(doc, n);
} else if (act->func == action_send_to_desktop_dir) {
if ((n = parse_find_node("wrap", node->xmlChildrenNode)))
act->data.sendtodir.wrap = parse_bool(doc, n);
if ((n = parse_find_node("follow", node->xmlChildrenNode)))
act->data.sendtodir.follow = parse_bool(doc, n);
if ((n = parse_find_node("dialog", node->xmlChildrenNode)))
act->data.sendtodir.inter.any.interactive =
parse_bool(doc, n);
} else if (act->func == action_activate) {
if ((n = parse_find_node("here", node->xmlChildrenNode)))
act->data.activate.here = parse_bool(doc, n);
} else if (act->func == action_cycle_windows) {
if ((n = parse_find_node("linear", node->xmlChildrenNode)))
act->data.cycle.linear = parse_bool(doc, n);
if ((n = parse_find_node("dialog", node->xmlChildrenNode)))
act->data.cycle.dialog = parse_bool(doc, n);
} else if (act->func == action_directional_focus) {
if ((n = parse_find_node("dialog", node->xmlChildrenNode)))
act->data.cycle.dialog = parse_bool(doc, n);
} else if (act->func == action_raise ||
act->func == action_lower ||
act->func == action_raiselower ||
act->func == action_shadelower ||
act->func == action_unshaderaise) {
}
INTERACTIVE_LIMIT(act, uact);
}
g_free(actname);
}
return act;
}
void action_run_list(GSList *acts, ObClient *c, ObFrameContext context,
guint state, guint button, gint x, gint y, Time time,
gboolean cancel, gboolean done)
{
GSList *it;
ObAction *a;
gboolean inter = FALSE;
if (!acts)
return;
if (x < 0 && y < 0)
screen_pointer_pos(&x, &y);
if (grab_on_keyboard())
inter = TRUE;
else
for (it = acts; it; it = g_slist_next(it)) {
a = it->data;
if (a->data.any.interactive) {
inter = TRUE;
break;
}
}
if (!inter) {
/* sometimes when we execute another app as an action,
it won't work right unless we XUngrabKeyboard first,
even though we grabbed the key/button Asychronously.
e.g. "gnome-panel-control --main-menu" */
XUngrabKeyboard(ob_display, event_curtime);
}
for (it = acts; it; it = g_slist_next(it)) {
a = it->data;
if (!(a->data.any.client_action == OB_CLIENT_ACTION_ALWAYS && !c)) {
a->data.any.c = a->data.any.client_action ? c : NULL;
a->data.any.context = context;
a->data.any.x = x;
a->data.any.y = y;
a->data.any.button = button;
a->data.any.time = time;
if (a->data.any.interactive) {
a->data.inter.cancel = cancel;
a->data.inter.final = done;
if (!(cancel || done))
if (!keyboard_interactive_grab(state, a->data.any.c, a))
continue;
}
/* XXX UGLY HACK race with motion event starting a move and the
button release gettnig processed first. answer: don't queue
moveresize starts. UGLY HACK XXX */
if (a->data.any.interactive || a->func == action_moveresize) {
/* interactive actions are not queued */
a->func(&a->data);
} else
ob_main_loop_queue_action(ob_main_loop, a);
}
}
}
void action_run_string(const gchar *name, struct _ObClient *c, Time time)
{
ObAction *a;
GSList *l;
a = action_from_string(name, OB_USER_ACTION_NONE);
g_assert(a);
l = g_slist_append(NULL, a);
action_run(l, c, 0, time);
}
void action_execute(union ActionData *data)
{
GError *e = NULL;
gchar *cmd, **argv = 0;
if (data->execute.path) {
cmd = g_filename_from_utf8(data->execute.path, -1, NULL, NULL, NULL);
if (cmd) {
if (!g_shell_parse_argv (cmd, NULL, &argv, &e)) {
g_warning("failed to execute '%s': %s",
cmd, e->message);
g_error_free(e);
} else if (data->execute.startupnotify) {
gchar **env, *program;
program = g_path_get_basename(argv[0]);
env = sn_get_spawn_environment(program,
data->execute.name,
data->execute.icon_name,
/* launch it on the current
desktop */
screen_desktop,
data->execute.any.time);
if (!g_spawn_async(NULL, argv, env, G_SPAWN_SEARCH_PATH |
