openbox/otk/texture.hh
2002-12-24 21:27:16 +00:00

94 lines
2.7 KiB
C++

// -*- mode: C++; indent-tabs-mode: nil; c-basic-offset: 2; -*-
#ifndef TEXTURE_HH
#define TEXTURE_HH
#include "color.hh"
#include "util.hh"
#include <string>
namespace otk {
class BImageControl;
class BTexture {
public:
enum Type {
// No texture
NoTexture = (0),
// bevel options
Flat = (1l<<0),
Sunken = (1l<<1),
Raised = (1l<<2),
// textures
Solid = (1l<<3),
Gradient = (1l<<4),
// gradients
Horizontal = (1l<<5),
Vertical = (1l<<6),
Diagonal = (1l<<7),
CrossDiagonal = (1l<<8),
Rectangle = (1l<<9),
Pyramid = (1l<<10),
PipeCross = (1l<<11),
Elliptic = (1l<<12),
// bevel types
Bevel1 = (1l<<13),
Bevel2 = (1l<<14),
// flat border
Border = (1l<<15),
// inverted image
Invert = (1l<<16),
// parent relative image
Parent_Relative = (1l<<17),
// fake interlaced image
Interlaced = (1l<<18)
};
BTexture(unsigned int _screen = ~(0u), BImageControl* _ctrl = 0);
BTexture(const std::string &_description,
unsigned int _screen = ~(0u), BImageControl* _ctrl = 0);
void setColor(const BColor &_color);
void setColorTo(const BColor &_colorTo) { ct = _colorTo; }
void setBorderColor(const BColor &_borderColor) { bc = _borderColor; }
const BColor &color(void) const { return c; }
const BColor &colorTo(void) const { return ct; }
const BColor &lightColor(void) const { return lc; }
const BColor &shadowColor(void) const { return sc; }
const BColor &borderColor(void) const { return bc; }
unsigned long texture(void) const { return t; }
void setTexture(const unsigned long _texture) { t = _texture; }
void addTexture(const unsigned long _texture) { t |= _texture; }
#ifndef SWIG
BTexture &operator=(const BTexture &tt);
#endif
inline bool operator==(const BTexture &tt)
{ return (c == tt.c && ct == tt.ct && lc == tt.lc &&
sc == tt.sc && t == tt.t); }
inline bool operator!=(const BTexture &tt)
{ return (! operator==(tt)); }
unsigned int screen(void) const { return scrn; }
void setScreen(const unsigned int _screen);
void setImageControl(BImageControl* _ctrl) { ctrl = _ctrl; }
const std::string &description(void) const { return descr; }
void setDescription(const std::string &d);
Pixmap render(const unsigned int width, const unsigned int height,
const Pixmap old = 0);
private:
BColor c, ct, lc, sc, bc;
std::string descr;
unsigned long t;
BImageControl *ctrl;
unsigned int scrn;
};
}
#endif // TEXTURE_HH