openbox/src/client.hh
2003-01-30 21:11:04 +00:00

658 lines
24 KiB
C++

// -*- mode: C++; indent-tabs-mode: nil; c-basic-offset: 2; -*-
#ifndef __client_hh
#define __client_hh
/*! @file client.hh
@brief The Client class maintains the state of a client window by handling
property changes on the window and some client messages
*/
#include "widgetbase.hh"
#include "otk/point.hh"
#include "otk/strut.hh"
#include "otk/rect.hh"
#include "otk/eventhandler.hh"
#include "otk/ustring.hh"
extern "C" {
#include <X11/Xlib.h>
#ifdef SHAPE
#include <X11/extensions/shape.h>
#endif // SHAPE
}
#include <string>
#include <list>
namespace ob {
class Frame;
//! The MWM Hints as retrieved from the window property
/*!
This structure only contains 3 elements, even though the Motif 2.0
structure contains 5. We only use the first 3, so that is all gets defined.
*/
struct MwmHints {
unsigned long flags; //!< A bitmask of Client::MwmFlags values
unsigned long functions; //!< A bitmask of Client::MwmFunctions values
unsigned long decorations;//!< A bitmask of Client::MwmDecorations values
//! The number of elements in the Client::MwmHints struct
static const unsigned int elements = 3;
};
//! Maintains the state of a client window.
/*!
Client maintains the state of a client window. The state consists of the
hints that the application sets on the window, such as the title, or window
gravity.
<p>
Client also manages client messages for the client window. When the
application (or any application) requests something to be changed for the
client, it will call the ActionHandler (for client messages) or update the
class' member variables and call whatever is nessary to complete the
change (such as causing a redraw of the titlebar after the title is changed).
*/
class Client : public otk::EventHandler, public WidgetBase {
public:
//! The frame window which decorates around the client window
/*!
NOTE: This should NEVER be used inside the client class's constructor!
*/
Frame *frame;
//! Holds a list of Clients
typedef std::list<Client*> List;
//! The possible stacking layers a client window can be a part of
enum StackLayer {
Layer_Icon, //!< 0 - iconified windows, in any order at all
Layer_Desktop, //!< 1 - desktop windows
Layer_Below, //!< 2 - normal windows w/ below
Layer_Normal, //!< 3 - normal windows
Layer_Above, //!< 4 - normal windows w/ above
Layer_Top, //!< 5 - always-on-top-windows (docks?)
Layer_Fullscreen, //!< 6 - fullscreeen windows
Layer_Internal, //!< 7 - openbox windows/menus
NUM_LAYERS
};
//! Corners of the client window, used for anchor positions
enum Corner { TopLeft,
TopRight,
BottomLeft,
BottomRight };
//! Possible window types
enum WindowType { Type_Desktop, //!< A desktop (bottom-most window)
Type_Dock, //!< A dock bar/panel window
Type_Toolbar, //!< A toolbar window, pulled off an app
Type_Menu, //!< An unpinned menu from an app
Type_Utility, //!< A small utility window such as a palette
Type_Splash, //!< A splash screen window
Type_Dialog, //!< A dialog window
Type_Normal //!< A normal application window
};
//! Possible flags for MWM Hints (defined by Motif 2.0)
enum MwmFlags { MwmFlag_Functions = 1 << 0, //!< The MMW Hints define funcs
MwmFlag_Decorations = 1 << 1 //!< The MWM Hints define decor
};
//! Possible functions for MWM Hints (defined by Motif 2.0)
enum MwmFunctions { MwmFunc_All = 1 << 0, //!< All functions
MwmFunc_Resize = 1 << 1, //!< Allow resizing
MwmFunc_Move = 1 << 2, //!< Allow moving
MwmFunc_Iconify = 1 << 3, //!< Allow to be iconfied
MwmFunc_Maximize = 1 << 4 //!< Allow to be maximized
//MwmFunc_Close = 1 << 5 //!< Allow to be closed
};
//! Possible decorations for MWM Hints (defined by Motif 2.0)
enum MemDecorations { MwmDecor_All = 1 << 0, //!< All decorations
MwmDecor_Border = 1 << 1, //!< Show a border
MwmDecor_Handle = 1 << 2, //!< Show a handle (bottom)
MwmDecor_Title = 1 << 3, //!< Show a titlebar
//MwmDecor_Menu = 1 << 4, //!< Show a menu