G_SPAWN_DO_NOT_REAP_CHILD,
NULL, NULL, NULL, &e)) {
g_warning("failed to execute '%s': %s",
cmd, e->message);
g_error_free(e);
sn_spawn_cancel();
}
g_strfreev(env);
g_free(program);
g_strfreev(argv);
} else {
if (!g_spawn_async(NULL, argv, NULL, G_SPAWN_SEARCH_PATH |
G_SPAWN_DO_NOT_REAP_CHILD,
NULL, NULL, NULL, &e))
{
g_warning("failed to execute '%s': %s",
cmd, e->message);
g_error_free(e);
}
g_strfreev(argv);
}
g_free(cmd);
} else {
g_warning("failed to convert '%s' from utf8", data->execute.path);
}
}
}
void action_activate(union ActionData *data)
{
/* similar to the openbox dock for dockapps, don't let user actions give
focus to 3rd-party docks (panels) either (unless they ask for it
themselves). */
if (data->client.any.c->type != OB_CLIENT_TYPE_DOCK) {
/* if using focus_delay, stop the timer now so that focus doesn't go
moving on us */
event_halt_focus_delay();
client_activate(data->activate.any.c, data->activate.here, TRUE);
}
}
void action_focus(union ActionData *data)
{
/* similar to the openbox dock for dockapps, don't let user actions give
focus to 3rd-party docks (panels) either (unless they ask for it
themselves). */
if (data->client.any.c->type != OB_CLIENT_TYPE_DOCK) {
/* if using focus_delay, stop the timer now so that focus doesn't go
moving on us */
event_halt_focus_delay();
if (client_validate(data->client.any.c))
client_focus(data->client.any.c);
}
}
void action_unfocus (union ActionData *data)
{
if (data->client.any.c == focus_client)
focus_fallback(FALSE);
}
void action_iconify(union ActionData *data)
{
client_action_start(data);
client_iconify(data->client.any.c, TRUE, TRUE);
client_action_end(data);
}
void action_focus_order_to_bottom(union ActionData *data)
{
focus_order_to_bottom(data->client.any.c);
}
void action_raiselower(union ActionData *data)
{
ObClient *c = data->client.any.c;
GList *it;
gboolean raise = FALSE;
for (it = stacking_list; it; it = g_list_next(it)) {
if (WINDOW_IS_CLIENT(it->data)) {
ObClient *cit = it->data;
if (cit == c) break;
if (client_normal(cit) == client_normal(c) &&
cit->layer == c->layer &&
cit->frame->visible &&
!client_search_transient(c, cit))
{
if (RECT_INTERSECTS_RECT(cit->frame->area, c->frame->area)) {
raise = TRUE;
break;
}
}
}
}
if (raise)
action_raise(data);
else
action_lower(data);
}
void action_raise(union ActionData *data)
{
client_action_start(data);
stacking_raise(CLIENT_AS_WINDOW(data->client.any.c));
client_action_end(data);
}
void action_unshaderaise(union ActionData *data)
{
if (data->client.any.c->shaded)
action_unshade(data);
else
action_raise(data);
}
void action_shadelower(union ActionData *data)
{
if (data->client.any.c->shaded)
action_lower(data);
else
action_shade(data);
}
void action_lower(union ActionData *data)
{
client_action_start(data);
stacking_lower(CLIENT_AS_WINDOW(data->client.any.c));
client_action_end(data);
}
void action_close(union ActionData *data)
{
client_close(data->client.any.c);
}
void action_kill(union ActionData *data)
{
client_kill(data->client.any.c);
}
void action_shade(union ActionData *data)
{
client_action_start(data);
client_shade(data->client.any.c, TRUE);
client_action_end(data);
}
void action_unshade(union ActionData *data)
{
client_action_start(data);
client_shade(data->client.any.c, FALSE);
client_action_end(data);
}
void action_toggle_shade(union ActionData *data)
{
client_action_start(data);
client_shade(data->client.any.c, !data->client.any.c->shaded);
client_action_end(data);
}
void action_toggle_omnipresent(union ActionData *data)
{
client_set_desktop(data->client.any.c,
data->client.any.c->desktop == DESKTOP_ALL ?
