in keeping with my tradition of committing untested code, here is the
pixmap mask rendering code ported from the old otk dirs
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parent
57314ce522
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f1db272154
3 changed files with 24 additions and 2 deletions
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@ -16,6 +16,22 @@ void pixmap_mask_free(pixmap_mask *m)
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g_free(m);
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}
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void mask_draw(pixmap_mask *p, TextureMask *m)
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void mask_draw(Pixmap p, TextureMask *m, int width, int height)
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{
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int x, y;
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if (m->mask == None) return; // no mask given
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// set the clip region
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x = (width - m->mask->w) / 2;
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y = (height - m->mask->h) / 2;
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XSetClipMask(ob_display, m->color->gc, m->mask->mask);
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XSetClipOrigin(ob_display, m->color->gc, x, y);
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// fill in the clipped region
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XFillRectangle(ob_display, p, m->color->gc, x, y,
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x + m->mask->w, y + m->mask->h);
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// unset the clip region
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XSetClipMask(ob_display, m->color->gc, None);
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XSetClipOrigin(ob_display, m->color->gc, 0, 0);
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}
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@ -7,6 +7,6 @@
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pixmap_mask *pixmap_mask_new(int w, int h, char *data);
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void pixmap_mask_free(pixmap_mask *m);
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void mask_draw(pixmap_mask *p, TextureMask *m);
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void mask_draw(Pixmap p, TextureMask *m, int width, int height);
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#endif
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@ -4,6 +4,7 @@
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#include "render.h"
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#include "gradient.h"
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#include "font.h"
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#include "mask.h"
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#include "../kernel/openbox.h"
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int render_depth;
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@ -107,6 +108,11 @@ void x_paint(Window win, Appearance *l, int w, int h)
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}
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font_draw(l->xftdraw, &l->texture[i].data.text);
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break;
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case Bitmask:
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if (l->texture[i].data.mask.color->gc == None)
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color_allocate_gc(l->texture[i].data.mask.color);
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mask_draw(l->pixmap, &l->texture[i].data.mask, w, h);
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break;
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}
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}
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XSetWindowBackgroundPixmap(ob_display, win, l->pixmap);
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