first stab at window resistance instead of snapping

This commit is contained in:
Dana Jansens 2002-08-02 15:40:46 +00:00
parent ef0bacbaaf
commit e9a5c7158a

View file

@ -3080,9 +3080,15 @@ void BlackboxWindow::doMove(int x_root, int y_root) {
} }
} }
const int snap_distance = screen->getEdgeSnapThreshold(); // how much resistance to edges to provide
const int resistance_size = screen->getEdgeSnapThreshold();
if (snap_distance) { if (resistance_size > 0) {
RectList rectlist;
// the amount of space away from the edge to provide resistance
const int resistance_offset = screen->getEdgeSnapThreshold();
// window corners // window corners
const int wleft = dx, const int wleft = dx,
wright = dx + frame.rect.width() - 1, wright = dx + frame.rect.width() - 1,
@ -3093,17 +3099,13 @@ void BlackboxWindow::doMove(int x_root, int y_root) {
Workspace *w = screen->getWorkspace(getWorkspaceNumber()); Workspace *w = screen->getWorkspace(getWorkspaceNumber());
assert(w); assert(w);
RectList winsnaplist; // add windows on the workspace to the rect list
// try snap to another window
// add windows on the workspace to the snap list
const BlackboxWindowList& stack_list = w->getStackingList(); const BlackboxWindowList& stack_list = w->getStackingList();
BlackboxWindowList::const_iterator st_it, st_end = stack_list.end(); BlackboxWindowList::const_iterator st_it, st_end = stack_list.end();
for (st_it = stack_list.begin(); st_it != st_end; ++st_it) for (st_it = stack_list.begin(); st_it != st_end; ++st_it)
winsnaplist.push_back( (*st_it)->frameRect() ); rectlist.push_back( (*st_it)->frameRect() );
// add the toolbar and the slit to the snap list. // add the toolbar and the slit to the rect list.
// (only if they are not hidden) // (only if they are not hidden)
Toolbar *tbar = screen->getToolbar(); Toolbar *tbar = screen->getToolbar();
Slit *slit = screen->getSlit(); Slit *slit = screen->getSlit();
@ -3113,35 +3115,36 @@ void BlackboxWindow::doMove(int x_root, int y_root) {
if (! (screen->doHideToolbar() || tbar->isHidden())) { if (! (screen->doHideToolbar() || tbar->isHidden())) {
tbar_rect.setRect(tbar->getX(), tbar->getY(), tbar->getWidth() + bwidth, tbar_rect.setRect(tbar->getX(), tbar->getY(), tbar->getWidth() + bwidth,
tbar->getHeight() + bwidth); tbar->getHeight() + bwidth);
winsnaplist.push_back(tbar_rect); rectlist.push_back(tbar_rect);
} }
if (! slit->isHidden()) { if (! slit->isHidden()) {
slit_rect.setRect(slit->getX(), slit->getY(), slit->getWidth() + bwidth, slit_rect.setRect(slit->getX(), slit->getY(), slit->getWidth() + bwidth,
slit->getHeight() + bwidth); slit->getHeight() + bwidth);
winsnaplist.push_back(slit_rect); rectlist.push_back(slit_rect);
} }
RectList::const_iterator it, end = winsnaplist.end(); RectList::const_iterator it, end = rectlist.end();
for (it = winsnaplist.begin(); it != end; ++it) { for (it = rectlist.begin(); it != end; ++it) {
bool snapped = False; bool snapped = False;
const Rect &winrect = *it; const Rect &winrect = *it;
int dleft = abs(wright - winrect.left()), int dleft = wright - winrect.left(),
dright = abs(wleft - winrect.right()), dright = wleft - winrect.right(),
dtop = abs(wbottom - winrect.top()), dtop = wbottom - winrect.top(),
dbottom = abs(wtop - winrect.bottom()); dbottom = wtop - winrect.bottom();
// if the windows are in the same plane vertically
if (wtop >= (signed)(winrect.y() - frame.rect.height() + 1) && if (wtop >= (signed)(winrect.y() - frame.rect.height() + 1) &&
wtop < (signed)(winrect.y() + winrect.height() - 1)) { wtop < (signed)(winrect.y() + winrect.height() - 1)) {
// snap left of other window? // snap left of other window?
if (dleft < snap_distance && dleft <= dright) { if (dleft < resistance_size && dleft > dright) {
dx = winrect.left() - frame.rect.width(); dx = winrect.left() - frame.rect.width();
snapped = True; snapped = True;
} }
// snap right of other window? // snap right of other window?
else if (dright < snap_distance) { else if (dright < resistance_size) {
dx = winrect.right() + 1; dx = winrect.right() + 1;
snapped = True; snapped = True;
} }
@ -3151,9 +3154,9 @@ void BlackboxWindow::doMove(int x_root, int y_root) {
// try corner-snap to its other sides // try corner-snap to its other sides
