make realeases fire releases instead of presses. make drags prevent clicks only if there is something bound to the drag.

This commit is contained in:
Dana Jansens 2003-03-31 19:46:54 +00:00
parent a022c418e1
commit f99fe83736

View file

@ -113,10 +113,13 @@ static void fire_button(MouseAction a, GQuark context, Client *c, guint state,
} }
/* corner should be the opposite corner of the window in which the pointer /* corner should be the opposite corner of the window in which the pointer
clicked, Corner_TopLeft if a good default if there is no client */ clicked, Corner_TopLeft if a good default if there is no client
static void fire_motion(MouseAction a, GQuark context, Client *c, guint state, Returns True or False for if a binding existed for the action or not.
guint button, int cx, int cy, int cw, int ch, */
int dx, int dy, gboolean final, Corner corner) static gboolean fire_motion(MouseAction a, GQuark context, Client *c,
guint state, guint button, int cx, int cy,
int cw, int ch, int dx, int dy,
gboolean final, Corner corner)
{ {
GSList *it; GSList *it;
MouseBinding *b; MouseBinding *b;
@ -128,7 +131,7 @@ static void fire_motion(MouseAction a, GQuark context, Client *c, guint state,
break; break;
} }
/* if not bound, then nothing to do! */ /* if not bound, then nothing to do! */
if (it == NULL) return; if (it == NULL) return FALSE;
if (b->action[a] != NULL && b->action[a]->func != NULL) { if (b->action[a] != NULL && b->action[a]->func != NULL) {
b->action[a]->data.any.c = c; b->action[a]->data.any.c = c;
@ -160,7 +163,9 @@ static void fire_motion(MouseAction a, GQuark context, Client *c, guint state,
b->action[a]->data.resize.final = final; b->action[a]->data.resize.final = final;
} }
b->action[a]->func(&b->action[a]->data); b->action[a]->func(&b->action[a]->data);
return TRUE;
} }
return FALSE;
} }
static Corner pick_corner(int x, int y, int cx, int cy, int cw, int ch) static Corner pick_corner(int x, int y, int cx, int cy, int cw, int ch)
@ -183,7 +188,7 @@ static void event(ObEvent *e, void *foo)
static Time ltime; static Time ltime;
static int px, py, cx, cy, cw, ch, dx, dy; static int px, py, cx, cy, cw, ch, dx, dy;
static guint button = 0, lbutton = 0; static guint button = 0, lbutton = 0;
static gboolean drag = FALSE; static gboolean drag = FALSE, drag_used = FALSE;
static Corner corner = Corner_TopLeft; static Corner corner = Corner_TopLeft;
gboolean click = FALSE; gboolean click = FALSE;
gboolean dclick = FALSE; gboolean dclick = FALSE;
@ -230,7 +235,7 @@ static void event(ObEvent *e, void *foo)
e->data.x.e->xbutton.window); e->data.x.e->xbutton.window);
if (e->data.x.e->xbutton.button == button) { if (e->data.x.e->xbutton.button == button) {
/* end drags */ /* end drags */
if (drag) { if (drag_used) {
fire_motion(MouseAction_Motion, context, fire_motion(MouseAction_Motion, context,
e->data.x.client, e->data.x.e->xbutton.state, e->data.x.client, e->data.x.e->xbutton.state,
e->data.x.e->xbutton.button, e->data.x.e->xbutton.button,
@ -264,7 +269,7 @@ static void event(ObEvent *e, void *foo)
button = 0; button = 0;
ltime = e->data.x.e->xbutton.time; ltime = e->data.x.e->xbutton.time;
} }
fire_button(MouseAction_Press, context, fire_button(MouseAction_Release, context,
e->data.x.client, e->data.x.e->xbutton.state, e->data.x.client, e->data.x.e->xbutton.state,
e->data.x.e->xbutton.button); e->data.x.e->xbutton.button);
if (click) if (click)
@ -281,14 +286,17 @@ static void event(ObEvent *e, void *foo)
if (button) { if (button) {
dx = e->data.x.e->xmotion.x_root - px; dx = e->data.x.e->xmotion.x_root - px;
dy = e->data.x.e->xmotion.y_root - py; dy = e->data.x.e->xmotion.y_root - py;
if (ABS(dx) >= drag_threshold || ABS(dy) >= drag_threshold) if (!drag &&
(ABS(dx) >= drag_threshold || ABS(dy) >= drag_threshold))
drag = TRUE; drag = TRUE;
if (drag) { if (drag) {
context = engine_get_context(e->data.x.client, context = engine_get_context(e->data.x.client,
e->data.x.e->xbutton.window); e->data.x.e->xbutton.window);
fire_motion(MouseAction_Motion, context, drag_used = fire_motion(MouseAction_Motion, context,
e->data.x.client, e->data.x.e->xmotion.state, e->data.x.client,
button, cx, cy, cw, ch, dx, dy, FALSE, corner); e->data.x.e->xmotion.state,
button, cx, cy, cw, ch, dx, dy,
FALSE, corner);
} }
} }
break; break;