screen_desktop : DESKTOP_ALL, FALSE);
}
void action_move_relative_horz(union ActionData *data)
{
ObClient *c = data->relative.any.c;
client_action_start(data);
client_move(c, c->area.x + data->relative.deltax, c->area.y);
client_action_end(data);
}
void action_move_relative_vert(union ActionData *data)
{
ObClient *c = data->relative.any.c;
client_action_start(data);
client_move(c, c->area.x, c->area.y + data->relative.deltax);
client_action_end(data);
}
void action_move_to_center(union ActionData *data)
{
ObClient *c = data->client.any.c;
Rect *area;
area = screen_area_monitor(c->desktop, 0);
client_action_start(data);
client_move(c, area->width / 2 - c->area.width / 2,
area->height / 2 - c->area.height / 2);
client_action_end(data);
}
void action_resize_relative_horz(union ActionData *data)
{
ObClient *c = data->relative.any.c;
client_action_start(data);
client_resize(c,
c->area.width + data->relative.deltax * c->size_inc.width,
c->area.height);
client_action_end(data);
}
void action_resize_relative_vert(union ActionData *data)
{
ObClient *c = data->relative.any.c;
if (!c->shaded) {
client_action_start(data);
client_resize(c, c->area.width, c->area.height +
data->relative.deltax * c->size_inc.height);
client_action_end(data);
}
}
void action_move_relative(union ActionData *data)
{
ObClient *c = data->relative.any.c;
client_action_start(data);
client_move(c, c->area.x + data->relative.deltax, c->area.y +
data->relative.deltay);
client_action_end(data);
}
void action_resize_relative(union ActionData *data)
{
ObClient *c = data->relative.any.c;
gint x, y, ow, w, oh, h, lw, lh;
client_action_start(data);
x = c->area.x;
y = c->area.y;
ow = c->area.width;
w = ow + data->relative.deltax * c->size_inc.width
+ data->relative.deltaxl * c->size_inc.width;
oh = c->area.height;
h = oh + data->relative.deltay * c->size_inc.height
+ data->relative.deltayu * c->size_inc.height;
client_try_configure(c, OB_CORNER_TOPLEFT, &x, &y, &w, &h, &lw, &lh, TRUE);
client_move_resize(c, x + (ow - w), y + (oh - h), w, h);
client_action_end(data);
}
void action_maximize_full(union ActionData *data)
{
client_action_start(data);
client_maximize(data->client.any.c, TRUE, 0);
client_action_end(data);
}
void action_unmaximize_full(union ActionData *data)
{
client_action_start(data);
client_maximize(data->client.any.c, FALSE, 0);
client_action_end(data);
}
void action_toggle_maximize_full(union ActionData *data)
{
client_action_start(data);
client_maximize(data->client.any.c,
!(data->client.any.c->max_horz ||
data->client.any.c->max_vert),
0);
client_action_end(data);
}
void action_maximize_horz(union ActionData *data)
{
client_action_start(data);
client_maximize(data->client.any.c, TRUE, 1);
client_action_end(data);
}
void action_unmaximize_horz(union ActionData *data)
{
client_action_start(data);
client_maximize(data->client.any.c, FALSE, 1);
client_action_end(data);
}
void action_toggle_maximize_horz(union ActionData *data)
{
client_action_start(data);
client_maximize(data->client.any.c,
!data->client.any.c->max_horz, 1);
client_action_end(data);
}
void action_maximize_vert(union ActionData *data)
{
client_action_start(data);
client_maximize(data->client.any.c, TRUE, 2);
client_action_end(data);
}
void action_unmaximize_vert(union ActionData *data)
{
client_action_start(data);
client_maximize(data->client.any.c, FALSE, 2);
client_action_end(data);
}
void action_toggle_maximize_vert(union ActionData *data)
{
client_action_start(data);
client_maximize(data->client.any.c,
!data->client.any.c->max_vert, 2);
client_action_end(data);
}
void action_toggle_fullscreen(union ActionData *data)
{
client_action_start(data);
