window-to-window corner snapping!
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39d598e556
commit
f0c2fa18be
1 changed files with 40 additions and 4 deletions
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@ -2537,25 +2537,61 @@ void BlackboxWindow::motionNotifyEvent(XMotionEvent *me) {
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dtop = std::abs(wbottom - winrect.top()),
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dtop = std::abs(wbottom - winrect.top()),
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dbottom = std::abs(wtop - winrect.bottom());
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dbottom = std::abs(wtop - winrect.bottom());
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// snap left?
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// snap left of other window?
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if (dleft < snap_distance && dleft <= dright) {
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if (dleft < snap_distance && dleft <= dright) {
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dx = winrect.left() - frame.rect.width();
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dx = winrect.left() - frame.rect.width();
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// try corner-snap to its other sides
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dtop = std::abs(wtop - winrect.top());
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dbottom = std::abs(wbottom - winrect.bottom());
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if (dtop < snap_distance && dtop <= dbottom)
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dy = winrect.top();
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else if (dbottom < snap_distance)
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dy = winrect.bottom() - frame.rect.height();
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continue;
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continue;
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}
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}
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// snap right?
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// snap right of other window?
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else if (dright < snap_distance) {
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else if (dright < snap_distance) {
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dx = winrect.right() + 1;
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dx = winrect.right() + 1;
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// try corner-snap to its other sides
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dtop = std::abs(wtop - winrect.top());
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dbottom = std::abs(wbottom - winrect.bottom());
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if (dtop < snap_distance && dtop <= dbottom)
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dy = winrect.top();
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else if (dbottom < snap_distance)
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dy = winrect.bottom() - frame.rect.height();
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continue;
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continue;
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}
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}
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// snap top?
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// snap top of other window?
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if (dtop < snap_distance && dtop <= dbottom) {
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if (dtop < snap_distance && dtop <= dbottom) {
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dy = winrect.top() - frame.rect.height();
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dy = winrect.top() - frame.rect.height();
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// try corner-snap to its other sides
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dleft = std::abs(wleft - winrect.left());
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dright = std::abs(wright - winrect.right());
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if (dleft < snap_distance && dleft <= dright)
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dx = winrect.left();
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else if (dright < snap_distance)
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dx = winrect.right() - frame.rect.width();
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continue;
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continue;
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}
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}
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// snap bottom?
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// snap bottom of other window?
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else if (dbottom < snap_distance) {
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else if (dbottom < snap_distance) {
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dy = winrect.bottom() + 1;
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dy = winrect.bottom() + 1;
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// try corner-snap to its other sides
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dleft = std::abs(wleft - winrect.left());
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dright = std::abs(wright - winrect.right());
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if (dleft < snap_distance && dleft <= dright)
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dx = winrect.left();
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else if (dright < snap_distance)
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dx = winrect.right() - frame.rect.width();
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continue;
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continue;
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}
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}
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}
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}
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