Dana Jansens
66a897d9b2
don't reference free'd memory, and don't leak memory if the image cache is not saving any resized pictures
2008-02-14 15:10:14 -05:00
Dana Jansens
e7a86f5fe4
use g_message not g_print so it can go to the log
2008-02-14 15:10:14 -05:00
Dana Jansens
38c96413b3
pre-calc the sum of a picture added to an RrImage rather than calculating it every time
2008-02-14 15:10:14 -05:00
Dana Jansens
a2e3026d8a
add a bunch of comments for images and image caches. and make the number of resized pictures saved in an image tunable per-icon cache.
2008-02-14 15:10:14 -05:00
Dana Jansens
35b36fc377
when resizing images, pick a source image with the same aspect ratio if possible
2008-02-14 15:10:14 -05:00
Dana Jansens
4c7cc1cfa6
Introducing the icon cache.
...
If an icon is the same as one in the cache, then it uses that one.
icons of different sizes (from the same client) are linked together into
one, and resizes of icons are cached and linked to all the various sizes.
so you only need one icon in memory for all your terminals now. ya!
2008-02-14 15:09:24 -05:00
Dana Jansens
512d93afcc
backport the changes to render/ from the alttab branch (commit 3592046b2b
) in master, as the iconcache changes depend on this
...
git show 3592046b
-- render
2008-02-14 14:44:17 -05:00
Mikael Magnusson
e06ddf9f22
put the char member at the bottom of the struct so that it doesnt mess up alignment for the other members (assuming the compiler doesn't pad the struct appropriately anyways)
2008-02-14 14:35:28 -05:00
Dana Jansens
baf1a0919d
fix min-size calculations for lineart textures
2008-02-14 14:24:37 -05:00
Dana Jansens
0da49e82ae
when drawing and measuring strings in "flow" mode, don't ellipsize so that lines can wrap
2008-02-14 14:24:37 -05:00
Dana Jansens
7867ced622
allow font rendering to use multiple lines
2008-02-14 14:24:07 -05:00
Dana Jansens
c313b219a2
you can create dialog windows called "prompts" which have a message and some buttons! they don't do anything interesting yet.
2008-02-14 14:24:07 -05:00
Dana Jansens
8f5540f76d
turn the new openbox.png into the default icon.h
2008-02-14 19:40:03 +01:00
Dana Jansens
8186a81fe0
split menu overlap into x and y components
2008-02-14 19:40:02 +01:00
Dana Jansens
6bda8c2903
speed up the pyramid gradient using memcpy's. also make it not crash for 1px high textures.
...
here are some sample profiling results. pyramid2 is the new code
% cumulative self self total
time seconds seconds calls ms/call ms/call name
58.78 1.54 1.54 255 6.04 6.04 gradient_pyramid1
40.46 2.60 1.06 255 4.16 4.16 gradient_pyramid2
54.88 2.25 2.25 504 4.46 4.46 gradient_pyramid1
44.88 4.09 1.84 504 3.65 3.65 gradient_pyramid2
2008-02-14 19:40:02 +01:00
Dana Jansens
b92cb6a08a
remove an XXX comment, the sanity check seems to have worked out fine.
2008-02-14 19:40:02 +01:00
Dana Jansens
9c72998684
a small optimization for the vertical gradients, and use the same log(n) strategy to use less memcpy's for filling out the horizontal gradients
2008-02-14 19:40:02 +01:00
Dana Jansens
3611c8210c
use memcpy's to speed up vertical gradients too. split the fancy memcpy() code out into the repeat_pixel function.
2008-02-14 19:40:02 +01:00
Dana Jansens
1d00d99470
use memcpy's to make splitvertical gradient much faster - using log n memcpy's is much quicker than setting a pointer value n times
...
Here are some profiling results. splitvertical1 is the original code, splitvertical2 is some slight improvements in locality for it, and splitvertical3 is the new O(log n) memcpy code
% cumulative self self total
time seconds seconds calls ms/call ms/call name
49.44 0.88 0.88 1063 0.83 0.83 gradient_splitvertical1
47.19 1.72 0.84 1063 0.79 0.79 gradient_splitvertical2
2.81 1.77 0.05 1063 0.05 0.05 gradient_splitvertical3
i also tested this with 'time' to draw 1000 gradients, and the new code used approximately half the user time, and finished 10 seconds quicker. so yeah, it's magical and works well.