client_fullscreen(data->client.any.c, !(data->client.any.c->fullscreen));
client_action_end(data);
}
void action_send_to_desktop(union ActionData *data)
{
ObClient *c = data->sendto.any.c;
if (!client_normal(c)) return;
if (data->sendto.desk < screen_num_desktops ||
data->sendto.desk == DESKTOP_ALL) {
client_set_desktop(c, data->sendto.desk, data->sendto.follow);
if (data->sendto.follow)
screen_set_desktop(data->sendto.desk);
}
}
void action_desktop(union ActionData *data)
{
static guint first = (unsigned) -1;
if (data->inter.any.interactive && first == (unsigned) -1)
first = screen_desktop;
if (!data->inter.any.interactive ||
(!data->inter.cancel && !data->inter.final))
{
if (data->desktop.desk < screen_num_desktops ||
data->desktop.desk == DESKTOP_ALL)
{
screen_set_desktop(data->desktop.desk);
if (data->inter.any.interactive)
screen_desktop_popup(data->desktop.desk, TRUE);
}
} else if (data->inter.cancel) {
screen_set_desktop(first);
}
if (!data->inter.any.interactive || data->inter.final) {
screen_desktop_popup(0, FALSE);
first = (unsigned) -1;
}
}
void action_desktop_dir(union ActionData *data)
{
guint d;
d = screen_cycle_desktop(data->desktopdir.dir,
data->desktopdir.wrap,
data->desktopdir.linear,
data->desktopdir.inter.any.interactive,
data->desktopdir.inter.final,
data->desktopdir.inter.cancel);
if (!data->sendtodir.inter.any.interactive ||
!data->sendtodir.inter.final ||
data->sendtodir.inter.cancel)
{
screen_set_desktop(d);
}
}
void action_send_to_desktop_dir(union ActionData *data)
{
ObClient *c = data->sendtodir.inter.any.c;
guint d;
if (!client_normal(c)) return;
d = screen_cycle_desktop(data->sendtodir.dir, data->sendtodir.wrap,
data->sendtodir.linear,
data->sendtodir.inter.any.interactive,
data->sendtodir.inter.final,
data->sendtodir.inter.cancel);
if (!data->sendtodir.inter.any.interactive ||
!data->sendtodir.inter.final ||
data->sendtodir.inter.cancel)
{
client_set_desktop(c, d, data->sendtodir.follow);
if (data->sendtodir.follow)
screen_set_desktop(d);
}
}
void action_desktop_last(union ActionData *data)
{
screen_set_desktop(screen_last_desktop);
}
void action_toggle_decorations(union ActionData *data)
{
ObClient *c = data->client.any.c;
client_action_start(data);
client_set_undecorated(c, !c->undecorated);
client_action_end(data);
}
static guint32 pick_corner(gint x, gint y, gint cx, gint cy, gint cw, gint ch)
{
if (config_resize_four_corners) {
if (x - cx > cw / 2) {
if (y - cy > ch / 2)
return prop_atoms.net_wm_moveresize_size_bottomright;
else
return prop_atoms.net_wm_moveresize_size_topright;
} else {
if (y - cy > ch / 2)
return prop_atoms.net_wm_moveresize_size_bottomleft;
else
return prop_atoms.net_wm_moveresize_size_topleft;
}
} else {
if (x - cx > cw * 2 / 3) {
if (y - cy > ch * 2 / 3)
return prop_atoms.net_wm_moveresize_size_bottomright;
else if (y - cy < ch / 3)
return prop_atoms.net_wm_moveresize_size_topright;
else
return prop_atoms.net_wm_moveresize_size_right;
} else if (x - cx < cw / 3) {
if (y - cy > ch * 2 / 3)
return prop_atoms.net_wm_moveresize_size_bottomleft;
else if (y - cy < ch / 3)
return prop_atoms.net_wm_moveresize_size_topleft;
else
return prop_atoms.net_wm_moveresize_size_left;
} else
if (y - cy > ch * 2 / 3)
return prop_atoms.net_wm_moveresize_size_bottom;
else if (y - cy < ch / 3)
return prop_atoms.net_wm_moveresize_size_top;
else
return prop_atoms.net_wm_moveresize_move;
}
}
void action_moveresize(union ActionData *data)
{
ObClient *c = data->moveresize.any.c;
guint32 corner;
if (!client_normal(c)) return;
if (data->moveresize.keyboard) {
corner = (data->moveresize.move ?
prop_atoms.net_wm_moveresize_move_keyboard :
prop_atoms.net_wm_moveresize_size_keyboard);
} else {
corner = (data->moveresize.move ?
