Added diagonal and crossdiagonal gradients

This commit is contained in:
Derek Foreman 2003-01-25 03:40:13 +00:00
parent 3682df8ed2
commit edcbed448e
2 changed files with 114 additions and 23 deletions

View file

@ -102,7 +102,8 @@ static inline void renderPixel(XImage *im, unsigned char *dp,
void TrueRenderControl::drawGradientBackground( void TrueRenderControl::drawGradientBackground(
Surface &sf, const RenderTexture &texture) const Surface &sf, const RenderTexture &texture) const
{ {
int w = sf.width(), h = sf.height(), off, x, y; unsigned int r,g,b;
int w = sf.width(), h = sf.height(), off, x;
const ScreenInfo *info = display->screenInfo(_screen); const ScreenInfo *info = display->screenInfo(_screen);
XImage *im = XCreateImage(**display, info->visual(), info->depth(), XImage *im = XCreateImage(**display, info->visual(), info->depth(),
@ -110,30 +111,20 @@ void TrueRenderControl::drawGradientBackground(
pixel32 *data = new pixel32[sf.height()*sf.width()]; pixel32 *data = new pixel32[sf.height()*sf.width()];
pixel32 current; pixel32 current;
pixel32 *dp = data;
float dr, dg, db;
unsigned int r,g,b;
//XXX: move this to seperate vgrad function
dr = (float)(texture.secondary_color().red() - texture.color().red());
dr/= (float)sf.height();
dg = (float)(texture.secondary_color().green() - texture.color().green()); switch (texture.gradient()) {
dg/= (float)sf.height(); case RenderTexture::Vertical:
verticalGradient(sf, texture, data);
db = (float)(texture.secondary_color().blue() - texture.color().blue()); break;
db/= (float)sf.height(); case RenderTexture::Diagonal:
diagonalGradient(sf, texture, data);
for (y = 0; y < h; ++y) { break;
r = texture.color().red() + (int)(dr * y); case RenderTexture::CrossDiagonal:
g = texture.color().green() + (int)(dg * y); crossDiagonalGradient(sf, texture, data);
b = texture.color().blue() + (int)(db * y); break;
current = (r << 16) default:
+ (g << 8) printf("unhandled gradient\n");
+ b;
for (x = 0; x < w; ++x, dp ++)
*dp = current;
} }
//XXX: end of vgrad
if (texture.relief() == RenderTexture::Flat && texture.border()) { if (texture.relief() == RenderTexture::Flat && texture.border()) {
r = texture.borderColor().red(); r = texture.borderColor().red();
@ -187,8 +178,102 @@ void TrueRenderControl::drawGradientBackground(
XDestroyImage(im); XDestroyImage(im);
} }
void TrueRenderControl::verticalGradient(Surface &sf,
const RenderTexture &texture,
pixel32 *data) const
{
pixel32 current;
float dr, dg, db;
unsigned int r,g,b;
dr = (float)(texture.secondary_color().red() - texture.color().red());
dr/= (float)sf.height();
dg = (float)(texture.secondary_color().green() - texture.color().green());
dg/= (float)sf.height();
db = (float)(texture.secondary_color().blue() - texture.color().blue());
db/= (float)sf.height();
for (int y = 0; y < sf.height(); ++y) {
r = texture.color().red() + (int)(dr * y);
g = texture.color().green() + (int)(dg * y);
b = texture.color().blue() + (int)(db * y);
current = (r << 16)
+ (g << 8)
+ b;
for (int x = 0; x < sf.width(); ++x, ++data)
*data = current;
}
}
void TrueRenderControl::diagonalGradient(Surface &sf,
const RenderTexture &texture,
pixel32 *data) const
{
pixel32 current;
float drx, dgx, dbx, dry, dgy, dby;
unsigned int r,g,b;
for (int y = 0; y < sf.height(); ++y) {
drx = (float)(texture.secondary_color().red() - texture.color().red());
dry = drx/(float)sf.height();
drx/= (float)sf.width();
dgx = (float)(texture.secondary_color().green() - texture.color().green());
dgy = dgx/(float)sf.height();
dgx/= (float)sf.width();
dbx = (float)(texture.secondary_color().blue() - texture.color().blue());
dby = dbx/(float)sf.height();
dbx/= (float)sf.width();
for (int x = 0; x < sf.width(); ++x, ++data) {
r = texture.color().red() + ((int)(drx * x) + (int)(dry * y))/2;
g = texture.color().green() + ((int)(dgx * x) + (int)(dgy * y))/2;
b = texture.color().blue() + ((int)(dbx * x) + (int)(dby * y))/2;
current = (r << 16)
+ (g << 8)
+ b;
*data = current;
}
}
}
void TrueRenderControl::crossDiagonalGradient(Surface &sf,
const RenderTexture &texture,
pixel32 *data) const
{
pixel32 current;
float drx, dgx, dbx, dry, dgy, dby;
unsigned int r,g,b;
for (int y = 0; y < sf.height(); ++y) {
drx = (float)(texture.secondary_color().red() - texture.color().red());
dry = drx/(float)sf.height();
drx/= (float)sf.width();
dgx = (float)(texture.secondary_color().green() - texture.color().green());
dgy = dgx/(float)sf.height();
dgx/= (float)sf.width();
dbx = (float)(texture.secondary_color().blue() - texture.color().blue());
dby = dbx/(float)sf.height();
dbx/= (float)sf.width();
for (int x = sf.width(); x > 0; --x, ++data) {
r = texture.color().red() + ((int)(drx * (x-1)) + (int)(dry * y))/2;
g = texture.color().green() + ((int)(dgx * (x-1)) + (int)(dgy * y))/2;
b = texture.color().blue() + ((int)(dbx * (x-1)) + (int)(dby * y))/2;
current = (r << 16)
+ (g << 8)
+ b;
*data = current;
}
}
}
void TrueRenderControl::reduceDepth(XImage *im, pixel32 *data) const void TrueRenderControl::reduceDepth(XImage *im, pixel32 *data) const
{ {
// since pixel32 is the largest possible pixel size, we can share the array
int r, g, b; int r, g, b;
int x,y; int x,y;
pixel16 *p = (pixel16 *)data; pixel16 *p = (pixel16 *)data;

View file

@ -51,6 +51,12 @@ public:
inline void highlight(pixel32 *x, pixel32 *y, bool raised) const; inline void highlight(pixel32 *x, pixel32 *y, bool raised) const;
void reduceDepth(XImage *im, pixel32 *data) const; void reduceDepth(XImage *im, pixel32 *data) const;
void verticalGradient(Surface &sf, const RenderTexture &texture,
pixel32 *data) const;
void diagonalGradient(Surface &sf, const RenderTexture &texture,
pixel32 *data) const;
void crossDiagonalGradient(Surface &sf, const RenderTexture &texture,
pixel32 *data) const;
}; };
} }