2008-02-14 19:40:02 +01:00
Dana Jansens
ed81992aea
make rendertest exit cleanly when it is unmapped (iconify/desktopchange)
2008-02-14 19:40:01 +01:00
Dana Jansens
f0d31a52b7
make white font shadows (negative shadowtint) work right.. this has been busted a long time. thank you nvidia.
2008-02-10 01:52:08 -05:00
Dana Jansens
87fd759ba9
the title_focused_shadow_color is being set twice, and being overridden by the osd color (though not in the texture)
2008-02-05 00:09:51 -05:00
Dana Jansens
9a93350aa7
make horizontal gradients faster by not jumping around in memory as much
2008-01-27 04:25:09 -05:00
Mikael Magnusson
1d9991a0cd
Fix some memleaks.
...
missing RrFontClose for osd_font in two places.
missing a g_free(area);
2008-01-25 13:29:46 +01:00
Mikael Magnusson
0be98fee47
Various fixes for sparse warnings.
...
Define void functions with (void), not ().
Add missing includes.
Some functions were declared static but defined non-static.
Some variables that should be file static were file global but not used in any other file.
prop.h defined a new prop_atoms in each file that included it instead of declaring it extern.
2008-01-16 15:35:25 +01:00
Dana Jansens
fb1d6d9e46
Bug 3359 - redundant pango flags
2008-01-11 14:48:21 -05:00
Mikael Magnusson
9b803f4755
Fix using None when it should be NULL
2007-09-04 06:25:31 +02:00
Mikael Magnusson
1492bd0e7d
Fix shadowed variables
2007-09-04 06:25:06 +02:00
Dana Jansens
fe08a60665
add a comment
2007-08-05 21:14:38 -04:00
Mikael Magnusson
7f53478977
Fix some memleaks
2007-08-06 03:09:55 +02:00
Dana Jansens
a5c6eb81ad
let you specify the padding y and x independently
2007-08-04 12:13:10 -04:00
Mikael Magnusson
77baf26a7f
remove trailing whitespace
2007-07-17 02:48:16 +02:00
Mikael Magnusson
8ad51aef1e
80 cols everywhere
2007-07-14 15:22:35 +02:00
Dana Jansens
0bfe6c1e52
no more crash in splitvertical. i think i changed the size of the middle gradient too. it's always 1px now unless the texture is very small, then it can be 0. if theres a discrepency, the bottom color gets the extra pixel.
2007-07-11 14:17:34 +00:00
Dana Jansens
b70afd1016
let the theme specify all splitgradient colors
2007-06-13 14:03:46 +00:00
Dana Jansens
89ade7a8c1
don't alloc/free colors every time splitvertical is drawn
2007-06-13 13:48:00 +00:00
Dana Jansens
fc2e419a8a
put new things at the bottom of the struct
2007-06-10 23:07:36 +00:00
Dana Jansens
94a2a4d67e
let the shadow be 0-256
2007-06-10 21:56:50 +00:00
Dana Jansens
6b05306a28
don't limit the highlight at all
2007-06-10 21:55:09 +00:00
Dana Jansens
89b7311d8d
make bevel strengths theme-selectable
2007-06-10 21:38:29 +00:00
Mikael Magnusson
2440549aba
wrongly indented line
2007-06-09 01:28:00 +00:00
Dana Jansens
62a652f6f5
fix when 1or2px splitvertical
2007-06-09 01:22:34 +00:00
Dana Jansens
44fa95eea8
no crashing in splitvertical
2007-06-09 01:18:19 +00:00
Dana Jansens
b60e471705
middle gradient in splitvertical
2007-06-09 01:08:25 +00:00
Dana Jansens
6dec1c213b
yay. toggled textures and colors for all states.
2007-06-08 22:14:48 +00:00
Mikael Magnusson
96bb892054
back xml themes out of trunk
2007-06-07 23:46:28 +00:00
Dana Jansens
1fc480c193
make active-disabled shadow offset-y be proper
2007-06-06 14:53:57 +00:00
Dana Jansens
0ba396fea0
fix parentrel bevels
2007-06-05 20:37:10 +00:00
Dana Jansens
4548d40c0d
combine the parent and child textures in fun ways when a parentrelative texture with a bevel is placed right overtop of another texture with a bevel
2007-06-05 18:01:10 +00:00
Dana Jansens
8349e4ca6b
add osd border stuff
2007-06-05 15:57:27 +00:00