move the shit from OBRootWindow into OBScreen
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2 changed files with 0 additions and 106 deletions
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@ -1,33 +0,0 @@
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// -*- mode: C++; indent-tabs-mode: nil; c-basic-offset: 2; -*-
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#ifdef HAVE_CONFIG_H
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# include "../config.h"
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#endif
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#include "rootwindow.hh"
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#include "openbox.hh"
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#include "screen.hh"
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#include "client.hh"
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#include "otk/display.hh"
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namespace ob {
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OBRootWindow::OBRootWindow(int screen)
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: OBWidget(OBWidget::Type_Root),
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_info(otk::OBDisplay::screenInfo(screen))
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{
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updateDesktopNames();
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Openbox::instance->registerHandler(_info->rootWindow(), this);
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}
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OBRootWindow::~OBRootWindow()
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{
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}
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}
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// -*- mode: C++; indent-tabs-mode: nil; c-basic-offset: 2; -*-
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#ifndef __rootwindow_hh
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#define __rootwindow_hh
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/*! @file rootwindow.hh
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@brief The OBClient class maintains the state of a client window by handling
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property changes on the window and some client messages
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*/
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extern "C" {
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#include <X11/Xlib.h>
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#ifdef SHAPE
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#include <X11/extensions/shape.h>
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#endif // SHAPE
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}
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#include <string>
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#include <vector>
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#include "widget.hh"
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#include "otk/screeninfo.hh"
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#include "otk/eventhandler.hh"
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#include "otk/property.hh"
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namespace ob {
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//! Maintains the state of a root window's properties.
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/*!
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OBRootWindow maintains the state of a root window. The state consists of the
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hints that the wm sets on the window, such as the number of desktops,
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gravity.
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<p>
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OBRootWindow also manages client messages for the root window.
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*/
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class OBRootWindow : public otk::OtkEventHandler, public OBWidget {
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private:
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//! Information about this screen
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const otk::ScreenInfo *_info;
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//! The names of all desktops
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otk::OBProperty::StringVect _names;
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//! Get desktop names from the
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void updateDesktopNames();
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public:
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//! Constructs a new OBRootWindow for a screen
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/*!
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@param screen The screen whose root window to wrap
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*/
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OBRootWindow(int screen);
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//! Destroys the OBRootWindow object
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virtual ~OBRootWindow();
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//! Sets the name of all desktops
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void setDesktopNames(const otk::OBProperty::StringVect &names);
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//! Sets the name of a desktop
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/*!
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@param i The index of the desktop to set the name for (base 0)
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@param name The name to set for the desktop
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*/
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void setDesktopName(int i, const std::string &name);
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virtual void propertyHandler(const XPropertyEvent &e);
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virtual void clientMessageHandler(const XClientMessageEvent &e);
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virtual void mapRequestHandler(const XMapRequestEvent &e);
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};
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}
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#endif // __client_hh
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