fix edge detection, it was skipping edges sometimes

This commit is contained in:
Dana Jansens 2007-08-04 17:39:49 -04:00
parent fdc42cea08
commit fa085b7338
2 changed files with 30 additions and 14 deletions

View file

@ -1,6 +1,7 @@
3.4.4:
* Updated Traditional Chinese translation
* Updated Norwegian translation
* Fix for MoveToEdge skipping edges sometimes
* Let you specify the vertical and horizontal padding independently in themes
* Fix so that if you select an omnipresent window on another desktop in the
client list menus, it will go to that desktop

View file

@ -3834,38 +3834,54 @@ static void detect_edge(Rect area, ObDirection dir,
head = RECT_TOP(area);
tail = RECT_BOTTOM(area);
break;
case OB_DIRECTION_EAST:
head = RECT_LEFT(area);
tail = RECT_RIGHT(area);
break;
case OB_DIRECTION_WEST:
head = RECT_RIGHT(area);
tail = RECT_LEFT(area);
break;
case OB_DIRECTION_EAST:
head = RECT_LEFT(area);
tail = RECT_RIGHT(area);
break;
default:
g_assert_not_reached();
}
switch (dir) {
case OB_DIRECTION_NORTH:
case OB_DIRECTION_WEST:
/* check if our window is past the head of this window */
if (my_head <= head + 1)
skip_head = TRUE;
/* check if our window's tail is past the tail of this window */
if (my_head + my_size - 1 <= tail)
skip_tail = TRUE;
if (head < *dest)
/* check if the head of this window is closer than the previously
chosen edge (take into account that the previously chosen
edge might have been a tail, not a head) */
if (head + (*near_edge ? 0 : my_size) < *dest)
skip_head = TRUE;
if (tail - my_size < *dest)
/* check if the tail of this window is closer than the previously
chosen edge (take into account that the previously chosen
edge might have been a head, not a tail) */
if (tail - (!*near_edge ? 0 : my_size) < *dest)
skip_tail = TRUE;
break;
case OB_DIRECTION_SOUTH:
case OB_DIRECTION_EAST:
/* check if our window is past the head of this window */
if (my_head >= head - 1)
skip_head = TRUE;
/* check if our window's tail is past the tail of this window */
if (my_head - my_size + 1 >= tail)
skip_tail = TRUE;
if (head > *dest)
/* check if the head of this window is closer than the previously
chosen edge (take into account that the previously chosen
edge might have been a tail, not a head) */
if (head - (*near_edge ? 0 : my_size) > *dest)
skip_head = TRUE;
if (tail + my_size > *dest)
/* check if the tail of this window is closer than the previously
chosen edge (take into account that the previously chosen
edge might have been a head, not a tail) */
if (tail + (!*near_edge ? 0 : my_size) > *dest)
skip_tail = TRUE;
break;
default:
@ -3884,7 +3900,6 @@ static void detect_edge(Rect area, ObDirection dir,
*dest = tail;
*near_edge = FALSE;
}
}
void client_find_edge_directional(ObClient *self, ObDirection dir,