add merry's style as an option
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1 changed files with 217 additions and 0 deletions
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@ -14,6 +14,11 @@ RenderStyle::RenderStyle(int screen, const std::string &stylefile)
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: _screen(screen),
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_file(stylefile)
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{
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// pick one..
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//#define FIERON
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#define MERRY
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#ifdef FIERON
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_root_color = new RenderColor(_screen, 0x272a2f);
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_text_color_focus = new RenderColor(_screen, 0x272a2f);
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@ -218,6 +223,218 @@ RenderStyle::RenderStyle(int screen, const std::string &stylefile)
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_bevel_width = 1;
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_handle_width = 4;
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#else
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# ifdef MERRY
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_root_color = new RenderColor(_screen, 0x7b756a);
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_text_color_focus = new RenderColor(_screen, 0xffffff);
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_text_color_unfocus = new RenderColor(_screen, 0xffffff);
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_button_color_focus = new RenderColor(_screen, 0x222222);
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_button_color_unfocus = new RenderColor(_screen, 0x333333);
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_frame_border_color = new RenderColor(_screen, 0x222222);
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_frame_border_width = 1;
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_client_border_color_focus = new RenderColor(_screen, 0x858687);
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_client_border_color_unfocus = new RenderColor(_screen, 0x555657);
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_client_border_width = 0;
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_titlebar_focus = new RenderTexture(_screen,
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false,
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RenderTexture::Flat,
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RenderTexture::Bevel1,
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false,
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RenderTexture::Solid,
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false,
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0xe6e6e6,
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0xe6e6e6,
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0x0,
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0x0);
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_titlebar_unfocus = new RenderTexture(_screen,
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false,
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RenderTexture::Flat,
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RenderTexture::Bevel1,
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false,
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RenderTexture::Solid,
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false,
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0xe6e6e6,
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0xe6e6e6,
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0x0,
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0x0);
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_label_focus = new RenderTexture(_screen,
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false,
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RenderTexture::Flat,
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RenderTexture::Bevel1,
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true,
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RenderTexture::Solid,
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false,
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//0x6a6973,
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//0x6a6973,
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0x4c59a6,
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0x4c59a6,
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0x222222,
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0x0);
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_label_unfocus = new RenderTexture(_screen,
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false,
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RenderTexture::Flat,
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RenderTexture::Bevel1,
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true,
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RenderTexture::Solid,
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false,
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0xcdcac7,
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0xcdcac7,
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0xb0ada9,
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0x0);
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_handle_focus = new RenderTexture(_screen,
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false,
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RenderTexture::Flat,
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RenderTexture::Bevel1,
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false,
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RenderTexture::Solid,
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false,
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0xe6e6e6,
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0xe6e6e6,
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0x0,
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0x0);
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_handle_unfocus = new RenderTexture(_screen,
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false,
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RenderTexture::Flat,
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RenderTexture::Bevel1,
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false,
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RenderTexture::Solid,
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false,
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0xe6e6e6,
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0xe6e6e6,
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0x0,
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0x0);
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_button_unpress_focus = new RenderTexture(_screen,
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false,
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RenderTexture::Flat,
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RenderTexture::Bevel1,
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false,
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RenderTexture::Solid,
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false,
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0xe6e6e6,
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0xe6e6e6,
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0x0,
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0x0);
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_button_unpress_unfocus = new RenderTexture(_screen,
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false,
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RenderTexture::Flat,
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RenderTexture::Bevel1,
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false,
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RenderTexture::Solid,
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false,
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0xe6e6e6,
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0xe6e6e6,
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0x0,
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0x0);
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_button_press_focus = new RenderTexture(_screen,
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false,
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RenderTexture::Sunken,
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RenderTexture::Bevel1,
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false,
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RenderTexture::Solid,
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false,
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0xe6e6e6,
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0xe6e6e6,
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0x0,
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0x0);
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_button_press_unfocus = new RenderTexture(_screen,
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false,
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RenderTexture::Sunken,
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RenderTexture::Bevel1,
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false,
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RenderTexture::Solid,
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false,
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0xe6e6e6,
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0xe6e6e6,
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0x0,
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0x0);
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_grip_focus = new RenderTexture(_screen,
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false,
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RenderTexture::Flat,
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RenderTexture::Bevel1,
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false,
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RenderTexture::Solid,
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false,
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0xe6e6e6,
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0xe6e6e6,
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0x0,
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0x0);
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_grip_unfocus = new RenderTexture(_screen,
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false,
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RenderTexture::Flat,
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RenderTexture::Bevel1,
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false,
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RenderTexture::Solid,
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false,
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0xe6e6e6,
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0xe6e6e6,
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0x0,
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0x0);
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_label_font = new Font(_screen, "Arial,Sans-10", true, 1, 0x3e);
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_label_justify = CenterJustify;
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_max_mask = new PixmapMask();
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_max_mask->w = _max_mask->h = 7;
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{
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//char data[] = { 0x7e, 0xff, 0xc3, 0xc3, 0xc3, 0xc3, 0xff, 0x7e };
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char data [] = {0x7c, 0x44, 0x47, 0x47, 0x7f, 0x1f, 0x1f };
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_max_mask->mask =
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XCreateBitmapFromData(**display,
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display->screenInfo(_screen)->rootWindow(),
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data, 7, 7);
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}
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_icon_mask = new PixmapMask();
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_icon_mask->w = _icon_mask->h = 7;
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{
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//char data[] = { 0x00, 0x00, 0xc3, 0xe7, 0x7e, 0x3c, 0x18, 0x00 };
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char data[] = {0x00, 0x00, 0x00, 0x00, 0x3e, 0x3e, 0x3e };
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_icon_mask->mask =
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XCreateBitmapFromData(**display,
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display->screenInfo(_screen)->rootWindow(),
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data, 7, 7);
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}
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_alldesk_mask = new PixmapMask();
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_alldesk_mask->w = _alldesk_mask->h = 7;
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{
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//char data[] = { 0x00, 0x00, 0x18, 0x3c, 0x3c, 0x18, 0x00, 0x00 };
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char data[] = {0x00, 0x36, 0x36, 0x00, 0x36, 0x36, 0x00 };
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_alldesk_mask->mask =
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XCreateBitmapFromData(**display,
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display->screenInfo(_screen)->rootWindow(),
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data, 7, 7);
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}
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_close_mask = new PixmapMask();
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_close_mask->w = _close_mask->h = 7;
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{
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//char data[] = { 0xc3, 0xe7, 0x7e, 0x3c, 0x3c, 0x7e, 0xe7, 0xc3 };
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char data[] = { 0x22, 0x77, 0x3e, 0x1c, 0x3e, 0x77, 0x22 };
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_close_mask->mask =
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XCreateBitmapFromData(**display,
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display->screenInfo(_screen)->rootWindow(),
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data, 7, 7);
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}
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_bevel_width = 1;
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_handle_width = 3;
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# else
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# error 1
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# endif
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#endif
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}
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RenderStyle::~RenderStyle()
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