MwmDecor_Iconify = 1 << 5, //!< Show an iconify button
MwmDecor_Maximize = 1 << 6 //!< Show a maximize button
};
//! The things the user can do to the client window
enum Function { Func_Resize = 1 << 0, //!< Allow resizing
Func_Move = 1 << 1, //!< Allow moving
Func_Iconify = 1 << 2, //!< Allow to be iconified
Func_Maximize = 1 << 3, //!< Allow to be maximized
Func_Shade = 1 << 4, //!< Allow to be shaded
Func_Fullscreen = 1 << 5, //!< Allow to be made fullscreen
Func_Close = 1 << 6 //!< Allow to be closed
};
//! Holds a bitmask of Client::Function values
typedef unsigned char FunctionFlags;
//! The decorations the client window wants to be displayed on it
enum Decoration { Decor_Titlebar = 1 << 0, //!< Display a titlebar
Decor_Handle = 1 << 1, //!< Display a handle (bottom)
Decor_Border = 1 << 2, //!< Display a border
Decor_Iconify = 1 << 3, //!< Display an iconify button
Decor_Maximize = 1 << 4, //!< Display a maximize button
//! Display a button to toggle the window's placement on
//! all desktops
Decor_AllDesktops = 1 << 5,
Decor_Close = 1 << 6 //!< Display a close button
};
//! Holds a bitmask of Client::Decoration values
typedef unsigned char DecorationFlags;
//! Possible actions that can be made with the _NET_WM_STATE client message
enum StateAction { State_Remove = 0, //!< _NET_WM_STATE_REMOVE
State_Add, //!< _NET_WM_STATE_ADD
State_Toggle //!< _NET_WM_STATE_TOGGLE
};
//! The event mask to grab on client windows
static const long event_mask = PropertyChangeMask | FocusChangeMask |
StructureNotifyMask;
//! The mask of events to not let propogate past the client
/*!
This makes things like xprop work on the client window, but means we have
to explicitly grab clicks that we want.
*/
static const long no_propagate_mask = ButtonPressMask | ButtonReleaseMask |
ButtonMotionMask;
//! The desktop value which indicated the window is iconified and not on any
//! desktop
static const long ICONIC_DESKTOP = 0xfffffffe;
//! The number of unmap events to ignore on the window
int ignore_unmaps;
private:
//! The screen number on which the client resides
int _screen;
//! The actual window that this class is wrapping up
Window _window;
//! The id of the group the window belongs to
Window _group;
//! The client which this client is a transient (child) for
Client *_transient_for;
//! The clients which are transients (children) of this client
Client::List _transients;
//! The desktop on which the window resides (0xffffffff for all desktops)
long _desktop;
//! Normal window title
otk::ustring _title;
//! Window title when iconifiged
otk::ustring _icon_title;
//! The application that created the window
std::string _app_name;
//! The class of the window, can used for grouping
std::string _app_class;
//! The specified role of the window, used for identification
std::string _role;
//! The type of window (what its function is)
WindowType _type;
//! Position and size of the window
/*!
This will not always be the actual position of the window on screen, it is
rather, the position requested by the client, to which the window's gravity
is applied.
*/
otk::Rect _area;
//! The window's strut
/*!
The strut defines areas of the screen that are marked off-bounds for window
placement. In theory, where this window exists.
*/
otk::Strut _strut;
//! The logical size of the window
/*!
The "logical" size of the window is refers to the user's perception of the
size of the window, and is the value that should be displayed to the user.
For example, with xterms, this value it the number of characters being
displayed in the terminal, instead of the number of pixels.
*/
otk::Point _logical_size;
//! Width of the border on the window.
/*!
The window manager will set this to 0 while the window is being managed,
but needs to restore it afterwards, so it is saved here.
*/
int _border_width;
//! The minimum aspect ratio the client window can be sized to.
/*!
A value of 0 means this is ignored.
