pipecross
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d6652d0a90
commit
f9505b23b7
2 changed files with 85 additions and 43 deletions
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@ -543,41 +543,41 @@ void render_gl_gradient(Surface *sf, int x, int y, int w, int h)
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case Background_Solid: /* already handled */
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case Background_Solid: /* already handled */
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glBegin(GL_TRIANGLES);
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glBegin(GL_TRIANGLES);
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glColor3f(pr, pg, pb);
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glColor3f(pr, pg, pb);
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glVertex3i(x, y, 0);
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glVertex2i(x, y);
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glVertex3i(x+w, y, 0);
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glVertex2i(x+w, y);
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glVertex3i(x+w, y+h, 0);
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glVertex2i(x+w, y+h);
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glVertex3i(x+w, y+h, 0);
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glVertex2i(x+w, y+h);
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glVertex3i(x, y+h, 0);
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glVertex2i(x, y+h);
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glVertex3i(x, y, 0);
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glVertex2i(x, y);
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glEnd();
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glEnd();
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return;
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return;
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case Background_Horizontal:
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case Background_Horizontal:
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glBegin(GL_TRIANGLES);
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glBegin(GL_TRIANGLES);
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glColor3f(pr, pg, pb);
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glColor3f(pr, pg, pb);
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glVertex3i(x, y, 0);
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glVertex2i(x, y);
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glColor3f(sr, sg, sb);
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glColor3f(sr, sg, sb);
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glVertex3i(x+w, y, 0);
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glVertex2i(x+w, y);
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glVertex3i(x+w, y+h, 0);
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glVertex2i(x+w, y+h);
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glVertex3i(x+w, y+h, 0);
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glVertex2i(x+w, y+h);
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glColor3f(pr, pg, pb);
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glColor3f(pr, pg, pb);
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glVertex3i(x, y+h, 0);
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glVertex2i(x, y+h);
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glVertex3i(x, y, 0);
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glVertex2i(x, y);
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glEnd();
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glEnd();
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break;
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break;
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case Background_Vertical:
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case Background_Vertical:
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glBegin(GL_TRIANGLES);
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glBegin(GL_TRIANGLES);
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glColor3f(pr, pg, pb);
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glColor3f(pr, pg, pb);
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glVertex3i(x, y, 0);
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glVertex2i(x, y);
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glVertex3i(x+w, y, 0);
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glVertex2i(x+w, y);
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glColor3f(sr, sg, sb);
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glColor3f(sr, sg, sb);
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glVertex3i(x+w, y+h, 0);
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glVertex2i(x+w, y+h);
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glVertex3i(x+w, y+h, 0);
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glVertex2i(x+w, y+h);
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glVertex3i(x, y+h, 0);
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glVertex2i(x, y+h);
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glColor3f(pr, pg, pb);
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glColor3f(pr, pg, pb);
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glVertex3i(x, y, 0);
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glVertex2i(x, y);
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glEnd();
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glEnd();
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break;
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break;
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case Background_Diagonal:
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case Background_Diagonal:
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@ -586,18 +586,18 @@ void render_gl_gradient(Surface *sf, int x, int y, int w, int h)
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ab = (pb + sb) / 2.0;
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ab = (pb + sb) / 2.0;
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glBegin(GL_TRIANGLES);
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glBegin(GL_TRIANGLES);
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glColor3f(ar, ag, ab);
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glColor3f(ar, ag, ab);
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glVertex3i(x, y, 0);
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glVertex2i(x, y);
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glColor3f(pr, pg, pb);
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glColor3f(pr, pg, pb);
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glVertex3i(x+w, y, 0);
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glVertex2i(x+w, y);
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glColor3f(ar, ag, ab);
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glColor3f(ar, ag, ab);
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glVertex3i(x+w, y+h, 0);
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glVertex2i(x+w, y+h);
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glColor3f(ar, ag, ab);
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glColor3f(ar, ag, ab);
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glVertex3i(x+w, y+h, 0);
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glVertex2i(x+w, y+h);
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glColor3f(sr, sg, sb);
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glColor3f(sr, sg, sb);
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glVertex3i(x, y+h, 0);
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glVertex2i(x, y+h);
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glColor3f(ar, ag, ab);
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glColor3f(ar, ag, ab);
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glVertex3i(x, y, 0);
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glVertex2i(x, y);
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glEnd();
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glEnd();
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break;
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break;
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case Background_CrossDiagonal:
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case Background_CrossDiagonal:
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@ -606,51 +606,93 @@ void render_gl_gradient(Surface *sf, int x, int y, int w, int h)
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ab = (pb + sb) / 2.0;
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ab = (pb + sb) / 2.0;
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glBegin(GL_TRIANGLES);
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glBegin(GL_TRIANGLES);
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glColor3f(pr, pg, pb);
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glColor3f(pr, pg, pb);
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glVertex3i(x, y, 0);
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glVertex2i(x, y);
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glColor3f(ar, ag, ab);
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glColor3f(ar, ag, ab);
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glVertex3i(x+w, y, 0);
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glVertex2i(x+w, y);
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glColor3f(sr, sg, sb);
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glColor3f(sr, sg, sb);
