use the new action ru system which always runs lists of actions instead of individual ones
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parent
77d8347234
commit
e5908c3f89
3 changed files with 10 additions and 16 deletions
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@ -39,7 +39,7 @@ KeyBindingTree *keyboard_firstnode;
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typedef struct {
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guint state;
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ObClient *client;
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ObAction *action;
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GSList *actions;
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ObFrameContext context;
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} ObInteractiveState;
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@ -178,7 +178,7 @@ void keyboard_interactive_grab(guint state, ObClient *client,
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s->state = state;
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s->client = client;
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s->action = action;
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s->actions = g_slist_append(NULL, action);
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interactive_states = g_slist_append(interactive_states, s);
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}
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@ -186,8 +186,9 @@ void keyboard_interactive_grab(guint state, ObClient *client,
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void keyboard_interactive_end(ObInteractiveState *s,
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guint state, gboolean cancel)
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{
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action_run_interactive(s->action, s->client, state, cancel, TRUE);
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action_run_interactive(s->actions, s->client, state, cancel, TRUE);
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g_slist_free(s->actions);
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g_free(s);
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interactive_states = g_slist_remove(interactive_states, s);
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@ -276,13 +277,11 @@ void keyboard_event(ObClient *client, const XEvent *e)
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curpos = p;
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grab_keys(TRUE);
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} else {
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GSList *it;
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for (it = p->actions; it; it = it->next)
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action_run_key(it->data, client, e->xkey.state,
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e->xkey.x_root, e->xkey.y_root);
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keyboard_reset_chains();
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action_run_key(p->actions, client, e->xkey.state,
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e->xkey.x_root, e->xkey.y_root);
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}
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break;
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}
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@ -767,12 +767,8 @@ void menu_entry_frame_execute(ObMenuEntryFrame *self, guint state)
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if (func)
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func(entry, state, data);
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else {
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GSList *it;
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for (it = acts; it; it = g_slist_next(it))
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action_run(it->data, client, state);
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}
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else
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action_run(acts, client, state);
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}
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}
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@ -167,8 +167,7 @@ static gboolean fire_binding(ObMouseAction a, ObFrameContext context,
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/* if not bound, then nothing to do! */
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if (it == NULL) return FALSE;
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for (it = b->actions[a]; it; it = it->next)
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action_run_mouse(it->data, c, state, button, x, y);
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action_run_mouse(b->actions[a], c, state, button, x, y);
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return TRUE;
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}
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