add merry's style as an option

This commit is contained in:
Dana Jansens 2003-01-29 23:16:11 +00:00
parent 03faa4978d
commit edcd972630

View file

@ -14,6 +14,11 @@ RenderStyle::RenderStyle(int screen, const std::string &stylefile)
: _screen(screen), : _screen(screen),
_file(stylefile) _file(stylefile)
{ {
// pick one..
//#define FIERON
#define MERRY
#ifdef FIERON
_root_color = new RenderColor(_screen, 0x272a2f); _root_color = new RenderColor(_screen, 0x272a2f);
_text_color_focus = new RenderColor(_screen, 0x272a2f); _text_color_focus = new RenderColor(_screen, 0x272a2f);
@ -218,6 +223,218 @@ RenderStyle::RenderStyle(int screen, const std::string &stylefile)
_bevel_width = 1; _bevel_width = 1;
_handle_width = 4; _handle_width = 4;
#else
# ifdef MERRY
_root_color = new RenderColor(_screen, 0x7b756a);
_text_color_focus = new RenderColor(_screen, 0xffffff);
_text_color_unfocus = new RenderColor(_screen, 0xffffff);
_button_color_focus = new RenderColor(_screen, 0x222222);
_button_color_unfocus = new RenderColor(_screen, 0x333333);
_frame_border_color = new RenderColor(_screen, 0x222222);
_frame_border_width = 1;
_client_border_color_focus = new RenderColor(_screen, 0x858687);
_client_border_color_unfocus = new RenderColor(_screen, 0x555657);
_client_border_width = 0;
_titlebar_focus = new RenderTexture(_screen,
false,
RenderTexture::Flat,
RenderTexture::Bevel1,
false,
RenderTexture::Solid,
false,
0xe6e6e6,
0xe6e6e6,
0x0,
0x0);
_titlebar_unfocus = new RenderTexture(_screen,
false,
RenderTexture::Flat,
RenderTexture::Bevel1,
false,
RenderTexture::Solid,
false,
0xe6e6e6,
0xe6e6e6,
0x0,
0x0);
_label_focus = new RenderTexture(_screen,
false,
RenderTexture::Flat,
RenderTexture::Bevel1,
true,
RenderTexture::Solid,
false,
//0x6a6973,
//0x6a6973,
0x4c59a6,
0x4c59a6,
0x222222,
0x0);
_label_unfocus = new RenderTexture(_screen,
false,
RenderTexture::Flat,
RenderTexture::Bevel1,
true,
RenderTexture::Solid,
false,
0xcdcac7,
0xcdcac7,
0xb0ada9,
0x0);
_handle_focus = new RenderTexture(_screen,
false,
RenderTexture::Flat,
RenderTexture::Bevel1,
false,
RenderTexture::Solid,
false,
0xe6e6e6,
0xe6e6e6,
0x0,
0x0);
_handle_unfocus = new RenderTexture(_screen,
false,
RenderTexture::Flat,
RenderTexture::Bevel1,
false,
RenderTexture::Solid,
false,
0xe6e6e6,
0xe6e6e6,
0x0,
0x0);
_button_unpress_focus = new RenderTexture(_screen,
false,
RenderTexture::Flat,
RenderTexture::Bevel1,
false,
RenderTexture::Solid,
false,
0xe6e6e6,
0xe6e6e6,
0x0,
0x0);
_button_unpress_unfocus = new RenderTexture(_screen,
false,
RenderTexture::Flat,
RenderTexture::Bevel1,
false,
RenderTexture::Solid,
false,
0xe6e6e6,
0xe6e6e6,
0x0,
0x0);
_button_press_focus = new RenderTexture(_screen,
false,
RenderTexture::Sunken,
RenderTexture::Bevel1,
false,
RenderTexture::Solid,
false,
0xe6e6e6,
0xe6e6e6,
0x0,
0x0);
_button_press_unfocus = new RenderTexture(_screen,
false,
RenderTexture::Sunken,
RenderTexture::Bevel1,
false,
RenderTexture::Solid,
false,
0xe6e6e6,
0xe6e6e6,
0x0,
0x0);
_grip_focus = new RenderTexture(_screen,
false,
RenderTexture::Flat,
RenderTexture::Bevel1,
false,
RenderTexture::Solid,
false,
0xe6e6e6,
0xe6e6e6,
0x0,
0x0);
_grip_unfocus = new RenderTexture(_screen,
false,
RenderTexture::Flat,
RenderTexture::Bevel1,
false,
RenderTexture::Solid,
false,
0xe6e6e6,
0xe6e6e6,
0x0,
0x0);
_label_font = new Font(_screen, "Arial,Sans-10", true, 1, 0x3e);
_label_justify = CenterJustify;
_max_mask = new PixmapMask();
_max_mask->w = _max_mask->h = 7;
{
//char data[] = { 0x7e, 0xff, 0xc3, 0xc3, 0xc3, 0xc3, 0xff, 0x7e };
char data [] = {0x7c, 0x44, 0x47, 0x47, 0x7f, 0x1f, 0x1f };
_max_mask->mask =
XCreateBitmapFromData(**display,
display->screenInfo(_screen)->rootWindow(),
data, 7, 7);
}
_icon_mask = new PixmapMask();
_icon_mask->w = _icon_mask->h = 7;
{
//char data[] = { 0x00, 0x00, 0xc3, 0xe7, 0x7e, 0x3c, 0x18, 0x00 };
char data[] = {0x00, 0x00, 0x00, 0x00, 0x3e, 0x3e, 0x3e };
_icon_mask->mask =
XCreateBitmapFromData(**display,
display->screenInfo(_screen)->rootWindow(),
data, 7, 7);
}
_alldesk_mask = new PixmapMask();
_alldesk_mask->w = _alldesk_mask->h = 7;
{
//char data[] = { 0x00, 0x00, 0x18, 0x3c, 0x3c, 0x18, 0x00, 0x00 };
char data[] = {0x00, 0x36, 0x36, 0x00, 0x36, 0x36, 0x00 };
_alldesk_mask->mask =
XCreateBitmapFromData(**display,
display->screenInfo(_screen)->rootWindow(),
data, 7, 7);
}
_close_mask = new PixmapMask();
_close_mask->w = _close_mask->h = 7;
{
//char data[] = { 0xc3, 0xe7, 0x7e, 0x3c, 0x3c, 0x7e, 0xe7, 0xc3 };
char data[] = { 0x22, 0x77, 0x3e, 0x1c, 0x3e, 0x77, 0x22 };
_close_mask->mask =
XCreateBitmapFromData(**display,
display->screenInfo(_screen)->rootWindow(),
data, 7, 7);
}
_bevel_width = 1;
_handle_width = 3;
# else
# error 1
# endif
#endif
} }
RenderStyle::~RenderStyle() RenderStyle::~RenderStyle()