54 lines
1.3 KiB
C++
54 lines
1.3 KiB
C++
#include "focuswidget.hh"
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//#include "pixmap.hh"
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namespace otk {
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class OtkButton : public OtkFocusWidget {
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public:
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OtkButton(OtkWidget *parent);
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~OtkButton();
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inline const BTexture *getPressedFocusTexture(void) const
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{ return _pressed_focus_tx; }
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void setPressedFocusTexture(BTexture *texture)
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{ _pressed_focus_tx = texture; }
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inline const BTexture *getPressedUnfocusTexture(void) const
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{ return _pressed_unfocus_tx; }
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void setPressedUnfocusTexture(BTexture *texture)
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{ _pressed_unfocus_tx = texture; }
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void setTexture(BTexture *texture);
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void setUnfocusTexture(BTexture *texture);
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inline const std::string &getText(void) const { return _text; }
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void setText(const std::string &text) { _text = text; _dirty = true; }
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//inline const OtkPixmap &getPixmap(void) const { return _pixmap; }
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//void setPixmap(const OtkPixmap &pixmap);
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inline bool isPressed(void) const { return _pressed; }
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void press(void);
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void release(void);
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virtual void update(void);
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virtual bool expose(const XExposeEvent &e);
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virtual bool configure(const XConfigureEvent &e);
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private:
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std::string _text;
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//OtkPixmap _pixmap;
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bool _pressed;
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bool _dirty;
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BTexture *_pressed_focus_tx;
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BTexture *_pressed_unfocus_tx;
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BTexture *_unpr_focus_tx;
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BTexture *_unpr_unfocus_tx;
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};
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}
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