remove vibrate and flash actions

This commit is contained in:
Dana Jansens 2003-09-01 03:42:23 +00:00
parent bd70fff6f9
commit ed6f5152eb
2 changed files with 0 additions and 45 deletions

View file

@ -699,16 +699,6 @@ ActionString actionstrings[] =
action_growtoedge,
setup_action_growtoedge_east
},
{
"vibrate",
action_vibrate,
NULL
},
{
"flash",
action_flash,
NULL
},
{
NULL,
NULL,
@ -1248,34 +1238,3 @@ void action_unshow_desktop(union ActionData *data)
{
screen_show_desktop(FALSE);
}
void action_vibrate(union ActionData *data)
{
ObClient *c = data->client.any.c;
gint x, y, thr, length, i;
if (!c) return;
x = c->frame->area.x;
y = c->frame->area.y;
thr = 120;
length = y + thr;
for (i = 0; i < 5; ++i) {
while (y < length) {
client_move(c, x, y);
y += 4;
x -= 1;
}
while (y >= length - thr) {
client_move(c, x, y);
y -= 4;
x += 1;
}
}
}
void action_flash(union ActionData *data)
{
if (!data->client.any.c) return;
frame_flash(data->client.any.c->frame);
}

View file

@ -244,9 +244,5 @@ void action_toggle_show_desktop(union ActionData *data);
void action_show_desktop(union ActionData *data);
/* Any */
void action_unshow_desktop(union ActionData *data);
/* Client */
void action_vibrate(union ActionData *data);
/* Client */
void action_flash(union ActionData *data);
#endif