Added diagonal and crossdiagonal gradients
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3682df8ed2
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2 changed files with 114 additions and 23 deletions
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@ -102,7 +102,8 @@ static inline void renderPixel(XImage *im, unsigned char *dp,
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void TrueRenderControl::drawGradientBackground(
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void TrueRenderControl::drawGradientBackground(
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Surface &sf, const RenderTexture &texture) const
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Surface &sf, const RenderTexture &texture) const
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{
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{
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int w = sf.width(), h = sf.height(), off, x, y;
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unsigned int r,g,b;
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int w = sf.width(), h = sf.height(), off, x;
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const ScreenInfo *info = display->screenInfo(_screen);
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const ScreenInfo *info = display->screenInfo(_screen);
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XImage *im = XCreateImage(**display, info->visual(), info->depth(),
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XImage *im = XCreateImage(**display, info->visual(), info->depth(),
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@ -110,30 +111,20 @@ void TrueRenderControl::drawGradientBackground(
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pixel32 *data = new pixel32[sf.height()*sf.width()];
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pixel32 *data = new pixel32[sf.height()*sf.width()];
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pixel32 current;
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pixel32 current;
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pixel32 *dp = data;
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float dr, dg, db;
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unsigned int r,g,b;
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//XXX: move this to seperate vgrad function
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dr = (float)(texture.secondary_color().red() - texture.color().red());
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dr/= (float)sf.height();
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dg = (float)(texture.secondary_color().green() - texture.color().green());
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switch (texture.gradient()) {
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dg/= (float)sf.height();
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case RenderTexture::Vertical:
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verticalGradient(sf, texture, data);
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db = (float)(texture.secondary_color().blue() - texture.color().blue());
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break;
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db/= (float)sf.height();
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case RenderTexture::Diagonal:
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diagonalGradient(sf, texture, data);
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for (y = 0; y < h; ++y) {
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break;
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r = texture.color().red() + (int)(dr * y);
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case RenderTexture::CrossDiagonal:
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g = texture.color().green() + (int)(dg * y);
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crossDiagonalGradient(sf, texture, data);
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b = texture.color().blue() + (int)(db * y);
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break;
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current = (r << 16)
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default:
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+ (g << 8)
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printf("unhandled gradient\n");
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+ b;
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for (x = 0; x < w; ++x, dp ++)
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*dp = current;
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}
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}
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//XXX: end of vgrad
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if (texture.relief() == RenderTexture::Flat && texture.border()) {
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if (texture.relief() == RenderTexture::Flat && texture.border()) {
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r = texture.borderColor().red();
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r = texture.borderColor().red();
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@ -187,8 +178,102 @@ void TrueRenderControl::drawGradientBackground(
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XDestroyImage(im);
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XDestroyImage(im);
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}
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}
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void TrueRenderControl::verticalGradient(Surface &sf,
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const RenderTexture &texture,
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pixel32 *data) const
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{
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pixel32 current;
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float dr, dg, db;
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unsigned int r,g,b;
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dr = (float)(texture.secondary_color().red() - texture.color().red());
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dr/= (float)sf.height();
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dg = (float)(texture.secondary_color().green() - texture.color().green());
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dg/= (float)sf.height();
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db = (float)(texture.secondary_color().blue() - texture.color().blue());
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db/= (float)sf.height();
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for (int y = 0; y < sf.height(); ++y) {
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r = texture.color().red() + (int)(dr * y);
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g = texture.color().green() + (int)(dg * y);
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b = texture.color().blue() + (int)(db * y);
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current = (r << 16)
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+ (g << 8)
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+ b;
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for (int x = 0; x < sf.width(); ++x, ++data)
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*data = current;
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}
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}
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void TrueRenderControl::diagonalGradient(Surface &sf,
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const RenderTexture &texture,
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pixel32 *data) const
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{
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pixel32 current;
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float drx, dgx, dbx, dry, dgy, dby;
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unsigned int r,g,b;
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for (int y = 0; y < sf.height(); ++y) {
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drx = (float)(texture.secondary_color().red() - texture.color().red());
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dry = drx/(float)sf.height();
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drx/= (float)sf.width();
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dgx = (float)(texture.secondary_color().green() - texture.color().green());
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dgy = dgx/(float)sf.height();
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dgx/= (float)sf.width();
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dbx = (float)(texture.secondary_color().blue() - texture.color().blue());
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dby = dbx/(float)sf.height();
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dbx/= (float)sf.width();
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for (int x = 0; x < sf.width(); ++x, ++data) {
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r = texture.color().red() + ((int)(drx * x) + (int)(dry * y))/2;
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g = texture.color().green() + ((int)(dgx * x) + (int)(dgy * y))/2;
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b = texture.color().blue() + ((int)(dbx * x) + (int)(dby * y))/2;
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current = (r << 16)
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+ (g << 8)
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+ b;
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*data = current;
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}
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}
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}
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void TrueRenderControl::crossDiagonalGradient(Surface &sf,
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const RenderTexture &texture,
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pixel32 *data) const
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{
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pixel32 current;
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float drx, dgx, dbx, dry, dgy, dby;
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unsigned int r,g,b;
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for (int y = 0; y < sf.height(); ++y) {
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drx = (float)(texture.secondary_color().red() - texture.color().red());
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dry = drx/(float)sf.height();
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drx/= (float)sf.width();
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dgx = (float)(texture.secondary_color().green() - texture.color().green());
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dgy = dgx/(float)sf.height();
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dgx/= (float)sf.width();
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dbx = (float)(texture.secondary_color().blue() - texture.color().blue());
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dby = dbx/(float)sf.height();
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dbx/= (float)sf.width();
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for (int x = sf.width(); x > 0; --x, ++data) {
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r = texture.color().red() + ((int)(drx * (x-1)) + (int)(dry * y))/2;
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g = texture.color().green() + ((int)(dgx * (x-1)) + (int)(dgy * y))/2;
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b = texture.color().blue() + ((int)(dbx * (x-1)) + (int)(dby * y))/2;
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current = (r << 16)
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+ (g << 8)
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+ b;
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*data = current;
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}
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}
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}
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void TrueRenderControl::reduceDepth(XImage *im, pixel32 *data) const
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void TrueRenderControl::reduceDepth(XImage *im, pixel32 *data) const
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{
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{
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// since pixel32 is the largest possible pixel size, we can share the array
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int r, g, b;
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int r, g, b;
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int x,y;
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int x,y;
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pixel16 *p = (pixel16 *)data;
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pixel16 *p = (pixel16 *)data;
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@ -51,6 +51,12 @@ public:
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inline void highlight(pixel32 *x, pixel32 *y, bool raised) const;
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inline void highlight(pixel32 *x, pixel32 *y, bool raised) const;
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void reduceDepth(XImage *im, pixel32 *data) const;
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void reduceDepth(XImage *im, pixel32 *data) const;
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void verticalGradient(Surface &sf, const RenderTexture &texture,
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pixel32 *data) const;
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void diagonalGradient(Surface &sf, const RenderTexture &texture,
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pixel32 *data) const;
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void crossDiagonalGradient(Surface &sf, const RenderTexture &texture,
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pixel32 *data) const;
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};
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};
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}
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}
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