fix timers so that they work when theres lots of repeating timers in the queue..
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parent
ba6dcc15f8
commit
ff78d28f8b
2 changed files with 8 additions and 22 deletions
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@ -504,10 +504,8 @@ void ob_main_loop_fd_remove(ObMainLoop *loop,
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static glong timecompare(GTimeVal *a, GTimeVal *b)
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{
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glong r;
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if ((r = b->tv_sec - a->tv_sec)) return r;
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return b->tv_usec - a->tv_usec;
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if ((r = a->tv_sec - b->tv_sec)) return r;
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return a->tv_usec - b->tv_usec;
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}
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static void insert_timer(ObMainLoop *loop, ObMainLoopTimer *ins)
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@ -515,7 +513,7 @@ static void insert_timer(ObMainLoop *loop, ObMainLoopTimer *ins)
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GSList *it;
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for (it = loop->timers; it; it = g_slist_next(it)) {
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ObMainLoopTimer *t = it->data;
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if (timecompare(&ins->timeout, &t->timeout) >= 0) {
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if (timecompare(&ins->timeout, &t->timeout) <= 0) {
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loop->timers = g_slist_insert_before(loop->timers, it, ins);
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break;
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}
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@ -562,11 +560,9 @@ void ob_main_loop_timeout_remove_data(ObMainLoop *loop, GSourceFunc handler,
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{
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GSList *it;
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ob_debug("removing data 0x%x\n", data);
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for (it = loop->timers; it; it = g_slist_next(it)) {
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ObMainLoopTimer *t = it->data;
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if (t->func == handler && t->equal(t->data, data)) {
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ob_debug("found data 0x%x\n", data);
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t->del_me = TRUE;
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if (cancel_dest)
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t->destroy = NULL;
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@ -603,12 +599,6 @@ static void timer_dispatch(ObMainLoop *loop, GTimeVal **wait)
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g_get_current_time(&loop->now);
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/* do this first, cuz the list can get reordered */
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for (it = loop->timers; it; it = g_slist_next(it)) {
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ObMainLoopTimer *curr = it->data;
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curr->fired = FALSE;
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}
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for (it = loop->timers; it; it = next) {
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ObMainLoopTimer *curr;
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@ -630,15 +620,9 @@ static void timer_dispatch(ObMainLoop *loop, GTimeVal **wait)
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/* the queue is sorted, so if this timer shouldn't fire, none are
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ready */
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if (timecompare(&NEAREST_TIMEOUT(loop), &loop->now) < 0)
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if (timecompare(&NEAREST_TIMEOUT(loop), &loop->now) > 0)
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break;
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/* don't let it fire again this time around. otherwise, if the first
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timer in the queue becomes ready, we'll loop on the later ones
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forever if they repeat */
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if (curr->fired)
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continue;
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/* we set the last fired time to delay msec after the previous firing,
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then re-insert. timers maintain their order and may trigger more
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than once if they've waited more than one delay's worth of time.
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@ -654,7 +638,10 @@ static void timer_dispatch(ObMainLoop *loop, GTimeVal **wait)
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g_free(curr);
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}
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curr->fired = TRUE;
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/* the timer queue has been shuffled, start from the beginning
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(which is the next one to fire) */
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next = loop->timers;
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fired = TRUE;
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}
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@ -108,7 +108,6 @@ static void ping_send(ObPingTarget *t)
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{
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t->sent = event_get_server_time();
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/*ob_debug("PING: '%s' (timestamp %lu)\n", t->client->title, t->sent);*/
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ob_debug("PINGing client %s at %lu\n", t->client->title, t->sent);
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PROP_MSG_TO(t->client->window, t->client->window, wm_protocols,
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prop_atoms.net_wm_ping, t->sent, t->client->window, 0, 0,
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NoEventMask);
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