dtop = abs(wtop - winrect.top()); dtop = abs(wtop - winrect.top());
dbottom = abs(wbottom - winrect.bottom()); dbottom = abs(wbottom - winrect.bottom());
if (dtop < snap_distance && dtop <= dbottom) if (dtop < resistance_size && dtop <= dbottom)
dy = winrect.top(); dy = winrect.top();
else if (dbottom < snap_distance) else if (dbottom < resistance_size)
dy = winrect.bottom() - frame.rect.height() + 1; dy = winrect.bottom() - frame.rect.height() + 1;
} }
@ -3161,16 +3164,17 @@ void BlackboxWindow::doMove(int x_root, int y_root) {
} }
} }
// if the windows are on the same plane horizontally
if (wleft >= (signed)(winrect.x() - frame.rect.width() + 1) && if (wleft >= (signed)(winrect.x() - frame.rect.width() + 1) &&
wleft < (signed)(winrect.x() + winrect.width() - 1)) { wleft < (signed)(winrect.x() + winrect.width() - 1)) {
// snap top of other window? // snap top of other window?
if (dtop < snap_distance && dtop <= dbottom) { if (dtop < resistance_size && dtop > dbottom) {
dy = winrect.top() - frame.rect.height(); dy = winrect.top() - frame.rect.height();
snapped = True; snapped = True;
} }
// snap bottom of other window? // snap bottom of other window?
else if (dbottom < snap_distance) { else if (dbottom < resistance_size) {
dy = winrect.bottom() + 1; dy = winrect.bottom() + 1;
snapped = True; snapped = True;
} }
@ -3180,9 +3184,9 @@ void BlackboxWindow::doMove(int x_root, int y_root) {
// try corner-snap to its other sides // try corner-snap to its other sides
dleft = abs(wleft - winrect.left()); dleft = abs(wleft - winrect.left());
dright = abs(wright - winrect.right()); dright = abs(wright - winrect.right());
if (dleft < snap_distance && dleft <= dright) if (dleft < resistance_size && dleft <= dright)
dx = winrect.left(); dx = winrect.left();
else if (dright < snap_distance) else if (dright < resistance_size)
dx = winrect.right() - frame.rect.width() + 1; dx = winrect.right() - frame.rect.width() + 1;
} }
@ -3192,20 +3196,20 @@ void BlackboxWindow::doMove(int x_root, int y_root) {
} }
} }
RectList snaplist; // the list of rects we will try to snap to
// snap to the screen edges (and screen boundaries for xinerama) // snap to the screen edges (and screen boundaries for xinerama)
rectlist.clear();
#ifdef XINERAMA #ifdef XINERAMA
if (screen->isXineramaActive() && blackbox->doXineramaSnapping()) { if (screen->isXineramaActive() && blackbox->doXineramaSnapping()) {
snaplist.insert(snaplist.begin(), rectlist.insert(rectlist.begin(),
screen->getXineramaAreas().begin(), screen->getXineramaAreas().begin(),
screen->getXineramaAreas().end()); screen->getXineramaAreas().end());
} else } else
#endif // XINERAMA #endif // XINERAMA
snaplist.push_back(screen->getRect()); rectlist.push_back(screen->getRect());
RectList::const_iterator it, end = snaplist.end(); RectList::const_iterator it, end = rectlist.end();
for (it = snaplist.begin(); it != end; ++it) { for (it = rectlist.begin(); it != end; ++it) {
const Rect &srect = *it; const Rect &srect = *it;
// if we're not in the rectangle then don't snap to it. // if we're not in the rectangle then don't snap to it.
@ -3213,23 +3217,23 @@ void BlackboxWindow::doMove(int x_root, int y_root) {
frame.rect.height()))) frame.rect.height())))
continue; continue;
int dleft = abs(wleft - srect.left()), int dleft = wleft - srect.left(),
dright = abs(wright - srect.right()), dright = wright - srect.right(),
dtop = abs(wtop - srect.top()), dtop = wtop - srect.top(),
dbottom = abs(wbottom - srect.bottom()); dbottom = wbottom - srect.bottom();
// snap left? // snap left?
if (dleft < snap_distance && dleft <= dright) if (dleft < resistance_size && dleft > dright)
dx = srect.left(); dx = srect.left();
// snap right? // snap right?
else if (dright < snap_distance) else if (dright < resistance_size)
dx = srect.right() - frame.rect.width() + 1; dx = srect.right() - frame.rect.width() + 1;
// snap top? // snap top?
if (dtop < snap_distance && dtop <= dbottom) if (dtop < resistance_size && dtop > dbottom)
dy = srect.top(); dy = srect.top();
// snap bottom? // snap bottom?
else if (dbottom < snap_distance) else if (dbottom < resistance_size)
dy = srect.bottom() - frame.rect.height() + 1; dy = srect.bottom() - frame.rect.height() + 1;
} }
} }