fix timers so that they work when theres lots of repeating timers in the queue..

This commit is contained in:
Dana Jansens 2008-01-16 00:54:17 -05:00
parent ba6dcc15f8
commit ff78d28f8b
2 changed files with 8 additions and 22 deletions

View file

@ -504,10 +504,8 @@ void ob_main_loop_fd_remove(ObMainLoop *loop,
static glong timecompare(GTimeVal *a, GTimeVal *b)
{
glong r;
if ((r = b->tv_sec - a->tv_sec)) return r;
return b->tv_usec - a->tv_usec;
if ((r = a->tv_sec - b->tv_sec)) return r;
return a->tv_usec - b->tv_usec;
}
static void insert_timer(ObMainLoop *loop, ObMainLoopTimer *ins)
@ -515,7 +513,7 @@ static void insert_timer(ObMainLoop *loop, ObMainLoopTimer *ins)
GSList *it;
for (it = loop->timers; it; it = g_slist_next(it)) {
ObMainLoopTimer *t = it->data;
if (timecompare(&ins->timeout, &t->timeout) >= 0) {
if (timecompare(&ins->timeout, &t->timeout) <= 0) {
loop->timers = g_slist_insert_before(loop->timers, it, ins);
break;
}
@ -562,11 +560,9 @@ void ob_main_loop_timeout_remove_data(ObMainLoop *loop, GSourceFunc handler,
{
GSList *it;
ob_debug("removing data 0x%x\n", data);
for (it = loop->timers; it; it = g_slist_next(it)) {
ObMainLoopTimer *t = it->data;
if (t->func == handler && t->equal(t->data, data)) {
ob_debug("found data 0x%x\n", data);
t->del_me = TRUE;
if (cancel_dest)
t->destroy = NULL;
@ -603,12 +599,6 @@ static void timer_dispatch(ObMainLoop *loop, GTimeVal **wait)
g_get_current_time(&loop->now);
/* do this first, cuz the list can get reordered */
for (it = loop->timers; it; it = g_slist_next(it)) {
ObMainLoopTimer *curr = it->data;
curr->fired = FALSE;
}
for (it = loop->timers; it; it = next) {
ObMainLoopTimer *curr;
@ -630,15 +620,9 @@ static void timer_dispatch(ObMainLoop *loop, GTimeVal **wait)
/* the queue is sorted, so if this timer shouldn't fire, none are
ready */
if (timecompare(&NEAREST_TIMEOUT(loop), &loop->now) < 0)
if (timecompare(&NEAREST_TIMEOUT(loop), &loop->now) > 0)
break;
/* don't let it fire again this time around. otherwise, if the first
timer in the queue becomes ready, we'll loop on the later ones
forever if they repeat */
if (curr->fired)
continue;
/* we set the last fired time to delay msec after the previous firing,
then re-insert. timers maintain their order and may trigger more
than once if they've waited more than one delay's worth of time.
@ -654,7 +638,10 @@ static void timer_dispatch(ObMainLoop *loop, GTimeVal **wait)
g_free(curr);
}
curr->fired = TRUE;
/* the timer queue has been shuffled, start from the beginning
(which is the next one to fire) */
next = loop->timers;
fired = TRUE;
}

View file

@ -108,7 +108,6 @@ static void ping_send(ObPingTarget *t)
{
t->sent = event_get_server_time();
/*ob_debug("PING: '%s' (timestamp %lu)\n", t->client->title, t->sent);*/
ob_debug("PINGing client %s at %lu\n", t->client->title, t->sent);
PROP_MSG_TO(t->client->window, t->client->window, wm_protocols,
prop_atoms.net_wm_ping, t->sent, t->client->window, 0, 0,
NoEventMask);