Get the bit shifts from the client, not server

This commit is contained in:
Derek Foreman 2003-02-01 02:18:02 +00:00
parent bbe129c40e
commit f92804ec20

View file

@ -27,15 +27,17 @@ TrueRenderControl::TrueRenderControl(int screen)
_green_offset(0),
_blue_offset(0)
{
const ScreenInfo *info = display->screenInfo(_screen);
XImage *timage = XCreateImage(**display, info->visual(), info->depth(),
ZPixmap, 0, NULL, 1, 1, 32, 0);
printf("Initializing TrueColor RenderControl\n");
Visual *visual = display->screenInfo(_screen)->visual();
unsigned long red_mask, green_mask, blue_mask;
// find the offsets for each color in the visual's masks
red_mask = visual->red_mask;
green_mask = visual->green_mask;
blue_mask = visual->blue_mask;
red_mask = timage->red_mask;
green_mask = timage->green_mask;
blue_mask = timage->blue_mask;
while (! (red_mask & 1)) { _red_offset++; red_mask >>= 1; }
while (! (green_mask & 1)) { _green_offset++; green_mask >>= 1; }
@ -45,6 +47,7 @@ TrueRenderControl::TrueRenderControl(int screen)
while (red_mask) { red_mask >>= 1; _red_shift--; }
while (green_mask) { green_mask >>= 1; _green_shift--; }
while (blue_mask) { blue_mask >>= 1; _blue_shift--; }
XFree(timage);
}
TrueRenderControl::~TrueRenderControl()