temporary solution to avoid placing windows over the slit and toolbar, until NETWM is in effect.

This commit is contained in:
Dana Jansens 2002-04-18 07:26:05 +00:00
parent 4602d87180
commit f27fe4edbb

View file

@ -538,22 +538,76 @@ Point *const Workspace::cascadePlacement(const OpenboxWindow *const win){
void Workspace::placeWindow(OpenboxWindow *win) {
ASSERT(win != NULL);
// the following code is temporary and will be taken care of by Screen in the
// future (with the NETWM 'strut')
Rect space(0, 0, screen.size().w(), screen.size().h());
cout << "space: x: " << space.x() << " y: " << space.y() << " w: " << space.w() << " h: " << space.h() << endl;
#ifdef SLIT
Slit *slit = screen.getSlit();
int remove; // 0 - top/2 - right/2 - bottom/3 - left
if ((slit->direction() == Slit::Horizontal &&
(slit->placement() == Slit::TopLeft ||
slit->placement() == Slit::TopRight)) ||
slit->placement() == Slit::TopCenter)
remove = 0;
else if ((slit->direction() == Slit::Vertical &&
(slit->placement() == Slit::TopRight ||
slit->placement() == Slit::BottomRight)) ||
slit->placement() == Slit::CenterRight)
remove = 1;
else if ((slit->direction() == Slit::Horizontal &&
(slit->placement() == Slit::BottomLeft ||
slit->placement() == Slit::BottomRight)) ||
slit->placement() == Slit::TopCenter)
remove = 2;
else// if ((slit->direction() == Slit::Vertical &&
// (slit->placement() == Slit::TopLeft ||
// slit->placement() == Slit::BottomLeft)) ||
// slit->placement() == Slit::CenterLeft)
remove = 3;
switch (remove) {
case 0: // top
space.setY(slit->area().h() + screen.getBorderWidth() * 2);
break;
case 1: // right
space.setW(screen.size().w() -
(slit->area().w() + screen.getBorderWidth() * 2));
break;
case 2: // bottom
space.setH(screen.size().h() -
(slit->area().h() + screen.getBorderWidth() * 2));
break;
case 3: // left
space.setX(slit->area().w() + screen.getBorderWidth() * 2);
break;
}
#endif
cout << "space: x: " << space.x() << " y: " << space.y() << " w: " << space.w() << " h: " << space.h() << endl;
Toolbar *toolbar = screen.getToolbar();
int tbarh = screen.hideToolbar() ? 0 :
toolbar->getExposedHeight() + screen.getBorderWidth() * 2;
switch (toolbar->placement()) {
case Toolbar::TopLeft:
case Toolbar::TopCenter:
case Toolbar::TopRight:
if (tbarh > space.y())
space.setY(toolbar->getExposedHeight());
break;
case Toolbar::BottomLeft:
case Toolbar::BottomCenter:
case Toolbar::BottomRight:
if (screen.size().h() - tbarh < space.h())
space.setH(screen.size().h() - tbarh);
break;
default:
ASSERT(false); // unhandled placement
}
cout << "space: x: " << space.x() << " y: " << space.y() << " w: " << space.w() << " h: " << space.h() << endl;
const int win_w = win->size().w() + (screen.getBorderWidth() * 4),
win_h = win->size().h() + (screen.getBorderWidth() * 4),
#ifdef SLIT
slit_x = screen.getSlit()->area().x() - screen.getBorderWidth(),
slit_y = screen.getSlit()->area().y() - screen.getBorderWidth(),
slit_w = screen.getSlit()->area().w() +
(screen.getBorderWidth() * 4),
slit_h = screen.getSlit()->area().h() +
(screen.getBorderWidth() * 4),
#endif // SLIT
toolbar_x = screen.getToolbar()->getX() - screen.getBorderWidth(),
toolbar_y = screen.getToolbar()->getY() - screen.getBorderWidth(),
toolbar_w = screen.getToolbar()->getWidth() +
(screen.getBorderWidth() * 4),
toolbar_h = screen.getToolbar()->getHeight() +
(screen.getBorderWidth() * 4),
start_pos = 0,
change_y =
((screen.colPlacementDirection() == BScreen::TopBottom) ? 1 : -1),
@ -563,10 +617,6 @@ void Workspace::placeWindow(OpenboxWindow *win) {
LinkedListIterator<OpenboxWindow> it(windowList);
Rect space(0, 0,
screen.size().w(),
screen.size().h()
);
Size window_size(win->size().w()+screen.getBorderWidth() * 4,
win->size().h()+screen.getBorderWidth() * 4);
Point *place = NULL;