use the new action ru system which always runs lists of actions instead of individual ones

This commit is contained in:
Dana Jansens 2003-09-19 17:41:05 +00:00
parent 77d8347234
commit e5908c3f89
3 changed files with 10 additions and 16 deletions

View file

@ -39,7 +39,7 @@ KeyBindingTree *keyboard_firstnode;
typedef struct {
guint state;
ObClient *client;
ObAction *action;
GSList *actions;
ObFrameContext context;
} ObInteractiveState;
@ -178,7 +178,7 @@ void keyboard_interactive_grab(guint state, ObClient *client,
s->state = state;
s->client = client;
s->action = action;
s->actions = g_slist_append(NULL, action);
interactive_states = g_slist_append(interactive_states, s);
}
@ -186,8 +186,9 @@ void keyboard_interactive_grab(guint state, ObClient *client,
void keyboard_interactive_end(ObInteractiveState *s,
guint state, gboolean cancel)
{
action_run_interactive(s->action, s->client, state, cancel, TRUE);
action_run_interactive(s->actions, s->client, state, cancel, TRUE);
g_slist_free(s->actions);
g_free(s);
interactive_states = g_slist_remove(interactive_states, s);
@ -276,13 +277,11 @@ void keyboard_event(ObClient *client, const XEvent *e)
curpos = p;
grab_keys(TRUE);
} else {
GSList *it;
for (it = p->actions; it; it = it->next)
action_run_key(it->data, client, e->xkey.state,
e->xkey.x_root, e->xkey.y_root);
keyboard_reset_chains();
action_run_key(p->actions, client, e->xkey.state,
e->xkey.x_root, e->xkey.y_root);
}
break;
}

View file

@ -767,12 +767,8 @@ void menu_entry_frame_execute(ObMenuEntryFrame *self, guint state)
if (func)
func(entry, state, data);
else {
GSList *it;
for (it = acts; it; it = g_slist_next(it))
action_run(it->data, client, state);
}
else
action_run(acts, client, state);
}
}

View file

@ -167,8 +167,7 @@ static gboolean fire_binding(ObMouseAction a, ObFrameContext context,
/* if not bound, then nothing to do! */
if (it == NULL) return FALSE;
for (it = b->actions[a]; it; it = it->next)
action_run_mouse(it->data, c, state, button, x, y);
action_run_mouse(b->actions[a], c, state, button, x, y);
return TRUE;
}