fully documented OBClient
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114
src/client.hh
114
src/client.hh
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#ifndef __client_hh
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#define __client_hh
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/*! @file client.hh
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@brief The OBClient class maintains the state of a client window by handling
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property changes on the window and some client messages
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*/
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extern "C" {
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#include <X11/Xlib.h>
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}
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@ -264,50 +269,157 @@ private:
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// XXX: updateTransientFor();
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public:
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//! Constructs a new OBClient object around a specified window id
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/*!
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@param window The window id that the OBClient class should handle
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*/
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OBClient(Window window);
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//! Destroys the OBClient object
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virtual ~OBClient();
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//! Returns the window id that the OBClient object is handling
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inline Window window() const { return _window; }
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//! Returns the type of the window, one of the OBClient::WindowType values
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inline WindowType type() const { return _type; }
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//! Returns the desktop on which the window resides
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/*!
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This value is a 0-based index.<br>
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A value of 0xffffffff indicates that the window exists on all desktops.
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*/
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inline unsigned long desktop() const { return _desktop; }
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//! Returns the window's title
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inline const std::string &title() const { return _title; }
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//! Returns the window's title when it is iconified
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inline const std::string &iconTitle() const { return _title; }
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//! Returns the application's name to whom the window belongs
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inline const std::string &appName() const { return _app_name; }
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//! Returns the class of the window
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inline const std::string &appClass() const { return _app_class; }
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//! Returns if the window can be focused
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/*!
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@return true if the window can receive focusl otherwise, false
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*/
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inline bool canFocus() const { return _can_focus; }
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//! Returns if the window has indicated that it needs urgent attention
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inline bool urgent() const { return _urgent; }
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//! Returns if the window wants to be notified when it receives focus
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inline bool focusNotify() const { return _focus_notify; }
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//! Returns if the window uses the Shape extension
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inline bool shaped() const { return _shaped; }
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//! Returns the window's gravity
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/*!
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This value determines where to place the decorated window in relation to
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its position without decorations.<br>
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One of: NorthWestGravity, SouthWestGravity, EastGravity, ...,
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SouthGravity, StaticGravity, ForgetGravity
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*/
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inline int gravity() const { return _gravity; }
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//! Returns if the application requested the initial position for the window
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/*!
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If the application did not request a position (this function returns false)
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then the window should be placed intelligently by the window manager
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initially
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*/
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inline bool positionRequested() const { return _positioned; }
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//! Returns the decorations that the client window wishes to be displayed on
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//! it
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inline DecorationFlags decorations() const { return _decorations; }
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//! Returns the functions that the user can perform on the window
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inline FunctionFlags funtions() const { return _functions; }
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// states
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//! Returns if the window is modal
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/*!
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If the window is modal, then no other windows that it is related to can get
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focus while it exists/remains modal.
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*/
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inline bool modal() const { return _modal; }
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//! Returns if the window is shaded
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/*!
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When the window is shaded, only its titlebar is visible, the client itself
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is not mapped
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*/
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inline bool shaded() const { return _shaded; }
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//! Returns if the window is iconified
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/*!
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When the window is iconified, it is not visible at all (except in iconbars/
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panels/etc that want to show lists of iconified windows
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*/
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inline bool iconic() const { return _iconic; }
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//! Returns if the window is maximized vertically
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inline bool maxVert() const { return _max_vert; }
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//! Returns if the window is maximized horizontally
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inline bool maxHorz() const { return _max_horz; }
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//! Returns if the window is fullscreen
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/*!
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When the window is fullscreen, it is kept above all others
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*/
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inline bool fullscreen() const { return _fullscreen; }
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//! Returns if the window is floating
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/*!
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When the window is floating, it is kept above all others in the same
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stacking layer as it
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*/
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inline bool floating() const { return _floating; }
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//! Returns the window's border width
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/*!
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The border width is set to 0 when the client becomes managed, but the
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border width is stored here so that it can be restored to the client window
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when it is unmanaged later.
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*/
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inline int borderWidth() const { return _border_width; }
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//! Returns the minimum width of the client window
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/*!
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If the min is > the max, then the window is not resizable
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*/
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inline int minX() const { return _min_x; }
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//! Returns the minimum height of the client window
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/*!
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If the min is > the max, then the window is not resizable
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*/
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inline int minY() const { return _min_y; }
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//! Returns the maximum width of the client window
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/*!
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If the min is > the max, then the window is not resizable
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*/
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inline int maxX() const { return _max_x; }
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//! Returns the maximum height of the client window
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/*!
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If the min is > the max, then the window is not resizable
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*/
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inline int maxY() const { return _max_y; }
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//! Returns the increment size for resizing the window (for the width)
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inline int incrementX() const { return _inc_x; }
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//! Returns the increment size for resizing the window (for the height)
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inline int incrementY() const { return _inc_y; }
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//! Returns the base width of the window
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/*!
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This value should be subtracted from the window's actual width when
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displaying its size to the user, or working with its min/max width
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*/
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inline int baseX() const { return _base_x; }
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//! Returns the base height of the window
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/*!
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This value should be subtracted from the window's actual height when
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displaying its size to the user, or working with its min/max height
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*/
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inline int baseY() const { return _base_y; }
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//! Returns the position and size of the client relative to the root window
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inline const otk::Rect &area() const { return _area; }
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//! Updates the OBClient class from a property change XEvent
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void update(const XPropertyEvent &e);
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//! Processes a client message XEvent for the window and causes an action
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//! or whatever was specified to occur
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void update(const XClientMessageEvent &e);
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//! Changes the stored positions and size of the OBClient window
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/*!
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This does not actually change the physical geometry, that needs to be done
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before/after setting this value to keep it in sync
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*/
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void setArea(const otk::Rect &area);
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};
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