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glVertex3i(x+w, y+h, 0);
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glVertex2i(x+w, y+h);
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glColor3f(sr, sg, sb);
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glColor3f(sr, sg, sb);
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glVertex3i(x+w, y+h, 0);
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glVertex2i(x+w, y+h);
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glColor3f(ar, ag, ab);
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glColor3f(ar, ag, ab);
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glVertex3i(x, y+h, 0);
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glVertex2i(x, y+h);
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glColor3f(pr, pg, pb);
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glColor3f(pr, pg, pb);
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glVertex3i(x, y, 0);
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glVertex2i(x, y);
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glEnd();
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glEnd();
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break;
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break;
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case Background_Pyramid:
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case Background_Pyramid:
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printf("pyramid\n");
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printf("pyramid\n");
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break;
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break;
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case Background_PipeCross:
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case Background_PipeCross:
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glBegin(GL_TRIANGLES);
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glColor3f(pr, pg, pb);
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glVertex2i(x, y);
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glColor3f(sr, sg, sb);
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glVertex2i(x+w/2, y+h/2);
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glVertex2i(x, y+h/2);
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glVertex2i(x, y+h/2);
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glVertex2i(x+w/2, y+h/2);
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glColor3f(pr, pg, pb);
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glVertex2i(x, y+h);
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glVertex2i(x, y+h);
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glColor3f(sr, sg, sb);
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glVertex2i(x+w/2, y+h/2);
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glVertex2i(x+w/2, y+h);
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glVertex2i(x+w/2, y+h);
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glVertex2i(x+w/2, y+h/2);
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glColor3f(pr, pg, pb);
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glVertex2i(x+w, y+h);
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glVertex2i(x+w, y+h);
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glColor3f(sr, sg, sb);
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glVertex2i(x+w/2, y+h/2);
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glVertex2i(x+w, y+h/2);
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glVertex2i(x+w, y+h/2);
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glVertex2i(x+w/2, y+h/2);
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glColor3f(pr, pg, pb);
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glVertex2i(x+w, y);
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glVertex2i(x+w, y);
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glColor3f(sr, sg, sb);
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glVertex2i(x+w/2, y+h/2);
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glVertex2i(x+w/2, y);
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glVertex2i(x+w/2, y);
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glVertex2i(x+w/2, y+h/2);
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glColor3f(pr, pg, pb);
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glVertex2i(x, y);
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glEnd();
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break;
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break;
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case Background_Rectangle:
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case Background_Rectangle:
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glBegin(GL_TRIANGLES);
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glBegin(GL_TRIANGLES);
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glColor3f(pr, pg, pb);
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glColor3f(pr, pg, pb);
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glVertex3i(x, y, 0);
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glVertex2i(x, y);
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glColor3f(sr, sg, sb);
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glColor3f(sr, sg, sb);
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glVertex3i(x+w/2, y+h/2, 0);
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glVertex2i(x+w/2, y+h/2);
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glColor3f(pr, pg, pb);
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glColor3f(pr, pg, pb);
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glVertex3i(x, y+h, 0);
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glVertex2i(x, y+h);
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glVertex3i(x, y+h, 0);
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glVertex2i(x, y+h);
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glColor3f(sr, sg, sb);
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glColor3f(sr, sg, sb);
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glVertex3i(x+w/2, y+h/2, 0);
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glVertex2i(x+w/2, y+h/2);
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glColor3f(pr, pg, pb);
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glColor3f(pr, pg, pb);
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glVertex3i(x+w, y+h, 0);
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glVertex2i(x+w, y+h);
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glVertex3i(x+w, y+h, 0);
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glVertex2i(x+w, y+h);
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glColor3f(sr, sg, sb);
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glColor3f(sr, sg, sb);
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glVertex3i(x+w/2, y+h/2, 0);
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glVertex2i(x+w/2, y+h/2);
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glColor3f(pr, pg, pb);
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glColor3f(pr, pg, pb);
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glVertex3i(x+w, y, 0);
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glVertex2i(x+w, y);
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glVertex3i(x+w, y, 0);
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glVertex2i(x+w, y);
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glColor3f(sr, sg, sb);
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glColor3f(sr, sg, sb);
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glVertex3i(x+w/2, y+h/2, 0);
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glVertex2i(x+w/2, y+h/2);
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glColor3f(pr, pg, pb);
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glColor3f(pr, pg, pb);
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glVertex3i(x, y, 0);
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glVertex2i(x, y);
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glEnd();
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glEnd();
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break;
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break;
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@ -51,7 +51,7 @@ int main()
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render_startup();
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render_startup();
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look = appearance_new(Surface_Planar, 0);
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look = appearance_new(Surface_Planar, 0);
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look->surface.data.planar.grad = Background_Rectangle;
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look->surface.data.planar.grad = Background_PipeCross;
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look->surface.data.planar.secondary = color_parse("Yellow");
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look->surface.data.planar.secondary = color_parse("Yellow");
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look->surface.data.planar.primary = color_parse("Blue");
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look->surface.data.planar.primary = color_parse("Blue");
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look->surface.data.planar.interlaced = FALSE;
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look->surface.data.planar.interlaced = FALSE;
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