*/
float _min_ratio;
//! The maximum aspect ratio the client window can be sized to.
/*!
A value of 0 means this is ignored.
*/
float _max_ratio;
//! The minimum size of the client window
/*!
If the min is > the max, then the window is not resizable
*/
otk::Point _min_size;
//! The maximum size of the client window
/*!
If the min is > the max, then the window is not resizable
*/
otk::Point _max_size;
//! The size of increments to resize the client window by
otk::Point _size_inc;
//! The base size of the client window
/*!
This value should be subtracted from the window's actual size when
displaying its size to the user, or working with its min/max size
*/
otk::Point _base_size;
//! Window decoration and functionality hints
MwmHints _mwmhints;
//! Where to place the decorated window in relation to the undecorated window
int _gravity;
//! The state of the window, one of WithdrawnState, IconicState, or
//! NormalState
long _wmstate;
//! True if the client supports the delete_window protocol
bool _delete_window;
//! Was the window's position requested by the application? if not, we should
//! place the window ourselves when it first appears
bool _positioned;
//! Can the window receive input focus?
bool _can_focus;
//! Urgency flag
bool _urgent;
//! Notify the window when it receives focus?
bool _focus_notify;
//! Does the client window have the input focus?
bool _focused;
//! The window uses shape extension to be non-rectangular?
bool _shaped;
//! The window is modal, so it must be processed before any windows it is
//! related to can be focused
bool _modal;
//! Only the window's titlebar is displayed
bool _shaded;
//! The window is iconified
bool _iconic;
//! The window is maximized to fill the screen vertically
bool _max_vert;
//! The window is maximized to fill the screen horizontally
bool _max_horz;
//! The window should not be displayed by pagers
bool _skip_pager;
//! The window should not be displayed by taskbars
bool _skip_taskbar;
//! The window is a 'fullscreen' window, and should be on top of all others
bool _fullscreen;
//! The window should be on top of other windows of the same type
bool _above;
//! The window should be underneath other windows of the same type
bool _below;
StackLayer _layer;
//! A bitmask of values in the Client::Decoration enum
/*!
The values in the variable are the decorations that the client wants to be
displayed around it.
*/
DecorationFlags _decorations;
//! A bitmask of values in the Client::Decoration enum.
/*!
Specifies the decorations that should NOT be displayed on the client.
*/
DecorationFlags _disabled_decorations;
//! A bitmask of values in the Client::Function enum
/*!
The values in the variable specify the ways in which the user is allowed to
modify this window.
*/
FunctionFlags _functions;
//! Retrieves the window's initial gravity
void getGravity();
//! Retrieves the desktop hint's value and sets Client::_desktop
void getDesktop();
//! Retrieves the window's type and sets Client::_type
void getType();
//! Gets the MWM Hints and adjusts Client::_functions and
//! Client::_decorations
void getMwmHints();
//! Gets the position and size of the window and sets Client::_area
void getArea();
//! Gets the net_state hint and sets the boolean flags for any states set in
//! the hint
void getState();
//! Determines if the window uses the Shape extension and sets
//! Client::_shaped
void getShaped();
//! Set up what decor should be shown on the window and what functions should
//! be allowed (Client::_decorations and Client::_functions).
/*!
This also updates the NET_WM_ALLOWED_ACTIONS hint.
*/
void setupDecorAndFunctions();
//! Sets the wm_state to the specified value
void setWMState(long state);
//! Adjusts the window's net_state
/*!
This should not be called as part of the window mapping process! It is for
use when updating the state post-mapping.<br>
Client::applyStartupState is used to do the same things during the mapping
process.
*/
void setState(StateAction action, long data1, long data2);
//! Sends the window to the specified desktop
/*!
A window is iconified by sending it to the ICONIC_DESKTOP, and restored
by sending it to any other valid desktop.
*/
void setDesktop(long desktop);
//! Calculates the stacking layer for the client window
void calcLayer();
//! Update the protocols that the window supports and adjusts things if they
//! change
void updateProtocols();
//! Updates the WMNormalHints and adjusts things if they change
void updateNormalHints();
//! Updates the WMHints and adjusts things if they change
/*!