prop_atoms.net_wm_moveresize_move :
pick_corner(data->any.x, data->any.y,
c->frame->area.x, c->frame->area.y,
/* use the client size because the frame
can be differently sized (shaded
windows) and we want this based on the
clients size */
c->area.width + c->frame->size.left +
c->frame->size.right,
c->area.height + c->frame->size.top +
c->frame->size.bottom));
}
moveresize_start(c, data->any.x, data->any.y, data->any.button, corner);
}
void action_reconfigure(union ActionData *data)
{
ob_reconfigure();
}
void action_restart(union ActionData *data)
{
ob_restart_other(data->execute.path);
}
void action_exit(union ActionData *data)
{
ob_exit(0);
}
void action_showmenu(union ActionData *data)
{
if (data->showmenu.name) {
menu_show(data->showmenu.name, data->any.x, data->any.y,
data->showmenu.any.c);
}
}
void action_cycle_windows(union ActionData *data)
{
/* if using focus_delay, stop the timer now so that focus doesn't go moving
on us */
event_halt_focus_delay();
focus_cycle(data->cycle.forward, data->cycle.linear, data->any.interactive,
data->cycle.dialog,
data->cycle.inter.final, data->cycle.inter.cancel);
}
void action_directional_focus(union ActionData *data)
{
/* if using focus_delay, stop the timer now so that focus doesn't go moving
on us */
event_halt_focus_delay();
focus_directional_cycle(data->interdiraction.direction,
data->any.interactive,
data->interdiraction.dialog,
data->interdiraction.inter.final,
data->interdiraction.inter.cancel);
}
void action_movetoedge(union ActionData *data)
{
gint x, y;
ObClient *c = data->diraction.any.c;
x = c->frame->area.x;
y = c->frame->area.y;
switch(data->diraction.direction) {
case OB_DIRECTION_NORTH:
y = client_directional_edge_search(c, OB_DIRECTION_NORTH,
data->diraction.hang)
- (data->diraction.hang ? c->frame->area.height : 0);
break;
case OB_DIRECTION_WEST:
x = client_directional_edge_search(c, OB_DIRECTION_WEST,
data->diraction.hang)
- (data->diraction.hang ? c->frame->area.width : 0);
break;
case OB_DIRECTION_SOUTH:
y = client_directional_edge_search(c, OB_DIRECTION_SOUTH,
data->diraction.hang)
- (data->diraction.hang ? 0 : c->frame->area.height);
break;
case OB_DIRECTION_EAST:
x = client_directional_edge_search(c, OB_DIRECTION_EAST,
data->diraction.hang)
- (data->diraction.hang ? 0 : c->frame->area.width);
break;
default:
g_assert_not_reached();
}
frame_frame_gravity(c->frame, &x, &y);
client_action_start(data);
client_move(c, x, y);
client_action_end(data);
}
void action_growtoedge(union ActionData *data)
{
gint x, y, width, height, dest;
ObClient *c = data->diraction.any.c;
Rect *a;
//FIXME growtoedge resizes shaded windows to 0 height
if (c->shaded)
return;
a = screen_area(c->desktop);
x = c->frame->area.x;
y = c->frame->area.y;
width = c->frame->area.width;
height = c->frame->area.height;
switch(data->diraction.direction) {
case OB_DIRECTION_NORTH:
dest = client_directional_edge_search(c, OB_DIRECTION_NORTH, FALSE);
if (a->y == y)
height = c->frame->area.height / 2;
else {
height = c->frame->area.y + c->frame->area.height - dest;
y = dest;
}
break;
case OB_DIRECTION_WEST:
dest = client_directional_edge_search(c, OB_DIRECTION_WEST, FALSE);
if (a->x == x)
width = c->frame->area.width / 2;
else {
width = c->frame->area.x + c->frame->area.width - dest;
x = dest;
}
break;
case OB_DIRECTION_SOUTH:
dest = client_directional_edge_search(c, OB_DIRECTION_SOUTH, FALSE);
if (a->y + a->height == y + c->frame->area.height) {
height = c->frame->area.height / 2;
y = a->y + a->height - height;
} else
height = dest - c->frame->area.y;
y += (height - c->frame->area.height) % c->size_inc.height;
height -= (height - c->frame->area.height) % c->size_inc.height;
break;
case OB_DIRECTION_EAST:
dest = client_directional_edge_search(c, OB_DIRECTION_EAST, FALSE);
if (a->x + a->width == x + c->frame->area.width) {
width = c->frame->area.width / 2;
x = a->x + a->width - width;
} else
width = dest - c->frame->area.x;
x += (width - c->frame->area.width) % c->size_inc.width;
width -= (width - c->frame->area.width) % c->size_inc.width;
break;
default:
g_assert_not_reached();
}
frame_frame_gravity(c->frame, &x, &y);
width -= c->frame->size.left + c->frame->size.right;
height -= c->frame->size.top + c->frame->size.bottom;
client_action_start(data);
client_move_resize(c, x, y, width, height);
client_action_end(data);
}
void action_send_to_layer(union ActionData *data)
{
client_set_layer(data->layer.any.c, data->layer.layer);
}
void action_toggle_layer(union ActionData *data)
{
ObClient *c = data->layer.any.c;
client_action_start(data);
if (data->layer.layer < 0)
client_set_layer(c, c->below ? 0 : -1);
else if (data->layer.layer > 0)
client_set_layer(c, c->above ? 0 : 1);
client_action_end(data);
}
void action_toggle_dockautohide(union ActionData *data)
{
config_dock_hide = !config_dock_hide;
dock_configure();
}
void action_toggle_show_desktop(union ActionData *data)
{
screen_show_desktop(!screen_showing_desktop);
}
void action_show_desktop(union ActionData *data)
{
screen_show_desktop(TRUE);
}
void action_unshow_desktop(union ActionData *data)
{
screen_show_desktop(FALSE);
}