@param initstate Whether to read the initial_state property from the
WMHints. This should only be used during the mapping
process.
*/
void updateWMHints(bool initstate = false);
//! Updates the window's title
void updateTitle();
//! Updates the window's icon title
void updateIconTitle();
//! Updates the window's application name and class
void updateClass();
//! Updates the strut for the client
void updateStrut();
//! Updates the window's transient status, and any parents of it
void updateTransientFor();
//! Change the client's state hints to match the class' data
void changeState();
//! Change the allowed actions set on the client
void changeAllowedActions();
//! Request the client to close its window.
void close();
//! Shades or unshades the client window
/*!
@param shade true if the window should be shaded; false if it should be
unshaded.
*/
void shade(bool shade);
//! Fires the urgent callbacks which lets the user do what they want with
//! urgent windows
void fireUrgent();
//! Fullscreen's or unfullscreen's the client window
/*!
@param fs true if the window should be made fullscreen; false if it should
be returned to normal state.
*/
void fullscreen(bool fs);
//! Internal version of the Client::move function
/*!
@param x The X coordinate to move to.
@param y The Y coordinate to move to.
*/
void internal_move(int x, int y);
//! Internal version of the Client::resize function
/*!
This also maintains things like the client's minsize, and size increments.
@param anchor The corner to keep in the same position when resizing.
@param w The width component of the new size for the client.
@param h The height component of the new size for the client.
@param user Specifies whether this is a user-requested change or a
program requested change.
@param x An optional X coordinate to which the window will be moved
after resizing.
@param y An optional Y coordinate to which the window will be moved
after resizing.
The x and y coordinates must both be sepcified together, or they will have
no effect. When they are specified, the anchor is ignored.
*/
void internal_resize(Corner anchor, int w, int h, bool user = true,
int x = INT_MIN, int y = INT_MIN);
public:
#ifndef SWIG
//! Constructs a new Client object around a specified window id
/*!
BB @param window The window id that the Client class should handle
@param screen The screen on which the window resides
*/
Client(int screen, Window window);
//! Destroys the Client object
virtual ~Client();
#endif
//! Returns the screen on which the clien resides
inline int screen() const { return _screen; }
//! Returns the window id that the Client object is handling
inline Window window() const { return _window; }
//! Returns the type of the window, one of the Client::WindowType values
inline WindowType type() const { return _type; }
//! Returns if the window should be treated as a normal window.
/*!
Some windows (desktops, docks, splash screens) have special rules applied
to them in a number of places regarding focus or user interaction.
*/
inline bool normal() const {
return ! (_type == Type_Desktop || _type == Type_Dock ||
_type == Type_Splash);
}
//! Returns the desktop on which the window resides
/*!
This value is a 0-based index.<br>
A value of 0xffffffff indicates that the window exists on all desktops.
*/
inline long desktop() const { return _desktop; }
//! Returns the window's title
inline const otk::ustring &title() const { return _title; }
//! Returns the window's title when it is iconified
inline const otk::ustring &iconTitle() const { return _title; }
//! Returns the application's name to whom the window belongs
inline const std::string &appName() const { return _app_name; }
//! Returns the class of the window
inline const std::string &appClass() const { return _app_class; }
//! Returns the program-specified role of the window
inline const std::string &role() const { return _role; }
//! Returns if the window can be focused
/*!
@return true if the window can receive focus; otherwise, false
*/
inline bool canFocus() const { return _can_focus; }
//! Returns if the window has indicated that it needs urgent attention
inline bool urgent() const { return _urgent; }
//! Returns if the window wants to be notified when it receives focus
inline bool focusNotify() const { return _focus_notify; }
//! Returns if the window uses the Shape extension
inline bool shaped() const { return _shaped; }
//! Returns the window's gravity
/*!
This value determines where to place the decorated window in relation to
its position without decorations.<br>
One of: NorthWestGravity, SouthWestGravity, EastGravity, ...,
SouthGravity, StaticGravity, ForgetGravity
*/
inline int gravity() const { return _gravity; }
//! Returns if the application requested the initial position for the window
/*!
If the application did not request a position (this function returns false)
then the window should be placed intelligently by the window manager
initially
*/
inline bool positionRequested() const { return _positioned; }
//! Returns the decorations that the client window wishes to be displayed on
//! it
inline DecorationFlags decorations() const { return _decorations; }
//! Returns the decorations that the user has requested to be disabled on the
//! client
inline DecorationFlags disabledDecorations() const
{ return _disabled_decorations; }
//! Returns the functions that the user can perform on the window
inline FunctionFlags funtions() const { return _functions; }
//! Return the client this window is transient for
inline Client *transientFor() const { return _transient_for; }
//! Returns if the window is modal
/*!
If the window is modal, then no other windows that it is related to can get
focus while it exists/remains modal.
*/
inline bool modal() const { return _modal; }
//! Returns if the window is shaded
/*!
When the window is shaded, only its titlebar is visible.
*/
inline bool shaded() const { return _shaded; }
//! Returns if the window is in fullscreen mode
inline bool fullscreen() const { return _fullscreen; }
//! Returns if the window is iconified
/*!
When the window is iconified, it is not visible at all (except in iconbars/
panels/etc that want to show lists of iconified windows
*/
inline bool iconic() const { return _iconic; }
//! Returns if the window is maximized vertically
inline bool maxVert() const { return _max_vert; }
//! Returns if the window is maximized horizontally
inline bool maxHorz() const { return _max_horz; }
//! Returns the window's stacking layer
inline StackLayer layer() const { return _layer; }
//! Returns the logical size of the window
/*!
The "logical" size of the window is refers to the user's perception of the
size of the window, and is the value that should be displayed to the user.
For example, with xterms, this value it the number of characters being
displayed in the terminal, instead of the number of pixels.
*/
const otk::Point &logicalSize() const { return _logical_size; }
//! Applies the states requested when the window mapped
/*!
This should be called only once, during the window mapping process. It
applies things like maximized, and fullscreen.
*/
void applyStartupState();
//! Removes or reapplies the client's border to its window
/*!
Used when managing and unmanaging a window.
@param addborder true if adding the border to the client; false if removing
from the client
*/
void toggleClientBorder(bool addborder);
//! Returns the position and size of the client relative to the root window
inline const otk::Rect &area() const { return _area; }
//! Returns the client's strut definition
inline const otk::Strut &strut() const { return _strut; }
//! Move the client window
/*!
@param x The X coordinate to move to.
@param y The Y coordinate to move to.
*/
void move(int x, int y);
//! Resizes the client window, anchoring it in a given corner
/*!
This also maintains things like the client's minsize, and size increments.
@param anchor The corner to keep in the same position when resizing.
@param w The width component of the new size for the client.
@param h The height component of the new size for the client.
*/
void resize(Corner anchor, int w, int h);
//! Choose a mask of decorations to not display on the client
/*!
Pass a value of 0 to the function to turn all decorations back on. Note
that you cannot add decorations to a window with this, you can only remove
decorations that would otherwise have been displayed.
@param flags The mask of values from Client::Decoration to specify which
decorations should not be displayed.
*/
void disableDecorations(DecorationFlags flags);
//! Attempt to focus the client window
bool focus();
//! Remove focus from the client window
void unfocus() const;
//! Validate client, by making sure no Destroy or Unmap events exist in
//! the event queue for the window.
/*!
@return true if the client is valid; false if the client has already
been unmapped/destroyed, and so is invalid.
*/
bool validate() const;
virtual void focusHandler(const XFocusChangeEvent &e);
virtual void unfocusHandler(const XFocusChangeEvent &e);
virtual void propertyHandler(const XPropertyEvent &e);
virtual void clientMessageHandler(const XClientMessageEvent &e);
virtual void configureRequestHandler(const XConfigureRequestEvent &e);
virtual void unmapHandler(const XUnmapEvent &e);
virtual void destroyHandler(const XDestroyWindowEvent &e);
virtual void reparentHandler(const XReparentEvent &e);
virtual void mapRequestHandler(const XMapRequestEvent &e);
#if defined(SHAPE)
virtual void shapeHandler(const XShapeEvent &e);
#endif // SHAPE
};
}
#endif // __client_hh